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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

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  • enforcer2233undefined Offline
    enforcer2233undefined Offline
    enforcer2233
    wrote on last edited by
    #99

    is there a way that you can add pap to the waw maps i like that for some reason

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    • Alf2104undefined Offline
      Alf2104undefined Offline
      Alf2104
      wrote last edited by
      #100

      not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
      The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

      Any help is appreciated

      HomerJay42undefined 1 Reply Last reply
      0
      • Alf2104undefined Alf2104

        not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
        The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

        Any help is appreciated

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #101

        Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

        I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

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        • FoldingSolidundefined Offline
          FoldingSolidundefined Offline
          FoldingSolid
          wrote last edited by
          #102
          This post is deleted!
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          • CxRiseundefined Offline
            CxRiseundefined Offline
            CxRise
            wrote last edited by
            #103

            could we get a version that has your waw ports on waw maps?

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            • HomerJay42undefined HomerJay42

              DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

              Nerfmartialundefined Offline
              Nerfmartialundefined Offline
              Nerfmartial
              wrote last edited by
              #104

              HomerJay42 hey man i loaded the mod up but nothing changed the perks were nowhere to be found

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              • TwistyTreatsundefined Offline
                TwistyTreatsundefined Offline
                TwistyTreats
                wrote last edited by
                #105

                Only concern I got is that the perk limit doesn't work on co-op.

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                • Dakackoundefined Offline
                  Dakackoundefined Offline
                  Dakacko
                  wrote last edited by
                  #106
                  This post is deleted!
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                  • nasha22undefined Offline
                    nasha22undefined Offline
                    nasha22
                    wrote last edited by
                    #107

                    can u add more perks please

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                    • Goose64lolundefined Offline
                      Goose64lolundefined Offline
                      Goose64lol
                      wrote last edited by
                      #108

                      I have no idea why but the models for the perk machines are very low quality. they have the same shape, just the textures

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                      • BOTxMIKEundefined Offline
                        BOTxMIKEundefined Offline
                        BOTxMIKE
                        wrote last edited by
                        #109

                        daymn finally nacht update!

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                        • Goose64lolundefined Offline
                          Goose64lolundefined Offline
                          Goose64lol
                          wrote last edited by
                          #110

                          Der Riese and Verrückt kick me back to the main menu due to script errors

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                          • MajinHakuundefined Offline
                            MajinHakuundefined Offline
                            MajinHaku
                            wrote last edited by
                            #111

                            I experienced a crash when trying to increase the texture quality to extra in the main menu while the mod was loaded.

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                            • HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by
                              #112

                              Goose64lol I fixed the issue with der riese but verruckt had no issues so it might be an issue on your end, also try increasing the texture quality if they look low, plutonium defaults the texture quality to normal when loading a new mod

                              MajinHaku maybe try again, just because my mod was loaded doesn't necessarily mean my mod was causing the issue. I also tried changing the texture quality with this mod loaded and I had no crashes or issues

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