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Plutonium

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  3. [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Bruhdawg69 Offline
    Bruhdawg69 Offline
    Bruhdawg69
    wrote on last edited by Bruhdawg69
    #3

    thanks for this, seriously. I have been looking for something like this. Is the patch gone from github?

    1 Reply Last reply
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    • danielsen69 Offline
      danielsen69 Offline
      danielsen69
      wrote on last edited by
      #4

      i cant find it on github

      knive 1 Reply Last reply
      0
      • danielsen69 danielsen69

        i cant find it on github

        knive Offline
        knive Offline
        knive
        Contributor
        wrote on last edited by
        #5

        danielsen69 https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker

        danielsen69 1 Reply Last reply
        0
        • Claaark Offline
          Claaark Offline
          Claaark
          wrote on last edited by
          #6

          Bruhdawg69
          Thanks a lot, I really appreciate it!

          The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.

          I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.

          Bruhdawg69 1 Reply Last reply
          0
          • knive knive

            danielsen69 https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker

            danielsen69 Offline
            danielsen69 Offline
            danielsen69
            wrote on last edited by
            #7

            knive nice thx

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            • danielsen69 Offline
              danielsen69 Offline
              danielsen69
              wrote on last edited by
              #8

              mod not working

              1 Reply Last reply
              0
              • Claaark Offline
                Claaark Offline
                Claaark
                wrote on last edited by
                #9

                danielsen69
                Hey, thanks for letting me know, can you send more details?

                Please check that the file is named exactly common_zombie_patch.ff and placed in:

                %localappdata%\Plutonium\storage\t5\zone

                Make sure it is not common_zombie_patch (1).ff or common_zombie_patch.ff.txt.

                Also, what map are you loading and what exactly happens? Crash, loading screen stuck, HUD not showing, or box order not working?

                A screenshot of your zone folder and any in-game error would help a lot.

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                • danielsen69 Offline
                  danielsen69 Offline
                  danielsen69
                  wrote on last edited by
                  #10

                  The hud is showing but the weapons in the box are invisible and i dont get the weapons

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                  • Claaark Offline
                    Claaark Offline
                    Claaark
                    wrote on last edited by
                    #11

                    danielsen69
                    Thanks for the report.

                    If the HUD is showing, that means the patch is loading correctly, so the issue is probably related to the box weapon logic or a conflict with another script.

                    Can you tell me:

                    1. What map are you playing?
                    2. Does this happen on every box hit or only on a specific weapon?
                    3. Are you using any other BO1 Zombies scripts, timers or patches at the same time?
                    4. Did you download common_zombie_patch.ff from the GitHub Release assets, not the source code zip?
                    5. Is the file named exactly common_zombie_patch.ff?

                    For now, please try testing it with only my common_zombie_patch.ff installed and temporarily remove any other .gsc scripts or map-specific patches.

                    If possible, send me a screenshot or short clip of the invisible box weapon issue. You can also contact me on Discord so I can help you faster:

                    clark9314

                    1 Reply Last reply
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                    • danielsen69 Offline
                      danielsen69 Offline
                      danielsen69
                      wrote on last edited by
                      #12

                      i tried it with animated camos so maybe thats why its not working

                      1 Reply Last reply
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                      • Claaark Offline
                        Claaark Offline
                        Claaark
                        wrote on last edited by
                        #13

                        danielsen69
                        Yeah, that could definitely be the reason.

                        The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.

                        Can you try testing it again with animated camos disabled/removed, using only my common_zombie_patch.ff?

                        If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.

                        Thanks for testing and letting me know.

                        Phantomal 1 Reply Last reply
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                        • danielsen69 Offline
                          danielsen69 Offline
                          danielsen69
                          wrote on last edited by
                          #14

                          i cant get rid of the camos idk why i also deleted the files

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                          • Claaark Offline
                            Claaark Offline
                            Claaark
                            wrote on last edited by
                            #15

                            danielsen69
                            Yeah, that sounds like the camo files may still be installed somewhere else or the base game files were modified.

                            Can you check these folders and temporarily move out anything related to camos, skins, weapon textures or custom materials?

                            %localappdata%\Plutonium\storage\t5

                            Especially check folders like:

                            zone
                            scripts
                            raw
                            images

                            Also make sure you don’t have another mod loaded from your BO1 game folder itself.

                            For testing, try this:

                            1. Back up your current Plutonium t5 storage folder.
                            2. Temporarily remove/rename the whole folder:

                            %localappdata%\Plutonium\storage\t5

                            1. Launch Plutonium again so it recreates a clean t5 folder.
                            2. Put only my common_zombie_patch.ff back into:

                            %localappdata%\Plutonium\storage\t5\zone

                            1. Test a Zombies map again.

                            If the box works after doing that, then the issue is definitely caused by the animated camo files or another custom weapon-related mod still being loaded.

                            If it still does not work on a clean setup, send me a screenshot of your t5 folder and I’ll try to help you figure it out.

                            1 Reply Last reply
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                            • danielsen69 Offline
                              danielsen69 Offline
                              danielsen69
                              wrote on last edited by
                              #16

                              i deleted my t5 folder and opened the game again but the camos are still there

                              1 Reply Last reply
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                              • Claaark Offline
                                Claaark Offline
                                Claaark
                                wrote on last edited by
                                #17

                                danielsen69
                                That’s weird — if the camos are still there after deleting the Plutonium t5 folder, they may be installed in your actual BO1 game files or loaded from somewhere outside Plutonium storage.

                                To avoid filling this thread with troubleshooting messages, message me on Discord and I’ll try to help you there:

                                clark9314

                                Send me screenshots of your BO1 folder, your Plutonium storage/t5 folder, and the files you deleted if you can.

                                1 Reply Last reply
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                                • Claaark Claaark

                                  Bruhdawg69
                                  Thanks a lot, I really appreciate it!

                                  The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.

                                  I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.

                                  Bruhdawg69 Offline
                                  Bruhdawg69 Offline
                                  Bruhdawg69
                                  wrote on last edited by
                                  #18

                                  Claaark alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!

                                  1 Reply Last reply
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                                  • Claaark Offline
                                    Claaark Offline
                                    Claaark
                                    wrote on last edited by
                                    #19

                                    Bruhdawg69
                                    Glad to hear that, hope it helps with the Verrückt 150 practice!

                                    I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

                                    Let me know how the patch feels on Verrückt if you test it.

                                    Bruhdawg69 1 Reply Last reply
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                                    • Claaark Offline
                                      Claaark Offline
                                      Claaark
                                      wrote on last edited by
                                      #20

                                      Update v1.0.1 - Cleaner HUD

                                      A new version is now available.

                                      This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.

                                      Changes

                                      • Removed the old “Good X/Y” line.
                                      • Removed the X/Y weapon counter from the HUD.
                                      • The HUD now shows only the percentage for each tracked weapon.
                                      • The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.

                                      Example of the new HUD:

                                      Box Hits: 7
                                      TGun: 14%
                                      

                                      Tracked weapons by map

                                      Kino: TGun
                                      Five: Ray / Monkey / Xbow
                                      Ascension: TGun / Gersh
                                      Call of the Dead: VR11
                                      Shangri-La: Baby
                                      Moon: Wave / Gersh / QEDs
                                      Nacht: TGun
                                      Verrückt: Waffe
                                      Shi No Numa: Waffe
                                      Der Riese: Waffe
                                      

                                      The Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.

                                      Download the latest version from the GitHub Releases section:

                                      https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest

                                      Thanks again for the feedback and support.

                                      Plutonium Screenshot 2026.05.24 - 11.45.57.67.png
                                      Plutonium Screenshot 2026.05.24 - 11.47.15.41.png

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                                      • danielsen69 Offline
                                        danielsen69 Offline
                                        danielsen69
                                        wrote on last edited by
                                        #21

                                        is there a way to use this mod with the bonecrusher animated camos?

                                        1 Reply Last reply
                                        0
                                        • Claaark Offline
                                          Claaark Offline
                                          Claaark
                                          wrote on last edited by
                                          #22

                                          danielsen69
                                          Maybe, I can try to look into it, but I can’t promise anything yet.

                                          I don’t have much experience with animated camo packs, and since they seem to modify weapon/material files, it may take some time to figure out what is conflicting with the box logic.

                                          I’m also currently busy with exams, so I probably won’t be able to work on a compatibility version immediately.

                                          If you can, send me the exact Bonecrusher animated camos files/mod you are using and I’ll take a look when I have time.

                                          1 Reply Last reply
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