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  3. [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • danielsen69 Offline
    danielsen69 Offline
    danielsen69
    wrote on last edited by
    #8

    mod not working

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    0
    • Claaark Offline
      Claaark Offline
      Claaark
      wrote on last edited by
      #9

      danielsen69
      Hey, thanks for letting me know, can you send more details?

      Please check that the file is named exactly common_zombie_patch.ff and placed in:

      %localappdata%\Plutonium\storage\t5\zone

      Make sure it is not common_zombie_patch (1).ff or common_zombie_patch.ff.txt.

      Also, what map are you loading and what exactly happens? Crash, loading screen stuck, HUD not showing, or box order not working?

      A screenshot of your zone folder and any in-game error would help a lot.

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      • danielsen69 Offline
        danielsen69 Offline
        danielsen69
        wrote on last edited by
        #10

        The hud is showing but the weapons in the box are invisible and i dont get the weapons

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        • Claaark Offline
          Claaark Offline
          Claaark
          wrote on last edited by
          #11

          danielsen69
          Thanks for the report.

          If the HUD is showing, that means the patch is loading correctly, so the issue is probably related to the box weapon logic or a conflict with another script.

          Can you tell me:

          1. What map are you playing?
          2. Does this happen on every box hit or only on a specific weapon?
          3. Are you using any other BO1 Zombies scripts, timers or patches at the same time?
          4. Did you download common_zombie_patch.ff from the GitHub Release assets, not the source code zip?
          5. Is the file named exactly common_zombie_patch.ff?

          For now, please try testing it with only my common_zombie_patch.ff installed and temporarily remove any other .gsc scripts or map-specific patches.

          If possible, send me a screenshot or short clip of the invisible box weapon issue. You can also contact me on Discord so I can help you faster:

          clark9314

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          • danielsen69 Offline
            danielsen69 Offline
            danielsen69
            wrote on last edited by
            #12

            i tried it with animated camos so maybe thats why its not working

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            • Claaark Offline
              Claaark Offline
              Claaark
              wrote on last edited by
              #13

              danielsen69
              Yeah, that could definitely be the reason.

              The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.

              Can you try testing it again with animated camos disabled/removed, using only my common_zombie_patch.ff?

              If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.

              Thanks for testing and letting me know.

              Phantomal 1 Reply Last reply
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              • danielsen69 Offline
                danielsen69 Offline
                danielsen69
                wrote on last edited by
                #14

                i cant get rid of the camos idk why i also deleted the files

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                • Claaark Offline
                  Claaark Offline
                  Claaark
                  wrote on last edited by
                  #15

                  danielsen69
                  Yeah, that sounds like the camo files may still be installed somewhere else or the base game files were modified.

                  Can you check these folders and temporarily move out anything related to camos, skins, weapon textures or custom materials?

                  %localappdata%\Plutonium\storage\t5

                  Especially check folders like:

                  zone
                  scripts
                  raw
                  images

                  Also make sure you don’t have another mod loaded from your BO1 game folder itself.

                  For testing, try this:

                  1. Back up your current Plutonium t5 storage folder.
                  2. Temporarily remove/rename the whole folder:

                  %localappdata%\Plutonium\storage\t5

                  1. Launch Plutonium again so it recreates a clean t5 folder.
                  2. Put only my common_zombie_patch.ff back into:

                  %localappdata%\Plutonium\storage\t5\zone

                  1. Test a Zombies map again.

                  If the box works after doing that, then the issue is definitely caused by the animated camo files or another custom weapon-related mod still being loaded.

                  If it still does not work on a clean setup, send me a screenshot of your t5 folder and I’ll try to help you figure it out.

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                  • danielsen69 Offline
                    danielsen69 Offline
                    danielsen69
                    wrote on last edited by
                    #16

                    i deleted my t5 folder and opened the game again but the camos are still there

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                    • Claaark Offline
                      Claaark Offline
                      Claaark
                      wrote on last edited by
                      #17

                      danielsen69
                      That’s weird — if the camos are still there after deleting the Plutonium t5 folder, they may be installed in your actual BO1 game files or loaded from somewhere outside Plutonium storage.

                      To avoid filling this thread with troubleshooting messages, message me on Discord and I’ll try to help you there:

                      clark9314

                      Send me screenshots of your BO1 folder, your Plutonium storage/t5 folder, and the files you deleted if you can.

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                      • Claaark Claaark

                        Bruhdawg69
                        Thanks a lot, I really appreciate it!

                        The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.

                        I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.

                        Bruhdawg69 Offline
                        Bruhdawg69 Offline
                        Bruhdawg69
                        wrote on last edited by
                        #18

                        Claaark alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!

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                        • Claaark Offline
                          Claaark Offline
                          Claaark
                          wrote on last edited by
                          #19

                          Bruhdawg69
                          Glad to hear that, hope it helps with the Verrückt 150 practice!

                          I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

                          Let me know how the patch feels on Verrückt if you test it.

                          Bruhdawg69 1 Reply Last reply
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                          • Claaark Offline
                            Claaark Offline
                            Claaark
                            wrote on last edited by
                            #20

                            Update v1.0.1 - Cleaner HUD

                            A new version is now available.

                            This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.

                            Changes

                            • Removed the old “Good X/Y” line.
                            • Removed the X/Y weapon counter from the HUD.
                            • The HUD now shows only the percentage for each tracked weapon.
                            • The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.

                            Example of the new HUD:

                            Box Hits: 7
                            TGun: 14%
                            

                            Tracked weapons by map

                            Kino: TGun
                            Five: Ray / Monkey / Xbow
                            Ascension: TGun / Gersh
                            Call of the Dead: VR11
                            Shangri-La: Baby
                            Moon: Wave / Gersh / QEDs
                            Nacht: TGun
                            Verrückt: Waffe
                            Shi No Numa: Waffe
                            Der Riese: Waffe
                            

                            The Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.

                            Download the latest version from the GitHub Releases section:

                            https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest

                            Thanks again for the feedback and support.

                            Plutonium Screenshot 2026.05.24 - 11.45.57.67.png
                            Plutonium Screenshot 2026.05.24 - 11.47.15.41.png

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                            • danielsen69 Offline
                              danielsen69 Offline
                              danielsen69
                              wrote on last edited by
                              #21

                              is there a way to use this mod with the bonecrusher animated camos?

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                              • Claaark Offline
                                Claaark Offline
                                Claaark
                                wrote on last edited by
                                #22

                                danielsen69
                                Maybe, I can try to look into it, but I can’t promise anything yet.

                                I don’t have much experience with animated camo packs, and since they seem to modify weapon/material files, it may take some time to figure out what is conflicting with the box logic.

                                I’m also currently busy with exams, so I probably won’t be able to work on a compatibility version immediately.

                                If you can, send me the exact Bonecrusher animated camos files/mod you are using and I’ll take a look when I have time.

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                                • danielsen69 Offline
                                  danielsen69 Offline
                                  danielsen69
                                  wrote on last edited by
                                  #23

                                  i think its this one https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm

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                                  • Claaark Offline
                                    Claaark Offline
                                    Claaark
                                    wrote on last edited by
                                    #24

                                    danielsen69 Thanks, I’ll take a look at it when I have time, but I can’t promise anything.

                                    The recommended setup is using the patch without animated camos or weapon texture mods installed.

                                    1 Reply Last reply
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                                    • Claaark Claaark

                                      Bruhdawg69
                                      Glad to hear that, hope it helps with the Verrückt 150 practice!

                                      I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

                                      Let me know how the patch feels on Verrückt if you test it.

                                      Bruhdawg69 Offline
                                      Bruhdawg69 Offline
                                      Bruhdawg69
                                      wrote last edited by
                                      #25

                                      Claaark yessir, ay good luck with all that school stuff man. Der Riese is defs a good map for getting instas. I got a lot of time to play as I am recovering from getting hit by a car. So verruckt just feels right yk.

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                                      • Claaark Offline
                                        Claaark Offline
                                        Claaark
                                        wrote last edited by
                                        #26

                                        Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.

                                        And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.

                                        Bruhdawg69 1 Reply Last reply
                                        0
                                        • Claaark Claaark

                                          Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.

                                          And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.

                                          Bruhdawg69 Offline
                                          Bruhdawg69 Offline
                                          Bruhdawg69
                                          wrote last edited by
                                          #27

                                          Claaark yeah, I'm doing good luckily enough. I have a question, so on verruckt, since the waffe isn't on there, nothing comes out of the box. It does not turn to the next available weapon. Anything I should do on my end to fix this?

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