[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD
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BO1 Zombies Perfect Box Patch + Box Hits Tracker HUD
Hey everyone,
I’m releasing a custom Black Ops 1 Zombies / Plutonium T5 patch made for practice, high round routing, reset-heavy attempts and box luck tracking.
This patch includes a Perfect Box setup for every BO1 Zombies map and an integrated Box Hits Tracker HUD, so you can track your box hits and see how lucky or unlucky your current game is.
The tracker is built directly into the patch, so no external
.exeis required.Download
Direct links are currently blocked for new accounts on the forum.
Search on GitHub for:
Romay10 / Plutonium-T5-Perfect-Box-Tracker
Then go to the Releases section and download:
common_zombie_patch.ff
I will add the direct release link once my forum account has enough reputation to post links.
Features
- Perfect Box / First Box logic for BO1 Zombies
- Custom weapon order for every Zombies map
- Integrated in-game Box Hits Tracker HUD
- Tracks total box hits
- Tracks good weapon hits
- Tracks good hit percentage
- Tracks individual good weapon percentages
- Teddy/joker counts as a box hit but not as a good weapon
- No external
.exerequired - Twitch/spam messages removed
- Designed for Plutonium T5 Zombies
Current map setup
Kino der Toten
Status: Custom perfect box enabled.
Weapon order:
- Ray Gun
- Thunder Gun
- Monkey Bombs
- Crossbow
Note: Ray Gun is forced from the starting box. You do not need to move the box first.
Five
Status: Perfect box enabled.
Weapon order:
- Ray Gun
- Monkey Bombs
- Crossbow
Ascension
Status: Perfect box enabled.
Weapon order:
- Ray Gun
- Thunder Gun
- Gersh Device
- Crossbow
Call of the Dead
Status: Perfect box enabled.
Weapon order:
- Scavenger
- Ray Gun
- Matryoshka Dolls
- Crossbow
Shangri-La
Status: Perfect box enabled.
Weapon order:
- Baby Gun / 31-79 JGb215
- Ray Gun
- Monkey Bombs
- Crossbow
Moon
Status: Perfect box enabled.
Weapon order:
- Wave Gun
- Gersh Device
- QEDs
- Ray Gun
Nacht der Untoten
Status: Perfect box enabled.
Weapon order:
- Thunder Gun
- Ray Gun
- Monkey Bombs
Verrückt
Status: Custom perfect box enabled.
Weapon order:
- Wunderwaffe DG-2
- Ray Gun
- Monkey Bombs
- Winter's Howl
Shi No Numa
Status: Perfect box enabled.
Weapon order:
- Wunderwaffe DG-2
- Monkey Bombs
- CZ75 Dual Wield
- Ray Gun
Der Riese
Status: Custom perfect box enabled with box-move logic.
Starting box weapon order:
- Wunderwaffe DG-2
- Monkey Bombs
After the box has moved once:
- Ray Gun
- Crossbow
Note: Der Riese is handled differently on purpose. Ray Gun is only forced after the box has moved once.
Box Hits Tracker HUD
The patch includes an in-game Box Hits Tracker HUD.
Example:
Box 7 Good 4/7 (57%)
Ray: 1/7 (14%)
TGun: 1/7 (14%)
Monkey: 1/7 (14%)
Xbow: 1/7 (14%)The tracker counts:
- Total box hits
- Good weapon hits
- Good hit percentage
- Individual weapon percentages
Teddy/joker counts as a box hit, but not as a good weapon.
Installation
Place the file in:
%localappdata%\Plutonium\storage\t5\zone
Make sure the file is named exactly:
common_zombie_patch.ff
Example full path:
C:\Users\YOURNAME\AppData\Local\Plutonium\storage\t5\zone\common_zombie_patch.ff
Back up your original
common_zombie_patch.ffbefore replacing it.Usage
- Download
common_zombie_patch.fffrom the GitHub Releases section. - Place it in
%localappdata%\Plutonium\storage\t5\zone. - Launch Plutonium T5.
- Load a Zombies map.
- Use the Mystery Box normally.
- The Box Hits Tracker HUD should update automatically in-game.
Important notes
This patch is intended for:
- Practice
- Custom games
- Route testing
- High round preparation
- Reset-heavy attempts
- Box luck tracking
Do not use this for official leaderboard submissions unless the category rules explicitly allow patched gameplay.
Always keep a backup of your original files.
Disclaimer
This project is not affiliated with Activision, Treyarch or Plutonium.
Credits
Based on existing BO1/T5 Zombies first box patch work, with custom weapon order changes, spam removal and an integrated Box Hits Tracker HUD added for practice and routing.
Special thanks to the BO1 Zombies and Plutonium communities.
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thanks for this, seriously. I have been looking for something like this. Is the patch gone from github?
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i cant find it on github
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i cant find it on github
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Bruhdawg69
Thanks a lot, I really appreciate it!The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.
I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.
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knive nice thx
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mod not working
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danielsen69
Hey, thanks for letting me know, can you send more details?Please check that the file is named exactly
common_zombie_patch.ffand placed in:%localappdata%\Plutonium\storage\t5\zone
Make sure it is not
common_zombie_patch (1).fforcommon_zombie_patch.ff.txt.Also, what map are you loading and what exactly happens? Crash, loading screen stuck, HUD not showing, or box order not working?
A screenshot of your
zonefolder and any in-game error would help a lot. -
The hud is showing but the weapons in the box are invisible and i dont get the weapons
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danielsen69
Thanks for the report.If the HUD is showing, that means the patch is loading correctly, so the issue is probably related to the box weapon logic or a conflict with another script.
Can you tell me:
- What map are you playing?
- Does this happen on every box hit or only on a specific weapon?
- Are you using any other BO1 Zombies scripts, timers or patches at the same time?
- Did you download
common_zombie_patch.fffrom the GitHub Release assets, not the source code zip? - Is the file named exactly
common_zombie_patch.ff?
For now, please try testing it with only my
common_zombie_patch.ffinstalled and temporarily remove any other.gscscripts or map-specific patches.If possible, send me a screenshot or short clip of the invisible box weapon issue. You can also contact me on Discord so I can help you faster:
clark9314 -
i tried it with animated camos so maybe thats why its not working
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danielsen69
Yeah, that could definitely be the reason.The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.
Can you try testing it again with animated camos disabled/removed, using only my
common_zombie_patch.ff?If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.
Thanks for testing and letting me know.
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i cant get rid of the camos idk why i also deleted the files
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danielsen69
Yeah, that sounds like the camo files may still be installed somewhere else or the base game files were modified.Can you check these folders and temporarily move out anything related to camos, skins, weapon textures or custom materials?
%localappdata%\Plutonium\storage\t5Especially check folders like:
zone
scripts
raw
imagesAlso make sure you don’t have another mod loaded from your BO1 game folder itself.
For testing, try this:
- Back up your current Plutonium
t5storage folder. - Temporarily remove/rename the whole folder:
%localappdata%\Plutonium\storage\t5- Launch Plutonium again so it recreates a clean
t5folder. - Put only my
common_zombie_patch.ffback into:
%localappdata%\Plutonium\storage\t5\zone- Test a Zombies map again.
If the box works after doing that, then the issue is definitely caused by the animated camo files or another custom weapon-related mod still being loaded.
If it still does not work on a clean setup, send me a screenshot of your
t5folder and I’ll try to help you figure it out. - Back up your current Plutonium
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i deleted my t5 folder and opened the game again but the camos are still there
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danielsen69
That’s weird — if the camos are still there after deleting the Plutoniumt5folder, they may be installed in your actual BO1 game files or loaded from somewhere outside Plutonium storage.To avoid filling this thread with troubleshooting messages, message me on Discord and I’ll try to help you there:
clark9314Send me screenshots of your BO1 folder, your Plutonium
storage/t5folder, and the files you deleted if you can. -
Bruhdawg69
Thanks a lot, I really appreciate it!The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.
I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.
Claaark alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!
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Bruhdawg69
Glad to hear that, hope it helps with the Verrückt 150 practice!I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.
Let me know how the patch feels on Verrückt if you test it.
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Update v1.0.1 - Cleaner HUD
A new version is now available.
This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.
Changes
- Removed the old “Good X/Y” line.
- Removed the
X/Yweapon counter from the HUD. - The HUD now shows only the percentage for each tracked weapon.
- The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.
Example of the new HUD:
Box Hits: 7 TGun: 14%Tracked weapons by map
Kino: TGun Five: Ray / Monkey / Xbow Ascension: TGun / Gersh Call of the Dead: VR11 Shangri-La: Baby Moon: Wave / Gersh / QEDs Nacht: TGun Verrückt: Waffe Shi No Numa: Waffe Der Riese: WaffeThe Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.
Download the latest version from the GitHub Releases section:
https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest
Thanks again for the feedback and support.


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