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  3. [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

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  • Claaark Offline
    Claaark Offline
    Claaark
    wrote on last edited by
    #1

    BO1 Zombies Perfect Box Patch + Box Hits Tracker HUD

    Hey everyone,

    I’m releasing a custom Black Ops 1 Zombies / Plutonium T5 patch made for practice, high round routing, reset-heavy attempts and box luck tracking.

    This patch includes a Perfect Box setup for every BO1 Zombies map and an integrated Box Hits Tracker HUD, so you can track your box hits and see how lucky or unlucky your current game is.

    The tracker is built directly into the patch, so no external .exe is required.

    Download

    Direct links are currently blocked for new accounts on the forum.

    Search on GitHub for:

    Romay10 / Plutonium-T5-Perfect-Box-Tracker

    Then go to the Releases section and download:

    common_zombie_patch.ff

    I will add the direct release link once my forum account has enough reputation to post links.

    Features

    • Perfect Box / First Box logic for BO1 Zombies
    • Custom weapon order for every Zombies map
    • Integrated in-game Box Hits Tracker HUD
    • Tracks total box hits
    • Tracks good weapon hits
    • Tracks good hit percentage
    • Tracks individual good weapon percentages
    • Teddy/joker counts as a box hit but not as a good weapon
    • No external .exe required
    • Twitch/spam messages removed
    • Designed for Plutonium T5 Zombies

    Current map setup

    Kino der Toten

    Status: Custom perfect box enabled.

    Weapon order:

    1. Ray Gun
    2. Thunder Gun
    3. Monkey Bombs
    4. Crossbow

    Note: Ray Gun is forced from the starting box. You do not need to move the box first.

    Five

    Status: Perfect box enabled.

    Weapon order:

    1. Ray Gun
    2. Monkey Bombs
    3. Crossbow

    Ascension

    Status: Perfect box enabled.

    Weapon order:

    1. Ray Gun
    2. Thunder Gun
    3. Gersh Device
    4. Crossbow

    Call of the Dead

    Status: Perfect box enabled.

    Weapon order:

    1. Scavenger
    2. Ray Gun
    3. Matryoshka Dolls
    4. Crossbow

    Shangri-La

    Status: Perfect box enabled.

    Weapon order:

    1. Baby Gun / 31-79 JGb215
    2. Ray Gun
    3. Monkey Bombs
    4. Crossbow

    Moon

    Status: Perfect box enabled.

    Weapon order:

    1. Wave Gun
    2. Gersh Device
    3. QEDs
    4. Ray Gun

    Nacht der Untoten

    Status: Perfect box enabled.

    Weapon order:

    1. Thunder Gun
    2. Ray Gun
    3. Monkey Bombs

    Verrückt

    Status: Custom perfect box enabled.

    Weapon order:

    1. Wunderwaffe DG-2
    2. Ray Gun
    3. Monkey Bombs
    4. Winter's Howl

    Shi No Numa

    Status: Perfect box enabled.

    Weapon order:

    1. Wunderwaffe DG-2
    2. Monkey Bombs
    3. CZ75 Dual Wield
    4. Ray Gun

    Der Riese

    Status: Custom perfect box enabled with box-move logic.

    Starting box weapon order:

    1. Wunderwaffe DG-2
    2. Monkey Bombs

    After the box has moved once:

    1. Ray Gun
    2. Crossbow

    Note: Der Riese is handled differently on purpose. Ray Gun is only forced after the box has moved once.

    Box Hits Tracker HUD

    The patch includes an in-game Box Hits Tracker HUD.

    Example:

    Box 7 Good 4/7 (57%)
    Ray: 1/7 (14%)
    TGun: 1/7 (14%)
    Monkey: 1/7 (14%)
    Xbow: 1/7 (14%)

    The tracker counts:

    • Total box hits
    • Good weapon hits
    • Good hit percentage
    • Individual weapon percentages

    Teddy/joker counts as a box hit, but not as a good weapon.

    Installation

    Place the file in:

    %localappdata%\Plutonium\storage\t5\zone

    Make sure the file is named exactly:

    common_zombie_patch.ff

    Example full path:

    C:\Users\YOURNAME\AppData\Local\Plutonium\storage\t5\zone\common_zombie_patch.ff

    Back up your original common_zombie_patch.ff before replacing it.

    Usage

    1. Download common_zombie_patch.ff from the GitHub Releases section.
    2. Place it in %localappdata%\Plutonium\storage\t5\zone.
    3. Launch Plutonium T5.
    4. Load a Zombies map.
    5. Use the Mystery Box normally.
    6. The Box Hits Tracker HUD should update automatically in-game.

    Important notes

    This patch is intended for:

    • Practice
    • Custom games
    • Route testing
    • High round preparation
    • Reset-heavy attempts
    • Box luck tracking

    Do not use this for official leaderboard submissions unless the category rules explicitly allow patched gameplay.

    Always keep a backup of your original files.

    Disclaimer

    This project is not affiliated with Activision, Treyarch or Plutonium.

    Credits

    Based on existing BO1/T5 Zombies first box patch work, with custom weapon order changes, spam removal and an integrated Box Hits Tracker HUD added for practice and routing.

    Special thanks to the BO1 Zombies and Plutonium communities.

    1 Reply Last reply
    0
    • Claaark Offline
      Claaark Offline
      Claaark
      wrote on last edited by
      #2

      Plutonium Screenshot 2026.05.19 - 20.22.45.56.png
      Plutonium Screenshot 2026.05.19 - 20.25.06.99.png

      1 Reply Last reply
      1
      • Bruhdawg69 Offline
        Bruhdawg69 Offline
        Bruhdawg69
        wrote on last edited by Bruhdawg69
        #3

        thanks for this, seriously. I have been looking for something like this. Is the patch gone from github?

        1 Reply Last reply
        0
        • danielsen69 Offline
          danielsen69 Offline
          danielsen69
          wrote on last edited by
          #4

          i cant find it on github

          knive 1 Reply Last reply
          0
          • danielsen69 danielsen69

            i cant find it on github

            knive Offline
            knive Offline
            knive
            Contributor
            wrote on last edited by
            #5

            danielsen69 https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker

            danielsen69 1 Reply Last reply
            0
            • Claaark Offline
              Claaark Offline
              Claaark
              wrote on last edited by
              #6

              Bruhdawg69
              Thanks a lot, I really appreciate it!

              The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.

              I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.

              Bruhdawg69 1 Reply Last reply
              0
              • knive knive

                danielsen69 https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker

                danielsen69 Offline
                danielsen69 Offline
                danielsen69
                wrote on last edited by
                #7

                knive nice thx

                1 Reply Last reply
                0
                • danielsen69 Offline
                  danielsen69 Offline
                  danielsen69
                  wrote on last edited by
                  #8

                  mod not working

                  1 Reply Last reply
                  0
                  • Claaark Offline
                    Claaark Offline
                    Claaark
                    wrote on last edited by
                    #9

                    danielsen69
                    Hey, thanks for letting me know, can you send more details?

                    Please check that the file is named exactly common_zombie_patch.ff and placed in:

                    %localappdata%\Plutonium\storage\t5\zone

                    Make sure it is not common_zombie_patch (1).ff or common_zombie_patch.ff.txt.

                    Also, what map are you loading and what exactly happens? Crash, loading screen stuck, HUD not showing, or box order not working?

                    A screenshot of your zone folder and any in-game error would help a lot.

                    1 Reply Last reply
                    0
                    • danielsen69 Offline
                      danielsen69 Offline
                      danielsen69
                      wrote on last edited by
                      #10

                      The hud is showing but the weapons in the box are invisible and i dont get the weapons

                      1 Reply Last reply
                      0
                      • Claaark Offline
                        Claaark Offline
                        Claaark
                        wrote on last edited by
                        #11

                        danielsen69
                        Thanks for the report.

                        If the HUD is showing, that means the patch is loading correctly, so the issue is probably related to the box weapon logic or a conflict with another script.

                        Can you tell me:

                        1. What map are you playing?
                        2. Does this happen on every box hit or only on a specific weapon?
                        3. Are you using any other BO1 Zombies scripts, timers or patches at the same time?
                        4. Did you download common_zombie_patch.ff from the GitHub Release assets, not the source code zip?
                        5. Is the file named exactly common_zombie_patch.ff?

                        For now, please try testing it with only my common_zombie_patch.ff installed and temporarily remove any other .gsc scripts or map-specific patches.

                        If possible, send me a screenshot or short clip of the invisible box weapon issue. You can also contact me on Discord so I can help you faster:

                        clark9314

                        1 Reply Last reply
                        0
                        • danielsen69 Offline
                          danielsen69 Offline
                          danielsen69
                          wrote on last edited by
                          #12

                          i tried it with animated camos so maybe thats why its not working

                          1 Reply Last reply
                          0
                          • Claaark Offline
                            Claaark Offline
                            Claaark
                            wrote on last edited by
                            #13

                            danielsen69
                            Yeah, that could definitely be the reason.

                            The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.

                            Can you try testing it again with animated camos disabled/removed, using only my common_zombie_patch.ff?

                            If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.

                            Thanks for testing and letting me know.

                            Phantomal 1 Reply Last reply
                            0
                            • danielsen69 Offline
                              danielsen69 Offline
                              danielsen69
                              wrote on last edited by
                              #14

                              i cant get rid of the camos idk why i also deleted the files

                              1 Reply Last reply
                              0
                              • Claaark Offline
                                Claaark Offline
                                Claaark
                                wrote on last edited by
                                #15

                                danielsen69
                                Yeah, that sounds like the camo files may still be installed somewhere else or the base game files were modified.

                                Can you check these folders and temporarily move out anything related to camos, skins, weapon textures or custom materials?

                                %localappdata%\Plutonium\storage\t5

                                Especially check folders like:

                                zone
                                scripts
                                raw
                                images

                                Also make sure you don’t have another mod loaded from your BO1 game folder itself.

                                For testing, try this:

                                1. Back up your current Plutonium t5 storage folder.
                                2. Temporarily remove/rename the whole folder:

                                %localappdata%\Plutonium\storage\t5

                                1. Launch Plutonium again so it recreates a clean t5 folder.
                                2. Put only my common_zombie_patch.ff back into:

                                %localappdata%\Plutonium\storage\t5\zone

                                1. Test a Zombies map again.

                                If the box works after doing that, then the issue is definitely caused by the animated camo files or another custom weapon-related mod still being loaded.

                                If it still does not work on a clean setup, send me a screenshot of your t5 folder and I’ll try to help you figure it out.

                                1 Reply Last reply
                                0
                                • danielsen69 Offline
                                  danielsen69 Offline
                                  danielsen69
                                  wrote on last edited by
                                  #16

                                  i deleted my t5 folder and opened the game again but the camos are still there

                                  1 Reply Last reply
                                  0
                                  • Claaark Offline
                                    Claaark Offline
                                    Claaark
                                    wrote on last edited by
                                    #17

                                    danielsen69
                                    That’s weird — if the camos are still there after deleting the Plutonium t5 folder, they may be installed in your actual BO1 game files or loaded from somewhere outside Plutonium storage.

                                    To avoid filling this thread with troubleshooting messages, message me on Discord and I’ll try to help you there:

                                    clark9314

                                    Send me screenshots of your BO1 folder, your Plutonium storage/t5 folder, and the files you deleted if you can.

                                    1 Reply Last reply
                                    0
                                    • Claaark Claaark

                                      Bruhdawg69
                                      Thanks a lot, I really appreciate it!

                                      The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.

                                      I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.

                                      Bruhdawg69 Offline
                                      Bruhdawg69 Offline
                                      Bruhdawg69
                                      wrote last edited by
                                      #18

                                      Claaark alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!

                                      1 Reply Last reply
                                      0
                                      • Claaark Offline
                                        Claaark Offline
                                        Claaark
                                        wrote last edited by
                                        #19

                                        Bruhdawg69
                                        Glad to hear that, hope it helps with the Verrückt 150 practice!

                                        I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

                                        Let me know how the patch feels on Verrückt if you test it.

                                        Bruhdawg69 1 Reply Last reply
                                        0
                                        • Claaark Offline
                                          Claaark Offline
                                          Claaark
                                          wrote last edited by
                                          #20

                                          Update v1.0.1 - Cleaner HUD

                                          A new version is now available.

                                          This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.

                                          Changes

                                          • Removed the old “Good X/Y” line.
                                          • Removed the X/Y weapon counter from the HUD.
                                          • The HUD now shows only the percentage for each tracked weapon.
                                          • The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.

                                          Example of the new HUD:

                                          Box Hits: 7
                                          TGun: 14%
                                          

                                          Tracked weapons by map

                                          Kino: TGun
                                          Five: Ray / Monkey / Xbow
                                          Ascension: TGun / Gersh
                                          Call of the Dead: VR11
                                          Shangri-La: Baby
                                          Moon: Wave / Gersh / QEDs
                                          Nacht: TGun
                                          Verrückt: Waffe
                                          Shi No Numa: Waffe
                                          Der Riese: Waffe
                                          

                                          The Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.

                                          Download the latest version from the GitHub Releases section:

                                          https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest

                                          Thanks again for the feedback and support.

                                          Plutonium Screenshot 2026.05.24 - 11.45.57.67.png
                                          Plutonium Screenshot 2026.05.24 - 11.47.15.41.png

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