[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD
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The hud is showing but the weapons in the box are invisible and i dont get the weapons
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danielsen69
Thanks for the report.If the HUD is showing, that means the patch is loading correctly, so the issue is probably related to the box weapon logic or a conflict with another script.
Can you tell me:
- What map are you playing?
- Does this happen on every box hit or only on a specific weapon?
- Are you using any other BO1 Zombies scripts, timers or patches at the same time?
- Did you download
common_zombie_patch.fffrom the GitHub Release assets, not the source code zip? - Is the file named exactly
common_zombie_patch.ff?
For now, please try testing it with only my
common_zombie_patch.ffinstalled and temporarily remove any other.gscscripts or map-specific patches.If possible, send me a screenshot or short clip of the invisible box weapon issue. You can also contact me on Discord so I can help you faster:
clark9314 -
i tried it with animated camos so maybe thats why its not working
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danielsen69
Yeah, that could definitely be the reason.The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.
Can you try testing it again with animated camos disabled/removed, using only my
common_zombie_patch.ff?If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.
Thanks for testing and letting me know.
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i cant get rid of the camos idk why i also deleted the files
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danielsen69
Yeah, that sounds like the camo files may still be installed somewhere else or the base game files were modified.Can you check these folders and temporarily move out anything related to camos, skins, weapon textures or custom materials?
%localappdata%\Plutonium\storage\t5Especially check folders like:
zone
scripts
raw
imagesAlso make sure you don’t have another mod loaded from your BO1 game folder itself.
For testing, try this:
- Back up your current Plutonium
t5storage folder. - Temporarily remove/rename the whole folder:
%localappdata%\Plutonium\storage\t5- Launch Plutonium again so it recreates a clean
t5folder. - Put only my
common_zombie_patch.ffback into:
%localappdata%\Plutonium\storage\t5\zone- Test a Zombies map again.
If the box works after doing that, then the issue is definitely caused by the animated camo files or another custom weapon-related mod still being loaded.
If it still does not work on a clean setup, send me a screenshot of your
t5folder and I’ll try to help you figure it out. - Back up your current Plutonium
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i deleted my t5 folder and opened the game again but the camos are still there
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danielsen69
That’s weird — if the camos are still there after deleting the Plutoniumt5folder, they may be installed in your actual BO1 game files or loaded from somewhere outside Plutonium storage.To avoid filling this thread with troubleshooting messages, message me on Discord and I’ll try to help you there:
clark9314Send me screenshots of your BO1 folder, your Plutonium
storage/t5folder, and the files you deleted if you can. -
Bruhdawg69
Thanks a lot, I really appreciate it!The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.
I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.
Claaark alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!
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Bruhdawg69
Glad to hear that, hope it helps with the Verrückt 150 practice!I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.
Let me know how the patch feels on Verrückt if you test it.
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Update v1.0.1 - Cleaner HUD
A new version is now available.
This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.
Changes
- Removed the old “Good X/Y” line.
- Removed the
X/Yweapon counter from the HUD. - The HUD now shows only the percentage for each tracked weapon.
- The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.
Example of the new HUD:
Box Hits: 7 TGun: 14%Tracked weapons by map
Kino: TGun Five: Ray / Monkey / Xbow Ascension: TGun / Gersh Call of the Dead: VR11 Shangri-La: Baby Moon: Wave / Gersh / QEDs Nacht: TGun Verrückt: Waffe Shi No Numa: Waffe Der Riese: WaffeThe Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.
Download the latest version from the GitHub Releases section:
https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest
Thanks again for the feedback and support.


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is there a way to use this mod with the bonecrusher animated camos?
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danielsen69
Maybe, I can try to look into it, but I can’t promise anything yet.I don’t have much experience with animated camo packs, and since they seem to modify weapon/material files, it may take some time to figure out what is conflicting with the box logic.
I’m also currently busy with exams, so I probably won’t be able to work on a compatibility version immediately.
If you can, send me the exact Bonecrusher animated camos files/mod you are using and I’ll take a look when I have time.
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i think its this one https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm
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danielsen69 Thanks, I’ll take a look at it when I have time, but I can’t promise anything.
The recommended setup is using the patch without animated camos or weapon texture mods installed.
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Bruhdawg69
Glad to hear that, hope it helps with the Verrückt 150 practice!I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.
Let me know how the patch feels on Verrückt if you test it.
Claaark yessir, ay good luck with all that school stuff man. Der Riese is defs a good map for getting instas. I got a lot of time to play as I am recovering from getting hit by a car. So verruckt just feels right yk.
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Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.
And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.
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Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.
And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.
Claaark yeah, I'm doing good luckily enough. I have a question, so on verruckt, since the waffe isn't on there, nothing comes out of the box. It does not turn to the next available weapon. Anything I should do on my end to fix this?
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Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?
Do you mean:
The Wunderwaffe does not appear in the box at all?
The Wunderwaffe appears, but after taking it the next box hit shows nothing?
The box weapon becomes invisible?
You get the Waffe, but the box does not move on to the next available weapon?
Or are you saying the HUD tracker does not show/count the Waffe correctly?The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.
If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.
Can you tell me the exact sequence of what happens? For example:
“First box gives Waffe, I take it, second box hit is invisible / gives nothing.”
That would help me know if this is a patch logic issue or a compatibility issue.
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Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?
Do you mean:
The Wunderwaffe does not appear in the box at all?
The Wunderwaffe appears, but after taking it the next box hit shows nothing?
The box weapon becomes invisible?
You get the Waffe, but the box does not move on to the next available weapon?
Or are you saying the HUD tracker does not show/count the Waffe correctly?The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.
If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.
Can you tell me the exact sequence of what happens? For example:
“First box gives Waffe, I take it, second box hit is invisible / gives nothing.”
That would help me know if this is a patch logic issue or a compatibility issue.
Claaark The waffe is not a weapon featured on Verruckt. Ray Gun and monkeys are the only priority weapons and equipment you should be running.
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