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  3. [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Claaark Offline
    Claaark Offline
    Claaark
    wrote on last edited by
    #13

    danielsen69
    Yeah, that could definitely be the reason.

    The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.

    Can you try testing it again with animated camos disabled/removed, using only my common_zombie_patch.ff?

    If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.

    Thanks for testing and letting me know.

    Phantomal 1 Reply Last reply
    0
    • danielsen69 Offline
      danielsen69 Offline
      danielsen69
      wrote on last edited by
      #14

      i cant get rid of the camos idk why i also deleted the files

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      0
      • Claaark Offline
        Claaark Offline
        Claaark
        wrote on last edited by
        #15

        danielsen69
        Yeah, that sounds like the camo files may still be installed somewhere else or the base game files were modified.

        Can you check these folders and temporarily move out anything related to camos, skins, weapon textures or custom materials?

        %localappdata%\Plutonium\storage\t5

        Especially check folders like:

        zone
        scripts
        raw
        images

        Also make sure you don’t have another mod loaded from your BO1 game folder itself.

        For testing, try this:

        1. Back up your current Plutonium t5 storage folder.
        2. Temporarily remove/rename the whole folder:

        %localappdata%\Plutonium\storage\t5

        1. Launch Plutonium again so it recreates a clean t5 folder.
        2. Put only my common_zombie_patch.ff back into:

        %localappdata%\Plutonium\storage\t5\zone

        1. Test a Zombies map again.

        If the box works after doing that, then the issue is definitely caused by the animated camo files or another custom weapon-related mod still being loaded.

        If it still does not work on a clean setup, send me a screenshot of your t5 folder and I’ll try to help you figure it out.

        1 Reply Last reply
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        • danielsen69 Offline
          danielsen69 Offline
          danielsen69
          wrote on last edited by
          #16

          i deleted my t5 folder and opened the game again but the camos are still there

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          0
          • Claaark Offline
            Claaark Offline
            Claaark
            wrote on last edited by
            #17

            danielsen69
            That’s weird — if the camos are still there after deleting the Plutonium t5 folder, they may be installed in your actual BO1 game files or loaded from somewhere outside Plutonium storage.

            To avoid filling this thread with troubleshooting messages, message me on Discord and I’ll try to help you there:

            clark9314

            Send me screenshots of your BO1 folder, your Plutonium storage/t5 folder, and the files you deleted if you can.

            1 Reply Last reply
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            • Claaark Claaark

              Bruhdawg69
              Thanks a lot, I really appreciate it!

              The patch is available on the GitHub release page now. Make sure to download common_zombie_patch.ff from the Releases section, not the source code zip.

              I’ll keep improving and polishing it over the next few weeks, so feel free to check back in a few days for updates. Any feedback, bug reports or suggestions are appreciated.

              Bruhdawg69 Offline
              Bruhdawg69 Offline
              Bruhdawg69
              wrote on last edited by
              #18

              Claaark alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!

              1 Reply Last reply
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              • Claaark Offline
                Claaark Offline
                Claaark
                wrote on last edited by
                #19

                Bruhdawg69
                Glad to hear that, hope it helps with the Verrückt 150 practice!

                I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

                Let me know how the patch feels on Verrückt if you test it.

                Bruhdawg69 1 Reply Last reply
                0
                • Claaark Offline
                  Claaark Offline
                  Claaark
                  wrote on last edited by
                  #20

                  Update v1.0.1 - Cleaner HUD

                  A new version is now available.

                  This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.

                  Changes

                  • Removed the old “Good X/Y” line.
                  • Removed the X/Y weapon counter from the HUD.
                  • The HUD now shows only the percentage for each tracked weapon.
                  • The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.

                  Example of the new HUD:

                  Box Hits: 7
                  TGun: 14%
                  

                  Tracked weapons by map

                  Kino: TGun
                  Five: Ray / Monkey / Xbow
                  Ascension: TGun / Gersh
                  Call of the Dead: VR11
                  Shangri-La: Baby
                  Moon: Wave / Gersh / QEDs
                  Nacht: TGun
                  Verrückt: Waffe
                  Shi No Numa: Waffe
                  Der Riese: Waffe
                  

                  The Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.

                  Download the latest version from the GitHub Releases section:

                  https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest

                  Thanks again for the feedback and support.

                  Plutonium Screenshot 2026.05.24 - 11.45.57.67.png
                  Plutonium Screenshot 2026.05.24 - 11.47.15.41.png

                  1 Reply Last reply
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                  • danielsen69 Offline
                    danielsen69 Offline
                    danielsen69
                    wrote on last edited by
                    #21

                    is there a way to use this mod with the bonecrusher animated camos?

                    1 Reply Last reply
                    0
                    • Claaark Offline
                      Claaark Offline
                      Claaark
                      wrote on last edited by
                      #22

                      danielsen69
                      Maybe, I can try to look into it, but I can’t promise anything yet.

                      I don’t have much experience with animated camo packs, and since they seem to modify weapon/material files, it may take some time to figure out what is conflicting with the box logic.

                      I’m also currently busy with exams, so I probably won’t be able to work on a compatibility version immediately.

                      If you can, send me the exact Bonecrusher animated camos files/mod you are using and I’ll take a look when I have time.

                      1 Reply Last reply
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                      • danielsen69 Offline
                        danielsen69 Offline
                        danielsen69
                        wrote on last edited by
                        #23

                        i think its this one https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm

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                        • Claaark Offline
                          Claaark Offline
                          Claaark
                          wrote on last edited by
                          #24

                          danielsen69 Thanks, I’ll take a look at it when I have time, but I can’t promise anything.

                          The recommended setup is using the patch without animated camos or weapon texture mods installed.

                          1 Reply Last reply
                          0
                          • Claaark Claaark

                            Bruhdawg69
                            Glad to hear that, hope it helps with the Verrückt 150 practice!

                            I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

                            Let me know how the patch feels on Verrückt if you test it.

                            Bruhdawg69 Offline
                            Bruhdawg69 Offline
                            Bruhdawg69
                            wrote last edited by
                            #25

                            Claaark yessir, ay good luck with all that school stuff man. Der Riese is defs a good map for getting instas. I got a lot of time to play as I am recovering from getting hit by a car. So verruckt just feels right yk.

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                            • Claaark Offline
                              Claaark Offline
                              Claaark
                              wrote last edited by
                              #26

                              Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.

                              And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.

                              Bruhdawg69 1 Reply Last reply
                              0
                              • Claaark Claaark

                                Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.

                                And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.

                                Bruhdawg69 Offline
                                Bruhdawg69 Offline
                                Bruhdawg69
                                wrote last edited by
                                #27

                                Claaark yeah, I'm doing good luckily enough. I have a question, so on verruckt, since the waffe isn't on there, nothing comes out of the box. It does not turn to the next available weapon. Anything I should do on my end to fix this?

                                1 Reply Last reply
                                0
                                • Claaark Offline
                                  Claaark Offline
                                  Claaark
                                  wrote last edited by
                                  #28

                                  Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?

                                  Do you mean:

                                  The Wunderwaffe does not appear in the box at all?
                                  The Wunderwaffe appears, but after taking it the next box hit shows nothing?
                                  The box weapon becomes invisible?
                                  You get the Waffe, but the box does not move on to the next available weapon?
                                  Or are you saying the HUD tracker does not show/count the Waffe correctly?

                                  The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.

                                  If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.

                                  Can you tell me the exact sequence of what happens? For example:

                                  “First box gives Waffe, I take it, second box hit is invisible / gives nothing.”

                                  That would help me know if this is a patch logic issue or a compatibility issue.

                                  Bruhdawg69 1 Reply Last reply
                                  0
                                  • Claaark Claaark

                                    Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?

                                    Do you mean:

                                    The Wunderwaffe does not appear in the box at all?
                                    The Wunderwaffe appears, but after taking it the next box hit shows nothing?
                                    The box weapon becomes invisible?
                                    You get the Waffe, but the box does not move on to the next available weapon?
                                    Or are you saying the HUD tracker does not show/count the Waffe correctly?

                                    The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.

                                    If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.

                                    Can you tell me the exact sequence of what happens? For example:

                                    “First box gives Waffe, I take it, second box hit is invisible / gives nothing.”

                                    That would help me know if this is a patch logic issue or a compatibility issue.

                                    Bruhdawg69 Offline
                                    Bruhdawg69 Offline
                                    Bruhdawg69
                                    wrote last edited by Bruhdawg69
                                    #29

                                    Claaark The waffe is not a weapon featured on Verruckt. Ray Gun and monkeys are the only priority weapons and equipment you should be running.

                                    1 Reply Last reply
                                    0
                                    • Claaark Offline
                                      Claaark Offline
                                      Claaark
                                      wrote last edited by
                                      #30

                                      Bruhdawg69 Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.

                                      I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.

                                      Bruhdawg69 1 Reply Last reply
                                      0
                                      • Claaark Claaark

                                        Bruhdawg69 Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.

                                        I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.

                                        Bruhdawg69 Offline
                                        Bruhdawg69 Offline
                                        Bruhdawg69
                                        wrote last edited by Bruhdawg69
                                        #31

                                        Claaark oh ye, you all good man no worries homie! I think that is the only change I see as far as my technical/legit knowledge goes.

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                                        • Claaark Offline
                                          Claaark Offline
                                          Claaark
                                          wrote last edited by
                                          #32
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