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  3. [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

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  • Claaark Offline
    Claaark Offline
    Claaark
    wrote on last edited by
    #22

    danielsen69
    Maybe, I can try to look into it, but I can’t promise anything yet.

    I don’t have much experience with animated camo packs, and since they seem to modify weapon/material files, it may take some time to figure out what is conflicting with the box logic.

    I’m also currently busy with exams, so I probably won’t be able to work on a compatibility version immediately.

    If you can, send me the exact Bonecrusher animated camos files/mod you are using and I’ll take a look when I have time.

    1 Reply Last reply
    0
    • danielsen69 Offline
      danielsen69 Offline
      danielsen69
      wrote on last edited by
      #23

      i think its this one https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm

      1 Reply Last reply
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      • Claaark Offline
        Claaark Offline
        Claaark
        wrote on last edited by
        #24

        danielsen69 Thanks, I’ll take a look at it when I have time, but I can’t promise anything.

        The recommended setup is using the patch without animated camos or weapon texture mods installed.

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        • Claaark Claaark

          Bruhdawg69
          Glad to hear that, hope it helps with the Verrückt 150 practice!

          I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.

          Let me know how the patch feels on Verrückt if you test it.

          Bruhdawg69 Offline
          Bruhdawg69 Offline
          Bruhdawg69
          wrote last edited by
          #25

          Claaark yessir, ay good luck with all that school stuff man. Der Riese is defs a good map for getting instas. I got a lot of time to play as I am recovering from getting hit by a car. So verruckt just feels right yk.

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          • Claaark Offline
            Claaark Offline
            Claaark
            wrote last edited by
            #26

            Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.

            And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.

            Bruhdawg69 1 Reply Last reply
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            • Claaark Claaark

              Bruhdawg69 Damn man, I’m really sorry to hear that. Hope your recovery is going well.

              And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.

              Bruhdawg69 Offline
              Bruhdawg69 Offline
              Bruhdawg69
              wrote last edited by
              #27

              Claaark yeah, I'm doing good luckily enough. I have a question, so on verruckt, since the waffe isn't on there, nothing comes out of the box. It does not turn to the next available weapon. Anything I should do on my end to fix this?

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              • Claaark Offline
                Claaark Offline
                Claaark
                wrote last edited by
                #28

                Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?

                Do you mean:

                The Wunderwaffe does not appear in the box at all?
                The Wunderwaffe appears, but after taking it the next box hit shows nothing?
                The box weapon becomes invisible?
                You get the Waffe, but the box does not move on to the next available weapon?
                Or are you saying the HUD tracker does not show/count the Waffe correctly?

                The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.

                If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.

                Can you tell me the exact sequence of what happens? For example:

                “First box gives Waffe, I take it, second box hit is invisible / gives nothing.”

                That would help me know if this is a patch logic issue or a compatibility issue.

                Bruhdawg69 1 Reply Last reply
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                • Claaark Claaark

                  Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?

                  Do you mean:

                  The Wunderwaffe does not appear in the box at all?
                  The Wunderwaffe appears, but after taking it the next box hit shows nothing?
                  The box weapon becomes invisible?
                  You get the Waffe, but the box does not move on to the next available weapon?
                  Or are you saying the HUD tracker does not show/count the Waffe correctly?

                  The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.

                  If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.

                  Can you tell me the exact sequence of what happens? For example:

                  “First box gives Waffe, I take it, second box hit is invisible / gives nothing.”

                  That would help me know if this is a patch logic issue or a compatibility issue.

                  Bruhdawg69 Offline
                  Bruhdawg69 Offline
                  Bruhdawg69
                  wrote last edited by Bruhdawg69
                  #29

                  Claaark The waffe is not a weapon featured on Verruckt. Ray Gun and monkeys are the only priority weapons and equipment you should be running.

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                  • Claaark Offline
                    Claaark Offline
                    Claaark
                    wrote last edited by
                    #30

                    Bruhdawg69 Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.

                    I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.

                    Bruhdawg69 1 Reply Last reply
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                    • Claaark Claaark

                      Bruhdawg69 Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.

                      I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.

                      Bruhdawg69 Offline
                      Bruhdawg69 Offline
                      Bruhdawg69
                      wrote last edited by Bruhdawg69
                      #31

                      Claaark oh ye, you all good man no worries homie! I think that is the only change I see as far as my technical/legit knowledge goes.

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                      • Claaark Offline
                        Claaark Offline
                        Claaark
                        wrote last edited by
                        #32
                        This post is deleted!
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                        • Claaark Offline
                          Claaark Offline
                          Claaark
                          wrote last edited by
                          #33

                          Update v1.0.2 - Verrückt Hotfix

                          A small hotfix is now available.

                          Changes

                          • Fixed the Verrückt Perfect Box logic.
                          • Verrückt no longer tries to force the Wunderwaffe.
                          • Verrückt now forces:
                          1. Ray Gun
                          2. Monkey Bombs
                          
                          • After Ray Gun and Monkey Bombs, the box should fall back to normal RNG.
                          • The Verrückt HUD tracker now tracks Ray instead of Waffe.

                          Thanks to the people who reported and tested this issue.

                          If you are already using v1.0.1, just download the new common_zombie_patch.ff from the latest GitHub release and replace the old one.

                          Download:

                          https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest

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                          • Claaark Claaark

                            danielsen69
                            Yeah, that could definitely be the reason.

                            The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.

                            Can you try testing it again with animated camos disabled/removed, using only my common_zombie_patch.ff?

                            If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.

                            Thanks for testing and letting me know.

                            Phantomal Offline
                            Phantomal Offline
                            Phantomal
                            wrote last edited by
                            #34

                            Claaark Same things happening for me as well, 99% sure its bc the Wunderwaffe isnt on verruckt. Is there a patch version w/o ww for verruckt?

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                            • Claaark Offline
                              Claaark Offline
                              Claaark
                              wrote last edited by
                              #35

                              Phantomal
                              Hey, I already made a hotfix for it in v1.0.2.

                              The Verrückt setup no longer uses the Wunderwaffe. It now forces:

                              Ray Gun
                              Monkey Bombs

                              After that, the box should fall back to normal RNG.

                              I tested the hotfix and Verrückt should be working properly now. Download the latest version from the GitHub release page and make sure you replace the old file with the new common_zombie_patch.ff.

                              This patch is only made for Black Ops 1 / Plutonium T5 Zombies.

                              Phantomal 1 Reply Last reply
                              0
                              • Claaark Claaark

                                Phantomal
                                Hey, I already made a hotfix for it in v1.0.2.

                                The Verrückt setup no longer uses the Wunderwaffe. It now forces:

                                Ray Gun
                                Monkey Bombs

                                After that, the box should fall back to normal RNG.

                                I tested the hotfix and Verrückt should be working properly now. Download the latest version from the GitHub release page and make sure you replace the old file with the new common_zombie_patch.ff.

                                This patch is only made for Black Ops 1 / Plutonium T5 Zombies.

                                Phantomal Offline
                                Phantomal Offline
                                Phantomal
                                wrote last edited by
                                #36

                                Claaark oop I hadn't refreshed the page, my bad. Appreciate your work mate

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                                • Claaark Offline
                                  Claaark Offline
                                  Claaark
                                  wrote last edited by
                                  #37

                                  Phantomal No worries at all, glad it makes sense now.

                                  Thanks a lot, I appreciate it. Let me know if you run into anything else or if the v1.0.2 hotfix gives you any issues on Verrückt.

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                                  • smkoban2 Offline
                                    smkoban2 Offline
                                    smkoban2
                                    wrote last edited by
                                    #38

                                    not working

                                    1 Reply Last reply
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                                    • Claaark Offline
                                      Claaark Offline
                                      Claaark
                                      wrote last edited by
                                      #39

                                      smkoban2 Can you give me more details? “Not working” is too vague for me to know what’s wrong.

                                      Please check first:

                                      Are you using the latest version, v1.0.2?
                                      Did you download common_zombie_patch.ff from the GitHub Releases section?
                                      Is the file named exactly common_zombie_patch.ff?
                                      Not common_zombie_patch (1).ff
                                      Not common_zombie_patch.ff.txt
                                      Is it placed here?

                                      1 Reply Last reply
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                                      • Sun4All Offline
                                        Sun4All Offline
                                        Sun4All
                                        wrote last edited by
                                        #40

                                        am i able to download this mod and edit the loot pool and values? if so, how do we edit these values? also as a mod maker, is it possible to add wonder weapons to maps they are not normally found on? id love to use the scavenger and baby gun and wave gun on maps they arent normally found on, how hard is this to accomplish stabily in your opinion?

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                                        • Claaark Offline
                                          Claaark Offline
                                          Claaark
                                          wrote last edited by
                                          #41

                                          Sun4All Yeah, you can edit it if you want. I don’t mind people modifying it for their own setups, just give credit if you release a modified version publicly.

                                          For editing the loot pool / box values, the logic is inside the common_zombie_patch.ff, so it is not as simple as editing a normal config file. You would need to extract/decompile the relevant GSC, edit the weapon order / box logic, then rebuild or patch the .ff again. Most of the current logic is basically map checks + forced weapon returns for the Mystery Box.

                                          About adding wonder weapons to maps where they are not normally available: in my opinion, that is much harder to do properly and stable.

                                          If the weapon is not loaded/preloaded by that map, simply forcing the weapon name can cause issues like invisible weapons, the box giving nothing, crashes, missing sounds, missing FX, or broken animations. That is basically what happened with the Verrückt/Waffe issue.

                                          To do it properly, you would likely need to port or load all the required assets for that weapon, such as:

                                          • weapon files
                                          • models
                                          • animations
                                          • sounds
                                          • FX
                                          • scripts
                                          • precache/zone references

                                          So adding something like Scavenger, Baby Gun or Wave Gun to maps where they do not normally exist is probably possible, but I would not call it easy or guaranteed stable. It is more of a proper weapon porting/custom mod project than a simple loot pool edit.

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