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  3. [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

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  • Claaark Offline
    Claaark Offline
    Claaark
    wrote last edited by
    #28

    Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?

    Do you mean:

    The Wunderwaffe does not appear in the box at all?
    The Wunderwaffe appears, but after taking it the next box hit shows nothing?
    The box weapon becomes invisible?
    You get the Waffe, but the box does not move on to the next available weapon?
    Or are you saying the HUD tracker does not show/count the Waffe correctly?

    The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.

    If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.

    Can you tell me the exact sequence of what happens? For example:

    “First box gives Waffe, I take it, second box hit is invisible / gives nothing.”

    That would help me know if this is a patch logic issue or a compatibility issue.

    Bruhdawg69 1 Reply Last reply
    0
    • Claaark Claaark

      Bruhdawg69 Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?

      Do you mean:

      The Wunderwaffe does not appear in the box at all?
      The Wunderwaffe appears, but after taking it the next box hit shows nothing?
      The box weapon becomes invisible?
      You get the Waffe, but the box does not move on to the next available weapon?
      Or are you saying the HUD tracker does not show/count the Waffe correctly?

      The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.

      If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.

      Can you tell me the exact sequence of what happens? For example:

      “First box gives Waffe, I take it, second box hit is invisible / gives nothing.”

      That would help me know if this is a patch logic issue or a compatibility issue.

      Bruhdawg69 Offline
      Bruhdawg69 Offline
      Bruhdawg69
      wrote last edited by Bruhdawg69
      #29

      Claaark The waffe is not a weapon featured on Verruckt. Ray Gun and monkeys are the only priority weapons and equipment you should be running.

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      • Claaark Offline
        Claaark Offline
        Claaark
        wrote last edited by
        #30

        Bruhdawg69 Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.

        I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.

        Bruhdawg69 1 Reply Last reply
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        • Claaark Claaark

          Bruhdawg69 Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.

          I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.

          Bruhdawg69 Offline
          Bruhdawg69 Offline
          Bruhdawg69
          wrote last edited by Bruhdawg69
          #31

          Claaark oh ye, you all good man no worries homie! I think that is the only change I see as far as my technical/legit knowledge goes.

          1 Reply Last reply
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          • Claaark Offline
            Claaark Offline
            Claaark
            wrote last edited by
            #32
            This post is deleted!
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            • Claaark Offline
              Claaark Offline
              Claaark
              wrote last edited by
              #33

              Update v1.0.2 - Verrückt Hotfix

              A small hotfix is now available.

              Changes

              • Fixed the Verrückt Perfect Box logic.
              • Verrückt no longer tries to force the Wunderwaffe.
              • Verrückt now forces:
              1. Ray Gun
              2. Monkey Bombs
              
              • After Ray Gun and Monkey Bombs, the box should fall back to normal RNG.
              • The Verrückt HUD tracker now tracks Ray instead of Waffe.

              Thanks to the people who reported and tested this issue.

              If you are already using v1.0.1, just download the new common_zombie_patch.ff from the latest GitHub release and replace the old one.

              Download:

              https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest

              1 Reply Last reply
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              • Claaark Claaark

                danielsen69
                Yeah, that could definitely be the reason.

                The HUD showing means my patch is loading correctly, so the invisible box weapon issue may be caused by a conflict with the animated camos or another weapon-related mod.

                Can you try testing it again with animated camos disabled/removed, using only my common_zombie_patch.ff?

                If it works without animated camos, then I’ll add it as a known compatibility issue and look into whether I can make a compatible version later.

                Thanks for testing and letting me know.

                Phantomal Offline
                Phantomal Offline
                Phantomal
                wrote last edited by
                #34

                Claaark Same things happening for me as well, 99% sure its bc the Wunderwaffe isnt on verruckt. Is there a patch version w/o ww for verruckt?

                1 Reply Last reply
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                • Claaark Offline
                  Claaark Offline
                  Claaark
                  wrote last edited by
                  #35

                  Phantomal
                  Hey, I already made a hotfix for it in v1.0.2.

                  The Verrückt setup no longer uses the Wunderwaffe. It now forces:

                  Ray Gun
                  Monkey Bombs

                  After that, the box should fall back to normal RNG.

                  I tested the hotfix and Verrückt should be working properly now. Download the latest version from the GitHub release page and make sure you replace the old file with the new common_zombie_patch.ff.

                  This patch is only made for Black Ops 1 / Plutonium T5 Zombies.

                  Phantomal 1 Reply Last reply
                  0
                  • Claaark Claaark

                    Phantomal
                    Hey, I already made a hotfix for it in v1.0.2.

                    The Verrückt setup no longer uses the Wunderwaffe. It now forces:

                    Ray Gun
                    Monkey Bombs

                    After that, the box should fall back to normal RNG.

                    I tested the hotfix and Verrückt should be working properly now. Download the latest version from the GitHub release page and make sure you replace the old file with the new common_zombie_patch.ff.

                    This patch is only made for Black Ops 1 / Plutonium T5 Zombies.

                    Phantomal Offline
                    Phantomal Offline
                    Phantomal
                    wrote last edited by
                    #36

                    Claaark oop I hadn't refreshed the page, my bad. Appreciate your work mate

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                    • Claaark Offline
                      Claaark Offline
                      Claaark
                      wrote last edited by
                      #37

                      Phantomal No worries at all, glad it makes sense now.

                      Thanks a lot, I appreciate it. Let me know if you run into anything else or if the v1.0.2 hotfix gives you any issues on Verrückt.

                      1 Reply Last reply
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                      • smkoban2 Offline
                        smkoban2 Offline
                        smkoban2
                        wrote last edited by
                        #38

                        not working

                        1 Reply Last reply
                        0
                        • Claaark Offline
                          Claaark Offline
                          Claaark
                          wrote last edited by
                          #39

                          smkoban2 Can you give me more details? “Not working” is too vague for me to know what’s wrong.

                          Please check first:

                          Are you using the latest version, v1.0.2?
                          Did you download common_zombie_patch.ff from the GitHub Releases section?
                          Is the file named exactly common_zombie_patch.ff?
                          Not common_zombie_patch (1).ff
                          Not common_zombie_patch.ff.txt
                          Is it placed here?

                          1 Reply Last reply
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                          • Sun4All Offline
                            Sun4All Offline
                            Sun4All
                            wrote last edited by
                            #40

                            am i able to download this mod and edit the loot pool and values? if so, how do we edit these values? also as a mod maker, is it possible to add wonder weapons to maps they are not normally found on? id love to use the scavenger and baby gun and wave gun on maps they arent normally found on, how hard is this to accomplish stabily in your opinion?

                            1 Reply Last reply
                            0
                            • Claaark Offline
                              Claaark Offline
                              Claaark
                              wrote last edited by
                              #41

                              Sun4All Yeah, you can edit it if you want. I don’t mind people modifying it for their own setups, just give credit if you release a modified version publicly.

                              For editing the loot pool / box values, the logic is inside the common_zombie_patch.ff, so it is not as simple as editing a normal config file. You would need to extract/decompile the relevant GSC, edit the weapon order / box logic, then rebuild or patch the .ff again. Most of the current logic is basically map checks + forced weapon returns for the Mystery Box.

                              About adding wonder weapons to maps where they are not normally available: in my opinion, that is much harder to do properly and stable.

                              If the weapon is not loaded/preloaded by that map, simply forcing the weapon name can cause issues like invisible weapons, the box giving nothing, crashes, missing sounds, missing FX, or broken animations. That is basically what happened with the Verrückt/Waffe issue.

                              To do it properly, you would likely need to port or load all the required assets for that weapon, such as:

                              • weapon files
                              • models
                              • animations
                              • sounds
                              • FX
                              • scripts
                              • precache/zone references

                              So adding something like Scavenger, Baby Gun or Wave Gun to maps where they do not normally exist is probably possible, but I would not call it easy or guaranteed stable. It is more of a proper weapon porting/custom mod project than a simple loot pool edit.

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