Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. Announcements
  3. Time for another progress update.

Time for another progress update.

Scheduled Pinned Locked Moved Announcements
47 Posts 27 Posters 4.4k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Mr. Androidundefined Mr. Android

    I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

    T6:

    • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

    • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

    • Bounces have been added back into the game. This should be controllable via the server config.

    • cl_yawspeed dvar has been added.

    • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

    • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

    IW5:

    • For the trickshotters, we're working on adding YY's.

    • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

    • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

    • Dummy bots are being added.

    General:

    • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

    • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

    There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

    homuraundefined Offline
    homuraundefined Offline
    homura
    Banned
    wrote on last edited by
    #2

    Hell yeah. I'm getting excited. Great progress, dev team!

    1 Reply Last reply
    0
    • B4N3undefined Offline
      B4N3undefined Offline
      B4N3
      VIP
      wrote on last edited by
      #3

      I once was Forlorn,

      Until Plutonium shown me the Light.

      1 Reply Last reply
      0
      • Vulture Aidundefined Offline
        Vulture Aidundefined Offline
        Vulture Aid
        Contributor
        wrote on last edited by
        #4

        How is that new menu all html? that is fascinating

        H3X1Cundefined Mr. Androidundefined 2 Replies Last reply
        0
        • Vulture Aidundefined Vulture Aid

          How is that new menu all html? that is fascinating

          H3X1Cundefined Offline
          H3X1Cundefined Offline
          H3X1C
          Plutonium Staff
          wrote on last edited by
          #5

          Vulture Aid Yes.‎‎‎‎‎‎‎‎‎‎‎

          1 Reply Last reply
          0
          • Vulture Aidundefined Vulture Aid

            How is that new menu all html? that is fascinating

            Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android
            Plutonium Admin
            wrote on last edited by Mr. Android
            #6

            Vulture Aid Previously I think Chromium CEF was used, the new update replaces it with Ultralight.

            Drgnundefined 1 Reply Last reply
            0
            • Mr. Androidundefined Mr. Android

              Vulture Aid Previously I think Chromium CEF was used, the new update replaces it with Ultralight.

              Drgnundefined Offline
              Drgnundefined Offline
              Drgn
              Plutonium Staff
              wrote on last edited by
              #7

              @Mr-Android CEG is something else, Chromium CEF was used.

              homuraundefined Mr. Androidundefined 2 Replies Last reply
              0
              • Mr. Androidundefined Mr. Android

                I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                T6:

                • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                • Bounces have been added back into the game. This should be controllable via the server config.

                • cl_yawspeed dvar has been added.

                • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                IW5:

                • For the trickshotters, we're working on adding YY's.

                • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                • Dummy bots are being added.

                General:

                • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                frostyundefined Offline
                frostyundefined Offline
                frosty
                wrote on last edited by
                #8

                @Mr-Android this is going to be epic

                1 Reply Last reply
                0
                • Drgnundefined Drgn

                  @Mr-Android CEG is something else, Chromium CEF was used.

                  homuraundefined Offline
                  homuraundefined Offline
                  homura
                  Banned
                  wrote on last edited by
                  #9

                  Drgn yeah isn't CEG a form of DRM?

                  1 Reply Last reply
                  0
                  • Drgnundefined Drgn

                    @Mr-Android CEG is something else, Chromium CEF was used.

                    Mr. Androidundefined Offline
                    Mr. Androidundefined Offline
                    Mr. Android
                    Plutonium Admin
                    wrote on last edited by
                    #10

                    Drgn Cheers, edited my post.

                    1 Reply Last reply
                    0
                    • Mr. Androidundefined Mr. Android

                      I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                      T6:

                      • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                      • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                      • Bounces have been added back into the game. This should be controllable via the server config.

                      • cl_yawspeed dvar has been added.

                      • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                      • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                      IW5:

                      • For the trickshotters, we're working on adding YY's.

                      • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                      • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                      • Dummy bots are being added.

                      General:

                      • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                      • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                      There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                      Ayresiaundefined Offline
                      Ayresiaundefined Offline
                      Ayresia
                      wrote on last edited by
                      #11

                      Let's go, the next update looks promising!

                      1 Reply Last reply
                      0
                      • DECoZ97undefined Offline
                        DECoZ97undefined Offline
                        DECoZ97
                        wrote on last edited by
                        #12

                        wow the next update looks amazing

                        1 Reply Last reply
                        0
                        • luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle
                          Plutonium Staff
                          wrote on last edited by
                          #13

                          Sounds lovely guys, take your time 😄

                          1 Reply Last reply
                          0
                          • mikzyundefined Offline
                            mikzyundefined Offline
                            mikzy
                            Banned
                            wrote on last edited by
                            #14

                            I’m excited for these changes!

                            1 Reply Last reply
                            0
                            • JMacundefined Offline
                              JMacundefined Offline
                              JMac
                              wrote on last edited by
                              #15

                              this next update looks amazing guys, thanks for all your hard work

                              1 Reply Last reply
                              0
                              • Mr. Androidundefined Mr. Android

                                I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                                T6:

                                • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                                • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                                • Bounces have been added back into the game. This should be controllable via the server config.

                                • cl_yawspeed dvar has been added.

                                • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                                • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                                IW5:

                                • For the trickshotters, we're working on adding YY's.

                                • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                                • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                                • Dummy bots are being added.

                                General:

                                • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                                • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                                There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                                feelundefined Offline
                                feelundefined Offline
                                feel
                                VIP
                                wrote on last edited by
                                #16

                                alt text

                                1 Reply Last reply
                                0
                                • Ducxyundefined Offline
                                  Ducxyundefined Offline
                                  Ducxy
                                  wrote on last edited by
                                  #17

                                  also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

                                  Drgnundefined 1 Reply Last reply
                                  0
                                  • Ducxyundefined Ducxy

                                    also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

                                    Drgnundefined Offline
                                    Drgnundefined Offline
                                    Drgn
                                    Plutonium Staff
                                    wrote on last edited by
                                    #18

                                    Ducxy They are both going to use HTML so I see no reason not?

                                    Ducxyundefined 1 Reply Last reply
                                    0
                                    • Drgnundefined Drgn

                                      Ducxy They are both going to use HTML so I see no reason not?

                                      Ducxyundefined Offline
                                      Ducxyundefined Offline
                                      Ducxy
                                      wrote on last edited by
                                      #19

                                      Drgn bettt. i have an edited HTML already but wasnt sure if doing something like this was possible on the current client. But rn I have added options and a button to connect right to my server (useful for testing)

                                      1 Reply Last reply
                                      0
                                      • DeadEyeQeundefined Offline
                                        DeadEyeQeundefined Offline
                                        DeadEyeQe
                                        wrote on last edited by DeadEyeQe
                                        #20

                                        the update will support 10 or 15 custom class like MW3
                                        or will staying on 5 class only?

                                        Drgnundefined 1 Reply Last reply
                                        0
                                        • DeadEyeQeundefined DeadEyeQe

                                          the update will support 10 or 15 custom class like MW3
                                          or will staying on 5 class only?

                                          Drgnundefined Offline
                                          Drgnundefined Offline
                                          Drgn
                                          Plutonium Staff
                                          wrote on last edited by
                                          #21

                                          DeadEyeQe Staying on 5 only isn't intended to begin with, its a bug and will probably be fixed at some point.

                                          DeadEyeQeundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate