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Time for another progress update.

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  • Mr. Androidundefined Offline
    Mr. Androidundefined Offline
    Mr. Android
    Plutonium Admin
    wrote on last edited by Mr. Android
    #1

    I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

    T6:

    • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

    • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

    • Bounces have been added back into the game. This should be controllable via the server config.

    • cl_yawspeed dvar has been added.

    • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

    • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

    IW5:

    • For the trickshotters, we're working on adding YY's.

    • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

    • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

    • Dummy bots are being added.

    General:

    • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

    • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

    There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

    homuraundefined frostyundefined Ayresiaundefined feelundefined Logiicundefined 7 Replies Last reply
    0
    • Mr. Androidundefined Mr. Android

      I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

      T6:

      • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

      • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

      • Bounces have been added back into the game. This should be controllable via the server config.

      • cl_yawspeed dvar has been added.

      • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

      • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

      IW5:

      • For the trickshotters, we're working on adding YY's.

      • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

      • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

      • Dummy bots are being added.

      General:

      • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

      • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

      There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

      homuraundefined Offline
      homuraundefined Offline
      homura
      Banned
      wrote on last edited by
      #2

      Hell yeah. I'm getting excited. Great progress, dev team!

      1 Reply Last reply
      0
      • B4N3undefined Offline
        B4N3undefined Offline
        B4N3
        VIP
        wrote on last edited by
        #3

        I once was Forlorn,

        Until Plutonium shown me the Light.

        1 Reply Last reply
        0
        • Vulture Aidundefined Offline
          Vulture Aidundefined Offline
          Vulture Aid
          Contributor
          wrote on last edited by
          #4

          How is that new menu all html? that is fascinating

          H3X1Cundefined Mr. Androidundefined 2 Replies Last reply
          0
          • Vulture Aidundefined Vulture Aid

            How is that new menu all html? that is fascinating

            H3X1Cundefined Offline
            H3X1Cundefined Offline
            H3X1C
            Plutonium Staff
            wrote on last edited by
            #5

            Vulture Aid Yes.‎‎‎‎‎‎‎‎‎‎‎

            1 Reply Last reply
            0
            • Vulture Aidundefined Vulture Aid

              How is that new menu all html? that is fascinating

              Mr. Androidundefined Offline
              Mr. Androidundefined Offline
              Mr. Android
              Plutonium Admin
              wrote on last edited by Mr. Android
              #6

              Vulture Aid Previously I think Chromium CEF was used, the new update replaces it with Ultralight.

              Drgnundefined 1 Reply Last reply
              0
              • Mr. Androidundefined Mr. Android

                Vulture Aid Previously I think Chromium CEF was used, the new update replaces it with Ultralight.

                Drgnundefined Offline
                Drgnundefined Offline
                Drgn
                Plutonium Staff
                wrote on last edited by
                #7

                @Mr-Android CEG is something else, Chromium CEF was used.

                homuraundefined Mr. Androidundefined 2 Replies Last reply
                0
                • Mr. Androidundefined Mr. Android

                  I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                  T6:

                  • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                  • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                  • Bounces have been added back into the game. This should be controllable via the server config.

                  • cl_yawspeed dvar has been added.

                  • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                  • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                  IW5:

                  • For the trickshotters, we're working on adding YY's.

                  • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                  • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                  • Dummy bots are being added.

                  General:

                  • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                  • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                  There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                  frostyundefined Offline
                  frostyundefined Offline
                  frosty
                  wrote on last edited by
                  #8

                  @Mr-Android this is going to be epic

                  1 Reply Last reply
                  0
                  • Drgnundefined Drgn

                    @Mr-Android CEG is something else, Chromium CEF was used.

                    homuraundefined Offline
                    homuraundefined Offline
                    homura
                    Banned
                    wrote on last edited by
                    #9

                    Drgn yeah isn't CEG a form of DRM?

                    1 Reply Last reply
                    0
                    • Drgnundefined Drgn

                      @Mr-Android CEG is something else, Chromium CEF was used.

                      Mr. Androidundefined Offline
                      Mr. Androidundefined Offline
                      Mr. Android
                      Plutonium Admin
                      wrote on last edited by
                      #10

                      Drgn Cheers, edited my post.

                      1 Reply Last reply
                      0
                      • Mr. Androidundefined Mr. Android

                        I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                        T6:

                        • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                        • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                        • Bounces have been added back into the game. This should be controllable via the server config.

                        • cl_yawspeed dvar has been added.

                        • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                        • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                        IW5:

                        • For the trickshotters, we're working on adding YY's.

                        • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                        • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                        • Dummy bots are being added.

                        General:

                        • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                        • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                        There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                        Ayresiaundefined Offline
                        Ayresiaundefined Offline
                        Ayresia
                        wrote on last edited by
                        #11

                        Let's go, the next update looks promising!

                        1 Reply Last reply
                        0
                        • DECoZ97undefined Offline
                          DECoZ97undefined Offline
                          DECoZ97
                          wrote on last edited by
                          #12

                          wow the next update looks amazing

                          1 Reply Last reply
                          0
                          • luigistyleundefined Offline
                            luigistyleundefined Offline
                            luigistyle
                            Plutonium Staff
                            wrote on last edited by
                            #13

                            Sounds lovely guys, take your time 😄

                            1 Reply Last reply
                            0
                            • mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #14

                              I’m excited for these changes!

                              1 Reply Last reply
                              0
                              • JMacundefined Offline
                                JMacundefined Offline
                                JMac
                                wrote on last edited by
                                #15

                                this next update looks amazing guys, thanks for all your hard work

                                1 Reply Last reply
                                0
                                • Mr. Androidundefined Mr. Android

                                  I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                                  T6:

                                  • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                                  • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                                  • Bounces have been added back into the game. This should be controllable via the server config.

                                  • cl_yawspeed dvar has been added.

                                  • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                                  • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                                  IW5:

                                  • For the trickshotters, we're working on adding YY's.

                                  • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                                  • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                                  • Dummy bots are being added.

                                  General:

                                  • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                                  • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                                  There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                                  feelundefined Offline
                                  feelundefined Offline
                                  feel
                                  VIP
                                  wrote on last edited by
                                  #16

                                  alt text

                                  1 Reply Last reply
                                  0
                                  • Ducxyundefined Offline
                                    Ducxyundefined Offline
                                    Ducxy
                                    wrote on last edited by
                                    #17

                                    also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

                                    Drgnundefined 1 Reply Last reply
                                    0
                                    • Ducxyundefined Ducxy

                                      also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

                                      Drgnundefined Offline
                                      Drgnundefined Offline
                                      Drgn
                                      Plutonium Staff
                                      wrote on last edited by
                                      #18

                                      Ducxy They are both going to use HTML so I see no reason not?

                                      Ducxyundefined 1 Reply Last reply
                                      0
                                      • Drgnundefined Drgn

                                        Ducxy They are both going to use HTML so I see no reason not?

                                        Ducxyundefined Offline
                                        Ducxyundefined Offline
                                        Ducxy
                                        wrote on last edited by
                                        #19

                                        Drgn bettt. i have an edited HTML already but wasnt sure if doing something like this was possible on the current client. But rn I have added options and a button to connect right to my server (useful for testing)

                                        1 Reply Last reply
                                        0
                                        • DeadEyeQeundefined Offline
                                          DeadEyeQeundefined Offline
                                          DeadEyeQe
                                          wrote on last edited by DeadEyeQe
                                          #20

                                          the update will support 10 or 15 custom class like MW3
                                          or will staying on 5 class only?

                                          Drgnundefined 1 Reply Last reply
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