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  3. Time for another progress update.

Time for another progress update.

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  • Vulture Aidundefined Vulture Aid

    How is that new menu all html? that is fascinating

    H3X1Cundefined Offline
    H3X1Cundefined Offline
    H3X1C
    Plutonium Staff
    wrote on last edited by
    #5

    Vulture Aid Yes.‎‎‎‎‎‎‎‎‎‎‎

    1 Reply Last reply
    0
    • Vulture Aidundefined Vulture Aid

      How is that new menu all html? that is fascinating

      Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android
      Plutonium Admin
      wrote on last edited by Mr. Android
      #6

      Vulture Aid Previously I think Chromium CEF was used, the new update replaces it with Ultralight.

      Drgnundefined 1 Reply Last reply
      0
      • Mr. Androidundefined Mr. Android

        Vulture Aid Previously I think Chromium CEF was used, the new update replaces it with Ultralight.

        Drgnundefined Offline
        Drgnundefined Offline
        Drgn
        Plutonium Staff
        wrote on last edited by
        #7

        @Mr-Android CEG is something else, Chromium CEF was used.

        homuraundefined Mr. Androidundefined 2 Replies Last reply
        0
        • Mr. Androidundefined Mr. Android

          I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

          T6:

          • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

          • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

          • Bounces have been added back into the game. This should be controllable via the server config.

          • cl_yawspeed dvar has been added.

          • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

          • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

          IW5:

          • For the trickshotters, we're working on adding YY's.

          • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

          • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

          • Dummy bots are being added.

          General:

          • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

          • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

          There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

          frostyundefined Offline
          frostyundefined Offline
          frosty
          wrote on last edited by
          #8

          @Mr-Android this is going to be epic

          1 Reply Last reply
          0
          • Drgnundefined Drgn

            @Mr-Android CEG is something else, Chromium CEF was used.

            homuraundefined Offline
            homuraundefined Offline
            homura
            Banned
            wrote on last edited by
            #9

            Drgn yeah isn't CEG a form of DRM?

            1 Reply Last reply
            0
            • Drgnundefined Drgn

              @Mr-Android CEG is something else, Chromium CEF was used.

              Mr. Androidundefined Offline
              Mr. Androidundefined Offline
              Mr. Android
              Plutonium Admin
              wrote on last edited by
              #10

              Drgn Cheers, edited my post.

              1 Reply Last reply
              0
              • Mr. Androidundefined Mr. Android

                I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                T6:

                • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                • Bounces have been added back into the game. This should be controllable via the server config.

                • cl_yawspeed dvar has been added.

                • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                IW5:

                • For the trickshotters, we're working on adding YY's.

                • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                • Dummy bots are being added.

                General:

                • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                Ayresiaundefined Offline
                Ayresiaundefined Offline
                Ayresia
                wrote on last edited by
                #11

                Let's go, the next update looks promising!

                1 Reply Last reply
                0
                • DECoZ97undefined Offline
                  DECoZ97undefined Offline
                  DECoZ97
                  wrote on last edited by
                  #12

                  wow the next update looks amazing

                  1 Reply Last reply
                  0
                  • luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle
                    Plutonium Staff
                    wrote on last edited by
                    #13

                    Sounds lovely guys, take your time 😄

                    1 Reply Last reply
                    0
                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #14

                      I’m excited for these changes!

                      1 Reply Last reply
                      0
                      • JMacundefined Offline
                        JMacundefined Offline
                        JMac
                        wrote on last edited by
                        #15

                        this next update looks amazing guys, thanks for all your hard work

                        1 Reply Last reply
                        0
                        • Mr. Androidundefined Mr. Android

                          I've noticed it's been a month since our last update thread, as always, thank you for your continued patience whilst we are working on the next update to Plutonium. In case you missed the update on progress from February please check https://forum.plutonium.pw/topic/37/a-small-update-on-what-we-have-been-working-on/

                          T6:

                          • A bug with dedicated servers reading the server config file caused possible crashes, this has been patched.

                          • Code related to CEG could have been causing a deadlock which caused the game to freeze, this has been patched.

                          • Bounces have been added back into the game. This should be controllable via the server config.

                          • cl_yawspeed dvar has been added.

                          • notify onplayercommand has been added for GSC modding, working similar to IW4 and IW5, this allows a mod to do something if the player presses a specific button.

                          • The menu has been designed and can be seen here: https://twitter.com/PlutoniumMod/status/1227638301466746880

                          IW5:

                          • For the trickshotters, we're working on adding YY's.

                          • Most work has been background code, related to loading maps, connecting to our servers and ensuring it all connects after being rebuilt.

                          • Stats currently do not save as the games are classed as unranked games, we are working to patch this so they are ranked and thus earn XP.

                          • Dummy bots are being added.

                          General:

                          • More progress on implementing communication between the games and our anti-cheat. We obviously can't go into detail on development progress with the anti-cheat.

                          • Timeout for server lists and communications between a game and Plutonium has been increased. This should mean things such as the server list should refresh and appear more reliably.

                          There is still no timescale for the next update, a lot of the remaining bugs and features rely on other features working first before work can be started on fixing the bug or adding the feature.

                          feelundefined Offline
                          feelundefined Offline
                          feel
                          VIP
                          wrote on last edited by
                          #16

                          alt text

                          1 Reply Last reply
                          0
                          • Ducxyundefined Offline
                            Ducxyundefined Offline
                            Ducxy
                            wrote on last edited by
                            #17

                            also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

                            Drgnundefined 1 Reply Last reply
                            0
                            • Ducxyundefined Ducxy

                              also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

                              Drgnundefined Offline
                              Drgnundefined Offline
                              Drgn
                              Plutonium Staff
                              wrote on last edited by
                              #18

                              Ducxy They are both going to use HTML so I see no reason not?

                              Ducxyundefined 1 Reply Last reply
                              0
                              • Drgnundefined Drgn

                                Ducxy They are both going to use HTML so I see no reason not?

                                Ducxyundefined Offline
                                Ducxyundefined Offline
                                Ducxy
                                wrote on last edited by
                                #19

                                Drgn bettt. i have an edited HTML already but wasnt sure if doing something like this was possible on the current client. But rn I have added options and a button to connect right to my server (useful for testing)

                                1 Reply Last reply
                                0
                                • DeadEyeQeundefined Offline
                                  DeadEyeQeundefined Offline
                                  DeadEyeQe
                                  wrote on last edited by DeadEyeQe
                                  #20

                                  the update will support 10 or 15 custom class like MW3
                                  or will staying on 5 class only?

                                  Drgnundefined 1 Reply Last reply
                                  0
                                  • DeadEyeQeundefined DeadEyeQe

                                    the update will support 10 or 15 custom class like MW3
                                    or will staying on 5 class only?

                                    Drgnundefined Offline
                                    Drgnundefined Offline
                                    Drgn
                                    Plutonium Staff
                                    wrote on last edited by
                                    #21

                                    DeadEyeQe Staying on 5 only isn't intended to begin with, its a bug and will probably be fixed at some point.

                                    DeadEyeQeundefined 1 Reply Last reply
                                    0
                                    • Drgnundefined Drgn

                                      DeadEyeQe Staying on 5 only isn't intended to begin with, its a bug and will probably be fixed at some point.

                                      DeadEyeQeundefined Offline
                                      DeadEyeQeundefined Offline
                                      DeadEyeQe
                                      wrote on last edited by DeadEyeQe
                                      #22

                                      Drgn will staying on 5 class. its so sad really ):. .

                                      1 Reply Last reply
                                      0
                                      • Zomundefined Offline
                                        Zomundefined Offline
                                        Zom
                                        VIP
                                        wrote on last edited by
                                        #23

                                        Things are looking good! Keep it up!

                                        1 Reply Last reply
                                        0
                                        • Zwambroundefined Offline
                                          Zwambroundefined Offline
                                          Zwambro
                                          wrote on last edited by
                                          #24

                                          We wish you all the best Pluto

                                          1 Reply Last reply
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