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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • Vulture Aidundefined Offline
    Vulture Aidundefined Offline
    Vulture Aid
    Contributor
    wrote on last edited by Vulture Aid
    #1

    Hey y'all, this is my first ever mod made in gsc, created by me and staff member @homura.

    Essentially, what this mod does is increase your lives cap up to 9, a reference to the custom game loading screen of MOTD. It took me many days to code this in as not only was it my first time in gsc, but I also ran into many bugs with the hud, which I wasn't aware of and thought my code didn't work at all

    PLEASE READ
    To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61 74 (self setclientfieldtoplayer( "player_lives", self.lives ); MY BAD Y'ALL), it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

    Instructions
    Assuming you've already read Drgn's "Loading Custom GSC Scripts" and XERXES's "PlutoT6 server setup guide"...

    -Simply compile the .gsc file below the following in the GSC Example Toolkit with the compiler.exe,

    -Rename the newly compiled file to _clientids.gsc,

    -Place it in <Pluto>/t6r/data/maps/mp/gametypes_zm/ and replace it with the existing clientids,

    -Start up your dedicated server, launch the game, connect to your server and enjoy!

    Download: https://www.mediafire.com/file/pt14ma5s03xu5n2/9_lives_1.0.gsc/file

    MichaelCHundefined Transgender_undefined 2 Replies Last reply
    3
    • homuraundefined Offline
      homuraundefined Offline
      homura
      Banned
      wrote on last edited by
      #2

      Nice release bro.

      1 Reply Last reply
      1
      • TheHiddenHourundefined Offline
        TheHiddenHourundefined Offline
        TheHiddenHour
        Contributor
        wrote on last edited by
        #3

        Nice release, I'm sure zombies players will enjoy it 👍

        1 Reply Last reply
        0
        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle
          Plutonium Staff
          wrote on last edited by
          #4

          Nice release m8

          1 Reply Last reply
          0
          • Ox_undefined Offline
            Ox_undefined Offline
            Ox_
            wrote on last edited by
            #5

            Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

            PLEASE READ
            To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

            The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
            You can only fit numbers 0 though 3 into those two bits.

            To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
            This line specifically in init():

            registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
            
            JezuzLizardundefined Vulture Aidundefined AlexyGalaxyundefined 4 Replies Last reply
            0
            • Ox_undefined Ox_

              Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

              PLEASE READ
              To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

              The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
              You can only fit numbers 0 though 3 into those two bits.

              To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
              This line specifically in init():

              registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
              
              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #6

              Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

              Ox_undefined 1 Reply Last reply
              0
              • JezuzLizardundefined JezuzLizard

                Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

                Ox_undefined Offline
                Ox_undefined Offline
                Ox_
                wrote on last edited by
                #7

                JezuzLizard said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

                You're probably correct, didn't even think of that.
                Didn't try it or anything, so dunno.

                1 Reply Last reply
                0
                • Ox_undefined Ox_

                  Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  PLEASE READ
                  To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

                  The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                  You can only fit numbers 0 though 3 into those two bits.

                  To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                  This line specifically in init():

                  registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                  
                  Vulture Aidundefined Offline
                  Vulture Aidundefined Offline
                  Vulture Aid
                  Contributor
                  wrote on last edited by
                  #8

                  Ox_ Fuck me, I knew there was something about that function that I couldn't wrap my head around.
                  Also, silly me, it isn't line 61, it's actually line 74, the self setclientfieldtoplayer( "player_lives", self.lives );

                  1 Reply Last reply
                  0
                  • homuraundefined Offline
                    homuraundefined Offline
                    homura
                    Banned
                    wrote on last edited by
                    #9

                    Ox_ what are CSC files?

                    Ox_undefined 1 Reply Last reply
                    0
                    • homuraundefined homura

                      Ox_ what are CSC files?

                      Ox_undefined Offline
                      Ox_undefined Offline
                      Ox_
                      wrote on last edited by
                      #10

                      homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      Ox_ what are CSC files?

                      GSC is server side, CSC is client side.
                      Same syntax in both.

                      Vulture Aidundefined 1 Reply Last reply
                      0
                      • Ox_undefined Ox_

                        homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        Ox_ what are CSC files?

                        GSC is server side, CSC is client side.
                        Same syntax in both.

                        Vulture Aidundefined Offline
                        Vulture Aidundefined Offline
                        Vulture Aid
                        Contributor
                        wrote on last edited by
                        #11

                        Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        Ox_ what are CSC files?

                        GSC is server side, CSC is client side.
                        Same syntax in both.

                        Where can you access them?

                        Ox_undefined JezuzLizardundefined 2 Replies Last reply
                        0
                        • Vulture Aidundefined Vulture Aid

                          Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                          homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                          Ox_ what are CSC files?

                          GSC is server side, CSC is client side.
                          Same syntax in both.

                          Where can you access them?

                          Ox_undefined Offline
                          Ox_undefined Offline
                          Ox_
                          wrote on last edited by Ox_
                          #12

                          Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                          Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                          homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                          Ox_ what are CSC files?

                          GSC is server side, CSC is client side.
                          Same syntax in both.

                          Where can you access them?

                          You can find a dump for them somewhere I guess.
                          I don't really have one, at least a good one (I know there's some ancient one on CraigChrist's Se7enSins BO2 Tesseract release thread), maybe JezuzLizard has one he could share.
                          But anyway, I don't know how you'd go on about loading custom CSC on Plutonium and what would happen even if you managed to do it.
                          Maybe asking the Plutonium devs could be worth a try?

                          1 Reply Last reply
                          0
                          • Vulture Aidundefined Vulture Aid

                            Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                            homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                            Ox_ what are CSC files?

                            GSC is server side, CSC is client side.
                            Same syntax in both.

                            Where can you access them?

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #13

                            Vulture Aid Download the fastfile explorer from my google drive link:
                            https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                            Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                            https://github.com/Scobalula/Cerberus-Repo

                            Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                            Vulture Aidundefined 1 Reply Last reply
                            0
                            • JezuzLizardundefined JezuzLizard

                              Vulture Aid Download the fastfile explorer from my google drive link:
                              https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                              Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                              https://github.com/Scobalula/Cerberus-Repo

                              Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                              Vulture Aidundefined Offline
                              Vulture Aidundefined Offline
                              Vulture Aid
                              Contributor
                              wrote on last edited by
                              #14

                              JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • Vulture Aidundefined Vulture Aid

                                JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #15

                                Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                                Vulture Aidundefined 2 Replies Last reply
                                0
                                • JezuzLizardundefined JezuzLizard

                                  Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                                  Vulture Aidundefined Offline
                                  Vulture Aidundefined Offline
                                  Vulture Aid
                                  Contributor
                                  wrote on last edited by
                                  #16

                                  JezuzLizard Thank you

                                  1 Reply Last reply
                                  0
                                  • JezuzLizardundefined JezuzLizard

                                    Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                                    Vulture Aidundefined Offline
                                    Vulture Aidundefined Offline
                                    Vulture Aid
                                    Contributor
                                    wrote on last edited by
                                    #17

                                    JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • Vulture Aidundefined Vulture Aid

                                      JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #18

                                      Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                                      Vulture Aidundefined 1 Reply Last reply
                                      0
                                      • JezuzLizardundefined JezuzLizard

                                        Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                                        Vulture Aidundefined Offline
                                        Vulture Aidundefined Offline
                                        Vulture Aid
                                        Contributor
                                        wrote on last edited by
                                        #19

                                        JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                                        JezuzLizardundefined 1 Reply Last reply
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                                        • Vulture Aidundefined Vulture Aid

                                          JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #20

                                          Vulture Aid I'm not sure the Cerberus Decompiler will decompile in any other way. What I meant was you would have to go thru each function by hand and fix the errors in it. Though remember even though we have access to .cscs I don't believe plutonium supports modding them since modding is only serverside right now. .cscs can give a good idea as to what the limit of .gsc only modding can do before you run into exe_client_field_mismatch error.

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