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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • TheHiddenHour Offline
    TheHiddenHour Offline
    TheHiddenHour
    Contributor
    wrote on last edited by
    #3

    Nice release, I'm sure zombies players will enjoy it 👍

    1 Reply Last reply
    0
    • luigistyle Offline
      luigistyle Offline
      luigistyle
      Plutonium Staff
      wrote on last edited by
      #4

      Nice release m8

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      0
      • Ox_ Offline
        Ox_ Offline
        Ox_
        wrote on last edited by
        #5

        Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

        PLEASE READ
        To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

        The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
        You can only fit numbers 0 though 3 into those two bits.

        To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
        This line specifically in init():

        registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
        
        JezuzLizard Vulture Aid AlexyGalaxy 4 Replies Last reply
        0
        • Ox_ Ox_

          Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

          PLEASE READ
          To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

          The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
          You can only fit numbers 0 though 3 into those two bits.

          To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
          This line specifically in init():

          registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
          
          JezuzLizard Offline
          JezuzLizard Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #6

          Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

          Ox_ 1 Reply Last reply
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          • JezuzLizard JezuzLizard

            Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

            Ox_ Offline
            Ox_ Offline
            Ox_
            wrote on last edited by
            #7

            JezuzLizard said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

            Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

            You're probably correct, didn't even think of that.
            Didn't try it or anything, so dunno.

            1 Reply Last reply
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            • Ox_ Ox_

              Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

              PLEASE READ
              To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

              The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
              You can only fit numbers 0 though 3 into those two bits.

              To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
              This line specifically in init():

              registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
              
              Vulture Aid Offline
              Vulture Aid Offline
              Vulture Aid
              Contributor
              wrote on last edited by
              #8

              Ox_ Fuck me, I knew there was something about that function that I couldn't wrap my head around.
              Also, silly me, it isn't line 61, it's actually line 74, the self setclientfieldtoplayer( "player_lives", self.lives );

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              • homura Offline
                homura Offline
                homura
                Banned
                wrote on last edited by
                #9

                Ox_ what are CSC files?

                Ox_ 1 Reply Last reply
                0
                • homura homura

                  Ox_ what are CSC files?

                  Ox_ Offline
                  Ox_ Offline
                  Ox_
                  wrote on last edited by
                  #10

                  homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  Ox_ what are CSC files?

                  GSC is server side, CSC is client side.
                  Same syntax in both.

                  Vulture Aid 1 Reply Last reply
                  0
                  • Ox_ Ox_

                    homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    Ox_ what are CSC files?

                    GSC is server side, CSC is client side.
                    Same syntax in both.

                    Vulture Aid Offline
                    Vulture Aid Offline
                    Vulture Aid
                    Contributor
                    wrote on last edited by
                    #11

                    Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    Ox_ what are CSC files?

                    GSC is server side, CSC is client side.
                    Same syntax in both.

                    Where can you access them?

                    Ox_ JezuzLizard 2 Replies Last reply
                    0
                    • Vulture Aid Vulture Aid

                      Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      Ox_ what are CSC files?

                      GSC is server side, CSC is client side.
                      Same syntax in both.

                      Where can you access them?

                      Ox_ Offline
                      Ox_ Offline
                      Ox_
                      wrote on last edited by Ox_
                      #12

                      Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      Ox_ what are CSC files?

                      GSC is server side, CSC is client side.
                      Same syntax in both.

                      Where can you access them?

                      You can find a dump for them somewhere I guess.
                      I don't really have one, at least a good one (I know there's some ancient one on CraigChrist's Se7enSins BO2 Tesseract release thread), maybe JezuzLizard has one he could share.
                      But anyway, I don't know how you'd go on about loading custom CSC on Plutonium and what would happen even if you managed to do it.
                      Maybe asking the Plutonium devs could be worth a try?

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                      • Vulture Aid Vulture Aid

                        Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        Ox_ what are CSC files?

                        GSC is server side, CSC is client side.
                        Same syntax in both.

                        Where can you access them?

                        JezuzLizard Offline
                        JezuzLizard Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #13

                        Vulture Aid Download the fastfile explorer from my google drive link:
                        https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                        Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                        https://github.com/Scobalula/Cerberus-Repo

                        Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                        Vulture Aid 1 Reply Last reply
                        0
                        • JezuzLizard JezuzLizard

                          Vulture Aid Download the fastfile explorer from my google drive link:
                          https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                          Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                          https://github.com/Scobalula/Cerberus-Repo

                          Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                          Vulture Aid Offline
                          Vulture Aid Offline
                          Vulture Aid
                          Contributor
                          wrote on last edited by
                          #14

                          JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                          JezuzLizard 1 Reply Last reply
                          0
                          • Vulture Aid Vulture Aid

                            JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                            JezuzLizard Offline
                            JezuzLizard Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #15

                            Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                            Vulture Aid 2 Replies Last reply
                            0
                            • JezuzLizard JezuzLizard

                              Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                              Vulture Aid Offline
                              Vulture Aid Offline
                              Vulture Aid
                              Contributor
                              wrote on last edited by
                              #16

                              JezuzLizard Thank you

                              1 Reply Last reply
                              0
                              • JezuzLizard JezuzLizard

                                Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                                Vulture Aid Offline
                                Vulture Aid Offline
                                Vulture Aid
                                Contributor
                                wrote on last edited by
                                #17

                                JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                                JezuzLizard 1 Reply Last reply
                                0
                                • Vulture Aid Vulture Aid

                                  JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                                  JezuzLizard Offline
                                  JezuzLizard Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #18

                                  Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                                  Vulture Aid 1 Reply Last reply
                                  0
                                  • JezuzLizard JezuzLizard

                                    Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                                    Vulture Aid Offline
                                    Vulture Aid Offline
                                    Vulture Aid
                                    Contributor
                                    wrote on last edited by
                                    #19

                                    JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                                    JezuzLizard 1 Reply Last reply
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                                    • Vulture Aid Vulture Aid

                                      JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                                      JezuzLizard Offline
                                      JezuzLizard Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #20

                                      Vulture Aid I'm not sure the Cerberus Decompiler will decompile in any other way. What I meant was you would have to go thru each function by hand and fix the errors in it. Though remember even though we have access to .cscs I don't believe plutonium supports modding them since modding is only serverside right now. .cscs can give a good idea as to what the limit of .gsc only modding can do before you run into exe_client_field_mismatch error.

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                                      • rtyhts Offline
                                        rtyhts Offline
                                        rtyhts
                                        wrote on last edited by
                                        #21

                                        i followed the instructions but i have always 3 afterlife in co-op server.
                                        Please help me, can you explain me how to set it to a differnt value?
                                        Tank you.

                                        Vulture Aid 1 Reply Last reply
                                        0
                                        • rtyhts rtyhts

                                          i followed the instructions but i have always 3 afterlife in co-op server.
                                          Please help me, can you explain me how to set it to a differnt value?
                                          Tank you.

                                          Vulture Aid Offline
                                          Vulture Aid Offline
                                          Vulture Aid
                                          Contributor
                                          wrote on last edited by
                                          #22

                                          rtyhts if by "co-op server" you mean custom games, then no I will not help you

                                          This mod was made for dedicated servers only

                                          rtyhts 1 Reply Last reply
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