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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle
    Plutonium Staff
    wrote on last edited by
    #4

    Nice release m8

    1 Reply Last reply
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    • Ox_undefined Offline
      Ox_undefined Offline
      Ox_
      wrote on last edited by
      #5

      Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

      PLEASE READ
      To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

      The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
      You can only fit numbers 0 though 3 into those two bits.

      To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
      This line specifically in init():

      registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
      
      JezuzLizardundefined Vulture Aidundefined AlexyGalaxyundefined 4 Replies Last reply
      0
      • Ox_undefined Ox_

        Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

        PLEASE READ
        To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

        The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
        You can only fit numbers 0 though 3 into those two bits.

        To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
        This line specifically in init():

        registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
        
        JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #6

        Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

        Ox_undefined 1 Reply Last reply
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        • JezuzLizardundefined JezuzLizard

          Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

          Ox_undefined Offline
          Ox_undefined Offline
          Ox_
          wrote on last edited by
          #7

          JezuzLizard said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

          Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

          You're probably correct, didn't even think of that.
          Didn't try it or anything, so dunno.

          1 Reply Last reply
          0
          • Ox_undefined Ox_

            Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

            PLEASE READ
            To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

            The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
            You can only fit numbers 0 though 3 into those two bits.

            To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
            This line specifically in init():

            registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
            
            Vulture Aidundefined Offline
            Vulture Aidundefined Offline
            Vulture Aid
            Contributor
            wrote on last edited by
            #8

            Ox_ Fuck me, I knew there was something about that function that I couldn't wrap my head around.
            Also, silly me, it isn't line 61, it's actually line 74, the self setclientfieldtoplayer( "player_lives", self.lives );

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            • homuraundefined Offline
              homuraundefined Offline
              homura
              Banned
              wrote on last edited by
              #9

              Ox_ what are CSC files?

              Ox_undefined 1 Reply Last reply
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              • homuraundefined homura

                Ox_ what are CSC files?

                Ox_undefined Offline
                Ox_undefined Offline
                Ox_
                wrote on last edited by
                #10

                homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                Ox_ what are CSC files?

                GSC is server side, CSC is client side.
                Same syntax in both.

                Vulture Aidundefined 1 Reply Last reply
                0
                • Ox_undefined Ox_

                  homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  Ox_ what are CSC files?

                  GSC is server side, CSC is client side.
                  Same syntax in both.

                  Vulture Aidundefined Offline
                  Vulture Aidundefined Offline
                  Vulture Aid
                  Contributor
                  wrote on last edited by
                  #11

                  Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  Ox_ what are CSC files?

                  GSC is server side, CSC is client side.
                  Same syntax in both.

                  Where can you access them?

                  Ox_undefined JezuzLizardundefined 2 Replies Last reply
                  0
                  • Vulture Aidundefined Vulture Aid

                    Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    Ox_ what are CSC files?

                    GSC is server side, CSC is client side.
                    Same syntax in both.

                    Where can you access them?

                    Ox_undefined Offline
                    Ox_undefined Offline
                    Ox_
                    wrote on last edited by Ox_
                    #12

                    Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    Ox_ what are CSC files?

                    GSC is server side, CSC is client side.
                    Same syntax in both.

                    Where can you access them?

                    You can find a dump for them somewhere I guess.
                    I don't really have one, at least a good one (I know there's some ancient one on CraigChrist's Se7enSins BO2 Tesseract release thread), maybe JezuzLizard has one he could share.
                    But anyway, I don't know how you'd go on about loading custom CSC on Plutonium and what would happen even if you managed to do it.
                    Maybe asking the Plutonium devs could be worth a try?

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                    • Vulture Aidundefined Vulture Aid

                      Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      Ox_ what are CSC files?

                      GSC is server side, CSC is client side.
                      Same syntax in both.

                      Where can you access them?

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #13

                      Vulture Aid Download the fastfile explorer from my google drive link:
                      https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                      Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                      https://github.com/Scobalula/Cerberus-Repo

                      Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                      Vulture Aidundefined 1 Reply Last reply
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                      • JezuzLizardundefined JezuzLizard

                        Vulture Aid Download the fastfile explorer from my google drive link:
                        https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                        Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                        https://github.com/Scobalula/Cerberus-Repo

                        Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                        Vulture Aidundefined Offline
                        Vulture Aidundefined Offline
                        Vulture Aid
                        Contributor
                        wrote on last edited by
                        #14

                        JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                        JezuzLizardundefined 1 Reply Last reply
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                        • Vulture Aidundefined Vulture Aid

                          JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                          JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #15

                          Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                          Vulture Aidundefined 2 Replies Last reply
                          0
                          • JezuzLizardundefined JezuzLizard

                            Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                            Vulture Aidundefined Offline
                            Vulture Aidundefined Offline
                            Vulture Aid
                            Contributor
                            wrote on last edited by
                            #16

                            JezuzLizard Thank you

                            1 Reply Last reply
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                            • JezuzLizardundefined JezuzLizard

                              Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                              Vulture Aidundefined Offline
                              Vulture Aidundefined Offline
                              Vulture Aid
                              Contributor
                              wrote on last edited by
                              #17

                              JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                              JezuzLizardundefined 1 Reply Last reply
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                              • Vulture Aidundefined Vulture Aid

                                JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #18

                                Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                                Vulture Aidundefined 1 Reply Last reply
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                                • JezuzLizardundefined JezuzLizard

                                  Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                                  Vulture Aidundefined Offline
                                  Vulture Aidundefined Offline
                                  Vulture Aid
                                  Contributor
                                  wrote on last edited by
                                  #19

                                  JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                                  JezuzLizardundefined 1 Reply Last reply
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                                  • Vulture Aidundefined Vulture Aid

                                    JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #20

                                    Vulture Aid I'm not sure the Cerberus Decompiler will decompile in any other way. What I meant was you would have to go thru each function by hand and fix the errors in it. Though remember even though we have access to .cscs I don't believe plutonium supports modding them since modding is only serverside right now. .cscs can give a good idea as to what the limit of .gsc only modding can do before you run into exe_client_field_mismatch error.

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                                    • rtyhtsundefined Offline
                                      rtyhtsundefined Offline
                                      rtyhts
                                      wrote on last edited by
                                      #21

                                      i followed the instructions but i have always 3 afterlife in co-op server.
                                      Please help me, can you explain me how to set it to a differnt value?
                                      Tank you.

                                      Vulture Aidundefined 1 Reply Last reply
                                      0
                                      • rtyhtsundefined rtyhts

                                        i followed the instructions but i have always 3 afterlife in co-op server.
                                        Please help me, can you explain me how to set it to a differnt value?
                                        Tank you.

                                        Vulture Aidundefined Offline
                                        Vulture Aidundefined Offline
                                        Vulture Aid
                                        Contributor
                                        wrote on last edited by
                                        #22

                                        rtyhts if by "co-op server" you mean custom games, then no I will not help you

                                        This mod was made for dedicated servers only

                                        rtyhtsundefined 1 Reply Last reply
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                                        • Vulture Aidundefined Vulture Aid

                                          rtyhts if by "co-op server" you mean custom games, then no I will not help you

                                          This mod was made for dedicated servers only

                                          rtyhtsundefined Offline
                                          rtyhtsundefined Offline
                                          rtyhts
                                          wrote on last edited by rtyhts
                                          #23
                                          This post is deleted!
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