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  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

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  • JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard Plutonium Staff
    replied to luigistyle on last edited by
    #6

    luigistyle I hadn't known about that bug at the time I had posted the mod but currently the best fix I have is commenting out give_team_characters() when running die rise. The same goes for give_personality_characters() when running nuketown.
    I'm working on a fix so it won't be necessary to have to comment out code each time for these 2 maps. I'll update the post when I have it working.

    The reason this happens is die rise doesn't have its own give_team_characters(), not even a blank one. Same thing goes for nuketown there isn't a give_personality_characters() built in to the map.

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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      wrote on last edited by
      #7

      JezuzLizard check your pull requests. I have drastically edited and simplified the way of how give_personality_characters and give_team_characters are called.

      https://github.com/JezuzLizard/Public-BO2-Mods/pull/6

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      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to luigistyle on last edited by
        #8

        luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

        luigistyleundefined 1 Reply Last reply
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        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle Plutonium Staff
          replied to JezuzLizard on last edited by luigistyle
          #9

          JezuzLizard
          Xerxes

          Will try, thanks alot 😄

          EDIT: It works, thanks so much

          1 Reply Last reply
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          • adriangoundefined Offline
            adriangoundefined Offline
            adriango
            wrote on last edited by
            #10

            i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

            luigistyleundefined 1 Reply Last reply
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            • luigistyleundefined Offline
              luigistyleundefined Offline
              luigistyle Plutonium Staff
              replied to adriango on last edited by
              #11

              adriango
              There's a guide around here somewhere on loading GSC in your dedicated server

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              • adriangoundefined Offline
                adriangoundefined Offline
                adriango
                wrote on last edited by
                #12

                I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

                JezuzLizardundefined 1 Reply Last reply
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                • JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard Plutonium Staff
                  replied to adriango on last edited by
                  #13

                  adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                  Did you merge it with any other scripts?

                  luigistyleundefined adriangoundefined 2 Replies Last reply
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                  • luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle Plutonium Staff
                    replied to JezuzLizard on last edited by
                    #14

                    JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:

                    Did you merge it with any other scripts?

                    Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm

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                    • adriangoundefined Offline
                      adriangoundefined Offline
                      adriango
                      replied to JezuzLizard on last edited by
                      #15

                      JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                      JezuzLizardundefined 1 Reply Last reply
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                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to adriango on last edited by
                        #16

                        adriango

                        Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.

                        1 Reply Last reply
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                        • A Former User? Offline
                          A Former User? Offline
                          A Former User
                          wrote on last edited by
                          #17

                          I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                          JezuzLizardundefined 1 Reply Last reply
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                          • JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard Plutonium Staff
                            replied to A Former User on last edited by
                            #18

                            @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                            A Former User? 1 Reply Last reply
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                            • A Former User? Offline
                              A Former User? Offline
                              A Former User
                              replied to JezuzLizard on last edited by
                              #19

                              JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                              dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                              In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                              JezuzLizardundefined 1 Reply Last reply
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                              • JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard Plutonium Staff
                                replied to A Former User on last edited by
                                #20

                                @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                                Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                                A Former User? 1 Reply Last reply
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                                • A Former User? Offline
                                  A Former User? Offline
                                  A Former User
                                  replied to JezuzLizard on last edited by A Former User
                                  #21

                                  JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                                  Original dedicated_zm.cfg

                                  EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                                  So Highundefined 1 Reply Last reply
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                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    replied to A Former User on last edited by
                                    #22

                                    Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
                                    #include maps\mp_utility;
                                    #include common_scripts\utility;

                                    Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
                                    onallplayersready()
                                    {
                                    timeout = getTime() + 5000;
                                    while ( getnumexpectedplayers() == 0 && getTime() < timeout )
                                    {
                                    wait 0.1;
                                    }
                                    player_count_actual = 0;
                                    while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
                                    {
                                    players = get_players();
                                    player_count_actual = 0;
                                    i = 0;
                                    while ( i < players.size )
                                    {
                                    players[ i ] freezecontrols( 1 );
                                    if ( players[ i ].sessionstate == "playing" )
                                    {
                                    player_count_actual++;
                                    }
                                    i++;
                                    }

                                    	wait 0.1;
                                    }
                                    

                                    and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.

                                    JezuzLizardundefined 1 Reply Last reply
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                                    • JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard Plutonium Staff
                                      replied to So High on last edited by
                                      #23

                                      @Hobo-Tim I'm sorry for the confusion but thats not the actual script infact thats the broken part of _zm.gsc that I had fixed with my script. Try downloading the actual script and see if it works.

                                      So Highundefined 1 Reply Last reply
                                      0
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        replied to JezuzLizard on last edited by
                                        #24

                                        JezuzLizard what is the actual script

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard Plutonium Staff
                                          replied to So High on last edited by
                                          #25

                                          @Hobo-Tim main.gsc is the actual script.

                                          1 Reply Last reply
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