Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
25 Posts 8 Posters 3.7k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard Plutonium Staff
    replied to luigistyle on last edited by
    #8

    luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

    luigistyleundefined 1 Reply Last reply
    1
    • luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle Plutonium Staff
      replied to JezuzLizard on last edited by luigistyle
      #9

      JezuzLizard
      Xerxes

      Will try, thanks alot 😄

      EDIT: It works, thanks so much

      1 Reply Last reply
      0
      • adriangoundefined Offline
        adriangoundefined Offline
        adriango
        wrote on last edited by
        #10

        i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

        luigistyleundefined 1 Reply Last reply
        0
        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle Plutonium Staff
          replied to adriango on last edited by
          #11

          adriango
          There's a guide around here somewhere on loading GSC in your dedicated server

          1 Reply Last reply
          0
          • adriangoundefined Offline
            adriangoundefined Offline
            adriango
            wrote on last edited by
            #12

            I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

            JezuzLizardundefined 1 Reply Last reply
            0
            • JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard Plutonium Staff
              replied to adriango on last edited by
              #13

              adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
              Did you merge it with any other scripts?

              luigistyleundefined adriangoundefined 2 Replies Last reply
              0
              • luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle Plutonium Staff
                replied to JezuzLizard on last edited by
                #14

                JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:

                Did you merge it with any other scripts?

                Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm

                1 Reply Last reply
                0
                • adriangoundefined Offline
                  adriangoundefined Offline
                  adriango
                  replied to JezuzLizard on last edited by
                  #15

                  JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard Plutonium Staff
                    replied to adriango on last edited by
                    #16

                    adriango

                    Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.

                    1 Reply Last reply
                    0
                    • A Former User? Offline
                      A Former User? Offline
                      A Former User
                      wrote on last edited by
                      #17

                      I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to A Former User on last edited by
                        #18

                        @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                        A Former User? 1 Reply Last reply
                        0
                        • A Former User? Offline
                          A Former User? Offline
                          A Former User
                          replied to JezuzLizard on last edited by
                          #19

                          JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                          dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                          In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard Plutonium Staff
                            replied to A Former User on last edited by
                            #20

                            @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                            Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                            A Former User? 1 Reply Last reply
                            0
                            • A Former User? Offline
                              A Former User? Offline
                              A Former User
                              replied to JezuzLizard on last edited by A Former User
                              #21

                              JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                              Original dedicated_zm.cfg

                              EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                              So Highundefined 1 Reply Last reply
                              0
                              • So Highundefined Offline
                                So Highundefined Offline
                                So High
                                replied to A Former User on last edited by
                                #22

                                Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
                                #include maps\mp_utility;
                                #include common_scripts\utility;

                                Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
                                onallplayersready()
                                {
                                timeout = getTime() + 5000;
                                while ( getnumexpectedplayers() == 0 && getTime() < timeout )
                                {
                                wait 0.1;
                                }
                                player_count_actual = 0;
                                while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
                                {
                                players = get_players();
                                player_count_actual = 0;
                                i = 0;
                                while ( i < players.size )
                                {
                                players[ i ] freezecontrols( 1 );
                                if ( players[ i ].sessionstate == "playing" )
                                {
                                player_count_actual++;
                                }
                                i++;
                                }

                                	wait 0.1;
                                }
                                

                                and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard Plutonium Staff
                                  replied to So High on last edited by
                                  #23

                                  @Hobo-Tim I'm sorry for the confusion but thats not the actual script infact thats the broken part of _zm.gsc that I had fixed with my script. Try downloading the actual script and see if it works.

                                  So Highundefined 1 Reply Last reply
                                  0
                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    replied to JezuzLizard on last edited by
                                    #24

                                    JezuzLizard what is the actual script

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard Plutonium Staff
                                      replied to So High on last edited by
                                      #25

                                      @Hobo-Tim main.gsc is the actual script.

                                      1 Reply Last reply
                                      0

                                      • 1
                                      • 2
                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Recent
                                      • Tags
                                      • Popular
                                      • Users
                                      • Groups
                                      • Donate