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  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

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  • Fryundefined Offline
    Fryundefined Offline
    Fry
    Plutonium Staff
    wrote on last edited by
    #3

    Oh nice. I see you updated it.

    1 Reply Last reply
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    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android
      Plutonium Admin
      wrote on last edited by
      #4

      Great update OP, nice to see the bug fixes.

      1 Reply Last reply
      0
      • luigistyleundefined Offline
        luigistyleundefined Offline
        luigistyle
        Plutonium Staff
        wrote on last edited by
        #5

        Hey JezuzLizard, I finally tried to add it to my server, and I'm getting an error almost immediately after starting my Die Rise server (specifically Die Rise). Do you know why that is / how to fix it? I'm pretty new to GSC so sorry if I'm acting dumb or whatever4f795359-ebcc-4a96-9c1d-097c36297bd6-image.png

        JezuzLizardundefined 2 Replies Last reply
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        • luigistyleundefined luigistyle

          Hey JezuzLizard, I finally tried to add it to my server, and I'm getting an error almost immediately after starting my Die Rise server (specifically Die Rise). Do you know why that is / how to fix it? I'm pretty new to GSC so sorry if I'm acting dumb or whatever4f795359-ebcc-4a96-9c1d-097c36297bd6-image.png

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #6

          luigistyle I hadn't known about that bug at the time I had posted the mod but currently the best fix I have is commenting out give_team_characters() when running die rise. The same goes for give_personality_characters() when running nuketown.
          I'm working on a fix so it won't be necessary to have to comment out code each time for these 2 maps. I'll update the post when I have it working.

          The reason this happens is die rise doesn't have its own give_team_characters(), not even a blank one. Same thing goes for nuketown there isn't a give_personality_characters() built in to the map.

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          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #7

            JezuzLizard check your pull requests. I have drastically edited and simplified the way of how give_personality_characters and give_team_characters are called.

            https://github.com/JezuzLizard/Public-BO2-Mods/pull/6

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            • luigistyleundefined luigistyle

              Hey JezuzLizard, I finally tried to add it to my server, and I'm getting an error almost immediately after starting my Die Rise server (specifically Die Rise). Do you know why that is / how to fix it? I'm pretty new to GSC so sorry if I'm acting dumb or whatever4f795359-ebcc-4a96-9c1d-097c36297bd6-image.png

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #8

              luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

              luigistyleundefined 1 Reply Last reply
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              • JezuzLizardundefined JezuzLizard

                luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

                luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle
                Plutonium Staff
                wrote on last edited by luigistyle
                #9

                JezuzLizard
                Xerxes

                Will try, thanks alot 😄

                EDIT: It works, thanks so much

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                • adriangoundefined Offline
                  adriangoundefined Offline
                  adriango
                  wrote on last edited by
                  #10

                  i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

                  luigistyleundefined 1 Reply Last reply
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                  • adriangoundefined adriango

                    i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

                    luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle
                    Plutonium Staff
                    wrote on last edited by
                    #11

                    adriango
                    There's a guide around here somewhere on loading GSC in your dedicated server

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                    • adriangoundefined Offline
                      adriangoundefined Offline
                      adriango
                      wrote on last edited by
                      #12

                      I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • adriangoundefined adriango

                        I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #13

                        adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                        Did you merge it with any other scripts?

                        luigistyleundefined adriangoundefined 2 Replies Last reply
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                        • JezuzLizardundefined JezuzLizard

                          adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                          Did you merge it with any other scripts?

                          luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle
                          Plutonium Staff
                          wrote on last edited by
                          #14

                          JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:

                          Did you merge it with any other scripts?

                          Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm

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                          • JezuzLizardundefined JezuzLizard

                            adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                            Did you merge it with any other scripts?

                            adriangoundefined Offline
                            adriangoundefined Offline
                            adriango
                            wrote on last edited by
                            #15

                            JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                            JezuzLizardundefined 1 Reply Last reply
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                            • adriangoundefined adriango

                              JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #16

                              adriango

                              Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.

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                              • A Former User? Offline
                                A Former User? Offline
                                A Former User
                                wrote on last edited by
                                #17

                                I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • A Former User? A Former User

                                  I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                                  JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #18

                                  @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                                  A Former User? 1 Reply Last reply
                                  0
                                  • JezuzLizardundefined JezuzLizard

                                    @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                                    A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    wrote on last edited by
                                    #19

                                    JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                                    dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                                    In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                                    JezuzLizardundefined 1 Reply Last reply
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                                    • A Former User? A Former User

                                      JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                                      dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                                      In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #20

                                      @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                                      Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                                      A Former User? 1 Reply Last reply
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                                      • JezuzLizardundefined JezuzLizard

                                        @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                                        Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                                        A Former User? Offline
                                        A Former User? Offline
                                        A Former User
                                        wrote on last edited by A Former User
                                        #21

                                        JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                                        Original dedicated_zm.cfg

                                        EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                                        So Highundefined 1 Reply Last reply
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                                        • A Former User? A Former User

                                          JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                                          Original dedicated_zm.cfg

                                          EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                                          So Highundefined Offline
                                          So Highundefined Offline
                                          So High
                                          wrote on last edited by
                                          #22

                                          Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
                                          #include maps\mp_utility;
                                          #include common_scripts\utility;

                                          Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
                                          onallplayersready()
                                          {
                                          timeout = getTime() + 5000;
                                          while ( getnumexpectedplayers() == 0 && getTime() < timeout )
                                          {
                                          wait 0.1;
                                          }
                                          player_count_actual = 0;
                                          while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
                                          {
                                          players = get_players();
                                          player_count_actual = 0;
                                          i = 0;
                                          while ( i < players.size )
                                          {
                                          players[ i ] freezecontrols( 1 );
                                          if ( players[ i ].sessionstate == "playing" )
                                          {
                                          player_count_actual++;
                                          }
                                          i++;
                                          }

                                          	wait 0.1;
                                          }
                                          

                                          and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.

                                          JezuzLizardundefined 1 Reply Last reply
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