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  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

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  • Fryundefined Offline
    Fryundefined Offline
    Fry Plutonium Staff
    wrote on last edited by
    #3

    Oh nice. I see you updated it.

    1 Reply Last reply
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    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android Plutonium Admin
      wrote on last edited by
      #4

      Great update OP, nice to see the bug fixes.

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      • luigistyleundefined Offline
        luigistyleundefined Offline
        luigistyle Plutonium Staff
        wrote on last edited by
        #5

        Hey JezuzLizard, I finally tried to add it to my server, and I'm getting an error almost immediately after starting my Die Rise server (specifically Die Rise). Do you know why that is / how to fix it? I'm pretty new to GSC so sorry if I'm acting dumb or whatever4f795359-ebcc-4a96-9c1d-097c36297bd6-image.png

        JezuzLizardundefined 2 Replies Last reply
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        • JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard Plutonium Staff
          replied to luigistyle on last edited by
          #6

          luigistyle I hadn't known about that bug at the time I had posted the mod but currently the best fix I have is commenting out give_team_characters() when running die rise. The same goes for give_personality_characters() when running nuketown.
          I'm working on a fix so it won't be necessary to have to comment out code each time for these 2 maps. I'll update the post when I have it working.

          The reason this happens is die rise doesn't have its own give_team_characters(), not even a blank one. Same thing goes for nuketown there isn't a give_personality_characters() built in to the map.

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          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes Plutonium Staff
            wrote on last edited by
            #7

            JezuzLizard check your pull requests. I have drastically edited and simplified the way of how give_personality_characters and give_team_characters are called.

            https://github.com/JezuzLizard/Public-BO2-Mods/pull/6

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            • JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard Plutonium Staff
              replied to luigistyle on last edited by
              #8

              luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

              luigistyleundefined 1 Reply Last reply
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              • luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle Plutonium Staff
                replied to JezuzLizard on last edited by luigistyle
                #9

                JezuzLizard
                Xerxes

                Will try, thanks alot 😄

                EDIT: It works, thanks so much

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                • adriangoundefined Offline
                  adriangoundefined Offline
                  adriango
                  wrote on last edited by
                  #10

                  i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

                  luigistyleundefined 1 Reply Last reply
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                  • luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle Plutonium Staff
                    replied to adriango on last edited by
                    #11

                    adriango
                    There's a guide around here somewhere on loading GSC in your dedicated server

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                    • adriangoundefined Offline
                      adriangoundefined Offline
                      adriango
                      wrote on last edited by
                      #12

                      I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

                      JezuzLizardundefined 1 Reply Last reply
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                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to adriango on last edited by
                        #13

                        adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                        Did you merge it with any other scripts?

                        luigistyleundefined adriangoundefined 2 Replies Last reply
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                        • luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle Plutonium Staff
                          replied to JezuzLizard on last edited by
                          #14

                          JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:

                          Did you merge it with any other scripts?

                          Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm

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                          • adriangoundefined Offline
                            adriangoundefined Offline
                            adriango
                            replied to JezuzLizard on last edited by
                            #15

                            JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                            JezuzLizardundefined 1 Reply Last reply
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                            • JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard Plutonium Staff
                              replied to adriango on last edited by
                              #16

                              adriango

                              Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.

                              1 Reply Last reply
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                              • A Former User? Offline
                                A Former User? Offline
                                A Former User
                                wrote on last edited by
                                #17

                                I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                                JezuzLizardundefined 1 Reply Last reply
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                                • JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard Plutonium Staff
                                  replied to A Former User on last edited by
                                  #18

                                  @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                                  A Former User? 1 Reply Last reply
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                                  • A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    replied to JezuzLizard on last edited by
                                    #19

                                    JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                                    dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                                    In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                                    JezuzLizardundefined 1 Reply Last reply
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                                    • JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard Plutonium Staff
                                      replied to A Former User on last edited by
                                      #20

                                      @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                                      Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                                      A Former User? 1 Reply Last reply
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                                      • A Former User? Offline
                                        A Former User? Offline
                                        A Former User
                                        replied to JezuzLizard on last edited by A Former User
                                        #21

                                        JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                                        Original dedicated_zm.cfg

                                        EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                                        So Highundefined 1 Reply Last reply
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                                        • So Highundefined Offline
                                          So Highundefined Offline
                                          So High
                                          replied to A Former User on last edited by
                                          #22

                                          Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
                                          #include maps\mp_utility;
                                          #include common_scripts\utility;

                                          Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
                                          onallplayersready()
                                          {
                                          timeout = getTime() + 5000;
                                          while ( getnumexpectedplayers() == 0 && getTime() < timeout )
                                          {
                                          wait 0.1;
                                          }
                                          player_count_actual = 0;
                                          while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
                                          {
                                          players = get_players();
                                          player_count_actual = 0;
                                          i = 0;
                                          while ( i < players.size )
                                          {
                                          players[ i ] freezecontrols( 1 );
                                          if ( players[ i ].sessionstate == "playing" )
                                          {
                                          player_count_actual++;
                                          }
                                          i++;
                                          }

                                          	wait 0.1;
                                          }
                                          

                                          and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.

                                          JezuzLizardundefined 1 Reply Last reply
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