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  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    wrote on last edited by
    #2

    Damn, nice release. Will be adding this to my server 🙂

    1 Reply Last reply
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    • Fryundefined Offline
      Fryundefined Offline
      Fry Plutonium Staff
      wrote on last edited by
      #3

      Oh nice. I see you updated it.

      1 Reply Last reply
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      • Mr. Androidundefined Offline
        Mr. Androidundefined Offline
        Mr. Android Plutonium Admin
        wrote on last edited by
        #4

        Great update OP, nice to see the bug fixes.

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        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle Plutonium Staff
          wrote on last edited by
          #5

          Hey JezuzLizard, I finally tried to add it to my server, and I'm getting an error almost immediately after starting my Die Rise server (specifically Die Rise). Do you know why that is / how to fix it? I'm pretty new to GSC so sorry if I'm acting dumb or whatever4f795359-ebcc-4a96-9c1d-097c36297bd6-image.png

          JezuzLizardundefined 2 Replies Last reply
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          • JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard Plutonium Staff
            replied to luigistyle on last edited by
            #6

            luigistyle I hadn't known about that bug at the time I had posted the mod but currently the best fix I have is commenting out give_team_characters() when running die rise. The same goes for give_personality_characters() when running nuketown.
            I'm working on a fix so it won't be necessary to have to comment out code each time for these 2 maps. I'll update the post when I have it working.

            The reason this happens is die rise doesn't have its own give_team_characters(), not even a blank one. Same thing goes for nuketown there isn't a give_personality_characters() built in to the map.

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            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes Plutonium Staff
              wrote on last edited by
              #7

              JezuzLizard check your pull requests. I have drastically edited and simplified the way of how give_personality_characters and give_team_characters are called.

              https://github.com/JezuzLizard/Public-BO2-Mods/pull/6

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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to luigistyle on last edited by
                #8

                luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

                luigistyleundefined 1 Reply Last reply
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                • luigistyleundefined Offline
                  luigistyleundefined Offline
                  luigistyle Plutonium Staff
                  replied to JezuzLizard on last edited by luigistyle
                  #9

                  JezuzLizard
                  Xerxes

                  Will try, thanks alot 😄

                  EDIT: It works, thanks so much

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                  • adriangoundefined Offline
                    adriangoundefined Offline
                    adriango
                    wrote on last edited by
                    #10

                    i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

                    luigistyleundefined 1 Reply Last reply
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                    • luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle Plutonium Staff
                      replied to adriango on last edited by
                      #11

                      adriango
                      There's a guide around here somewhere on loading GSC in your dedicated server

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                      • adriangoundefined Offline
                        adriangoundefined Offline
                        adriango
                        wrote on last edited by
                        #12

                        I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

                        JezuzLizardundefined 1 Reply Last reply
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                        • JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard Plutonium Staff
                          replied to adriango on last edited by
                          #13

                          adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                          Did you merge it with any other scripts?

                          luigistyleundefined adriangoundefined 2 Replies Last reply
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                          • luigistyleundefined Offline
                            luigistyleundefined Offline
                            luigistyle Plutonium Staff
                            replied to JezuzLizard on last edited by
                            #14

                            JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:

                            Did you merge it with any other scripts?

                            Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm

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                            • adriangoundefined Offline
                              adriangoundefined Offline
                              adriango
                              replied to JezuzLizard on last edited by
                              #15

                              JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                              JezuzLizardundefined 1 Reply Last reply
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                              • JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard Plutonium Staff
                                replied to adriango on last edited by
                                #16

                                adriango

                                Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.

                                1 Reply Last reply
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                                • A Former User? Offline
                                  A Former User? Offline
                                  A Former User
                                  wrote on last edited by
                                  #17

                                  I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                                  JezuzLizardundefined 1 Reply Last reply
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                                  • JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard Plutonium Staff
                                    replied to A Former User on last edited by
                                    #18

                                    @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                                    A Former User? 1 Reply Last reply
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                                    • A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      replied to JezuzLizard on last edited by
                                      #19

                                      JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                                      dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                                      In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                                      JezuzLizardundefined 1 Reply Last reply
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                                      • JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard Plutonium Staff
                                        replied to A Former User on last edited by
                                        #20

                                        @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                                        Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                                        A Former User? 1 Reply Last reply
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                                        • A Former User? Offline
                                          A Former User? Offline
                                          A Former User
                                          replied to JezuzLizard on last edited by A Former User
                                          #21

                                          JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                                          Original dedicated_zm.cfg

                                          EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                                          So Highundefined 1 Reply Last reply
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