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[Support] Help Fixing Code

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  • Sorexundefined Sorex

    JARDASs Can you explain more? What is your issue? Also you can send images without link 🙂

    ThrzModdingRMTundefined Offline
    ThrzModdingRMTundefined Offline
    ThrzModdingRMT
    wrote on last edited by
    #3

    Sorex
    Im trying to compile Sentinel Mod Menu to Play on my dedicated server and it gives syntax errors cause it cant decompile in 100% i think
    Btw i cant send images here idk why

    Capturar.PNG

    If u want source code to help me id love to learn:

    https://pastebin.com/ZEyu5Rkk

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #4

      JARDASs said in [Support] Help Fixing Code:

      self.healthbarhudelems[self.healthbarkeys[i]].destroy();

      self.healthbarhudelems[self.healthbarkeys[i]].destroy();

      line 206

      ThrzModdingRMTundefined 1 Reply Last reply
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      • Sorexundefined Sorex

        JARDASs said in [Support] Help Fixing Code:

        self.healthbarhudelems[self.healthbarkeys[i]].destroy();

        self.healthbarhudelems[self.healthbarkeys[i]].destroy();

        line 206

        ThrzModdingRMTundefined Offline
        ThrzModdingRMTundefined Offline
        ThrzModdingRMT
        wrote on last edited by
        #5

        Sorex Still not working 😞

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #6

          ThrzModdingRMT How di you fix it? The error is that line because you are calling a function dircelty related to an object. GSC don't allow you to do that in this way

          ThrzModdingRMTundefined 1 Reply Last reply
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          • Sorexundefined Sorex

            ThrzModdingRMT How di you fix it? The error is that line because you are calling a function dircelty related to an object. GSC don't allow you to do that in this way

            ThrzModdingRMTundefined Offline
            ThrzModdingRMTundefined Offline
            ThrzModdingRMT
            wrote on last edited by
            #7

            Sorex
            I did not fixed but if u could help me i will apreciate

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #8

              ThrzModdingRMT Send me the code and i will look at it

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              • ThrzModdingRMTundefined Offline
                ThrzModdingRMTundefined Offline
                ThrzModdingRMT
                wrote on last edited by
                #9

                https://pastebin.com/jXcHknh4
                Source Code

                	else if(option == 9)
                	{
                		if(stoggle(9))
                		{
                			self thread loop_handler(9);
                			break;
                		}
                		if(!isdefined(self.healthbarhudelems))
                		{
                			return;
                		}
                		for(i = 0; i < self.healthbarkeys.size; i++)
                		{
                			self.healthbarhudelems[self.healthbarkeys[i]].bgbar destroy();
                			self.healthbarhudelems[self.healthbarkeys[i]].bar destroy();
                			self.healthbarhudelems[self.healthbarkeys[i]] destroy();
                		}
                	}
                

                I didnt find any solution cause im having this same error similiar code in another script and i want so bad to fix it but i cant

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #10

                  ThrzModdingRMT
                  GSC studio give error when you use self.healthbarkeys[i] as index for an array, but you can save it on a var an use it as an index. Probably its just an issue related to the gsc syntax of GSC Studio. You should be able to compile it with the compiler in both way

                  else if(option == 9)
                  	{
                  		if(stoggle(9))
                  		{
                  			self thread loop_handler(9);
                  			break;
                  		}
                  		if(!isdefined(self.healthbarhudelems))
                  		{
                  			return;
                  		}
                  		for(i = 0; i < self.healthbarkeys.size; i++)
                  		{
                  			index = self.healthbarkeys[i];
                  			self.healthbarhudelems[index].bgbar destroy();
                  			self.healthbarhudelems[index].bar destroy();
                  			self.healthbarhudelems[index] destroy();
                  		}
                  	}
                  
                  ThrzModdingRMTundefined 1 Reply Last reply
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                  • Sorexundefined Sorex

                    ThrzModdingRMT
                    GSC studio give error when you use self.healthbarkeys[i] as index for an array, but you can save it on a var an use it as an index. Probably its just an issue related to the gsc syntax of GSC Studio. You should be able to compile it with the compiler in both way

                    else if(option == 9)
                    	{
                    		if(stoggle(9))
                    		{
                    			self thread loop_handler(9);
                    			break;
                    		}
                    		if(!isdefined(self.healthbarhudelems))
                    		{
                    			return;
                    		}
                    		for(i = 0; i < self.healthbarkeys.size; i++)
                    		{
                    			index = self.healthbarkeys[i];
                    			self.healthbarhudelems[index].bgbar destroy();
                    			self.healthbarhudelems[index].bar destroy();
                    			self.healthbarhudelems[index] destroy();
                    		}
                    	}
                    
                    ThrzModdingRMTundefined Offline
                    ThrzModdingRMTundefined Offline
                    ThrzModdingRMT
                    wrote on last edited by
                    #11

                    Sorex
                    ![0_1627129592119_ss.JPG](Uploading 100%)

                    how can save it on a var an use it as an index?
                    sry man i dont understand anything of coding xDD

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #12

                      ThrzModdingRMT I sended to you the code...

                      ThrzModdingRMTundefined 2 Replies Last reply
                      0
                      • Sorexundefined Sorex

                        ThrzModdingRMT I sended to you the code...

                        ThrzModdingRMTundefined Offline
                        ThrzModdingRMTundefined Offline
                        ThrzModdingRMT
                        wrote on last edited by
                        #13

                        Sorex
                        oh..
                        i tought u were explaining me ty btw 🐶

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                        • Sorexundefined Sorex

                          ThrzModdingRMT I sended to you the code...

                          ThrzModdingRMTundefined Offline
                          ThrzModdingRMTundefined Offline
                          ThrzModdingRMT
                          wrote on last edited by
                          #14

                          Sorex
                          bro it worked but ...

                          			wait(0.01);
                          		}
                          		self sgetmenu().currentmenu = -1;
                          		updatemenu();
                          		hud = self createfontstring("objective", 2);
                          		hud settext("^2Hold [{+gostand}] ^3and [{+usereload}] to ^2Respawn");
                          		hud.x = 0;
                          		hud.y = 0;
                          		hud.alignx = hud;
                          		hud.aligny = hud;
                          		hud.horzalign = hud;
                          		hud.vertalign = hud;
                          		hud.color = 1, 1, 1;
                          		hud.alpha = 1;
                          		hud.glowcolor = 1, 1, 1;
                          		hud.glowalpha = 0;
                          		hud.sort = 5;
                          		hud.archived = 0;
                          

                          IM ALMOST IN THE END 🙂

                          lmao.JPG

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                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #15

                            ThrzModdingRMT for rgb color you have to write (number1, number2, number3) so hus.color = 1,2,3; its wrong because hud.color is 1 but 2 and 3 are not assigned to anything. Change it with hus.color = (1,1,1);

                            ThrzModdingRMTundefined 2 Replies Last reply
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                            • Sorexundefined Sorex

                              ThrzModdingRMT for rgb color you have to write (number1, number2, number3) so hus.color = 1,2,3; its wrong because hud.color is 1 but 2 and 3 are not assigned to anything. Change it with hus.color = (1,1,1);

                              ThrzModdingRMTundefined Offline
                              ThrzModdingRMTundefined Offline
                              ThrzModdingRMT
                              wrote on last edited by
                              #16

                              Sorex
                              So its the same for

                              ---- hud.glowcolor = 1, 1, 1; --- 
                              

                              hud.glowcolor = (1,1,1);

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                              • Sorexundefined Sorex

                                ThrzModdingRMT for rgb color you have to write (number1, number2, number3) so hus.color = 1,2,3; its wrong because hud.color is 1 but 2 and 3 are not assigned to anything. Change it with hus.color = (1,1,1);

                                ThrzModdingRMTundefined Offline
                                ThrzModdingRMTundefined Offline
                                ThrzModdingRMT
                                wrote on last edited by
                                #17

                                Sorex
                                I finally ended but when it compiles it doesnt show anything and the file compiled does not show up

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