[Release-Beta] [ZM] Cold War Zombies Mod
-
Do you think it would be possible to make a standalone mod of just the HUD? Also, great release
-
Great mod but I have a few issues,in motd I can buy the same perk multiple times and this messes up the hud, also if i get insta kill and double points only one of them appears on the hud.
-
noticed a very minor bug bug (don't know if it has been fixed yet or not):
the arsenal table and the random perk powerup effects disappear completely upon using fast_restart. -
iamtoofastngl You're going to need to explain this one further. This shouldn't happen.
-
yassoboufy Hasn't anyone taught you to not use
fast_restart
with mods?
Usemap_restart
-
This post is deleted!
-
@Tentha Thank you. And as mentioned in the post, the source will be released once I know all/most bugs are patched (aka mod is out of beta)
-
This post is deleted!
-
So on origins, when a generator is being attacked, it doesn't have a icon to show you which one it is or any icons for generators actually. Also, is there some where that tells me when the armory is?
-
Mr.Something Not enough hud elements available, nothing I can do
Origins specifically has one between gen 2 and 3 upstairs, and one in the church. -
A new update has been released.
Hot fixes:
- Aether Shroud and Zombie Blood would conflict causing a possible death during Zombie Blood.
New Features:
- Starting Knife does more damage (bowie knife from cold war).
- Stamin Up has been buffed (slight speed boost applied).
-
One of the better mods Ive played in a while, this shit slaps.
-
This post is deleted!
-
A new update has been released.
Hot fixes:
- Aether Shroud and Zombie Blood another conflict causing issues.
-
Deadshot used to give better hip fire accuracy, but it doesn't do that in the mod. Is that intended?
-
IK4Gamer25 Deadshot's base effects have not been changed by the mod.
-
GerardS0406 must be me then, sorry for the inconvenience.
-
a few issues
: if you get instakill and double points, the icons sit on top of eachother not side by side
: also they dont blink or have timers so theres no way to know when there gonna end -
@HeavilySusYT
Nothing can be done with the HUD limit as stated by the second disclaimer. They do not sit on top of each other. It is just one element that is used for powerups. Unfortunately that's just the way it has to be.I can add a flash though. It will be for whichever one is showing (insta-kill takes highest priority on HUD)
Edit: Sike Fire-Sale will now take highest priority on HUD.
-
GerardS0406 How do i get rid of it after playing