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Missing Mule Kick?

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  • ljave018undefined Offline
    ljave018undefined Offline
    ljave018
    replied to JordanTheDev on last edited by
    #4

    JordanTheDev some servers have Mule Kick, some don't. That's what always pisses me off honestly. Servers that do have Mule Kick either are fully vanilla or modified to have no perk limit.

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    • RedxSkullundefined Offline
      RedxSkullundefined Offline
      RedxSkull
      wrote on last edited by
      #5

      Treyarch's stock script has Mule kick set to be enabled by default, but on a server sometimes will be disabled. Here is a quick GSC script to always keep it enabled. Custom scripts are located at
      AppData\Local\Plutonium\storage\t5\scripts\sp\zom

      #include maps\_utility;
      #include common_scripts\utility;
      #include maps\_zombiemode_utility;
      
      main()
      {
        replaceFunc( maps\_zombiemode_ffotd::disable_additionalprimaryweapon_machine_locations, ::Mulekick_Active );
      }
      
      Mulekick_Active()
      {
        return 1;
      }
      
      JordanTheDevundefined 1 Reply Last reply
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      • JordanTheDevundefined Offline
        JordanTheDevundefined Offline
        JordanTheDev
        replied to RedxSkull on last edited by
        #6

        RedxSkull Thanks, this was the only actually useful response.

        drlambundefined 1 Reply Last reply
        1
        • drlambundefined Offline
          drlambundefined Offline
          drlamb
          replied to JordanTheDev on last edited by
          #7

          JordanTheDev Were you able to get this to work? As written it doesn't for me.

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          • drlambundefined Offline
            drlambundefined Offline
            drlamb
            wrote on last edited by
            #8

            Never mind. I just noticed it was active on one of my instances. Thank you!

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            • drlambundefined Offline
              drlambundefined Offline
              drlamb
              wrote on last edited by drlamb
              #9

              Edit 2: So it turns out even with the above script Mule Kick will still fail to show up every time.

              I've currently got 7 BO1 instances with 4 of them featuring Kino in their map rotations.

              Last night I noticed it working on one but this morning on that same instance (since restarted) it's gone.

              My severs are docker images so they're all using the same base with the above script embedded. Mule kick on kino is just buggy.

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              • drlambundefined Offline
                drlambundefined Offline
                drlamb
                wrote on last edited by drlamb
                #10

                Screenshot from 2022-08-20 10-39-38.png Screenshot from 2022-08-22 08-18-01.png

                To provide additional context: These screenshots are taken 2 days apart on different instances using the same base docker image with a "Activate_Mulekick" gsc script embedded.

                Pistakillaundefined 1 Reply Last reply
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                • Pistakillaundefined Offline
                  Pistakillaundefined Offline
                  Pistakilla
                  replied to drlamb on last edited by Pistakilla
                  #11

                  drlamb it's a dvar set scr_zm_extra_perk_all 1 you can add this to your server cfg.

                  drlambundefined 1 Reply Last reply
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                  • drlambundefined Offline
                    drlambundefined Offline
                    drlamb
                    replied to Pistakilla on last edited by
                    #12

                    Pistakilla Thank you for this.

                    I can confirm that option works without the previous GSC script being present in my container images. However, it does NOT work at first if the first map on the server is kino.

                    Much like the screen shots above show, the first time a server boots (starting at kino) there won't be mule kick. But if the server rotates BACK to kino the mule kick is present.

                    So it almost seems that this dvar isn't being read/processed on server initialization but is when a server is switching maps.

                    Pistakillaundefined 1 Reply Last reply
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                    • Pistakillaundefined Offline
                      Pistakillaundefined Offline
                      Pistakilla
                      replied to drlamb on last edited by
                      #13

                      drlamb Try adding the dvar into a gsc script. The script will always execute.

                      init(){setDvar("scr_zm_extra_perk_all", 1);}
                      

                      This line is all you need to execute the dvar. Save it in scripts\sp\zom folder.

                      drlambundefined 1 Reply Last reply
                      1
                      • drlambundefined Offline
                        drlambundefined Offline
                        drlamb
                        replied to Pistakilla on last edited by drlamb
                        #14

                        Pistakilla Thank you for that as well but I'm still seeing the same behavior.

                        Absent on launch, present on the second rotation.

                        (I've verified the script is present and the variable isn't otherwise set in my server.cfg or launch command arguments)

                        Pistakillaundefined 1 Reply Last reply
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                        • Pistakillaundefined Offline
                          Pistakillaundefined Offline
                          Pistakilla
                          replied to drlamb on last edited by
                          #15

                          drlamb Yeah I will have to investigate this further I'll probably come up with a fix soon enough

                          1 Reply Last reply
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