Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Server Hosting Support
  3. Missing Mule Kick?

Missing Mule Kick?

Scheduled Pinned Locked Moved BO1 Server Hosting Support
15 Posts 7 Posters 1.1k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • undefined Offline
    undefined Offline
    JordanTheDev
    wrote on Jul 31, 2022, 3:59 AM last edited by
    #1

    My server is missing Mule kick on kino is this a known bug or just an issue with my server? I know Kino got mule in a later update. But im not sure if its a me issue or a Pluto issue. Thanks.

    undefined 1 Reply Last reply Aug 3, 2022, 10:13 AM
    0
    • undefined Offline
      undefined Offline
      bronzebean
      wrote on Aug 2, 2022, 6:59 PM last edited by
      #2

      There is an infinite amount of bugs on T5 zombies, especially for servers. It's not even worth spending your fucking time on.

      undefined 1 Reply Last reply Aug 3, 2022, 7:01 AM
      0
      • undefined Offline
        undefined Offline
        hindercanrun
        replied to bronzebean on Aug 3, 2022, 7:01 AM last edited by
        #3
        This post is deleted!
        1 Reply Last reply
        0
        • undefined Offline
          undefined Offline
          ljave018
          replied to JordanTheDev on Aug 3, 2022, 10:13 AM last edited by
          #4

          JordanTheDev some servers have Mule Kick, some don't. That's what always pisses me off honestly. Servers that do have Mule Kick either are fully vanilla or modified to have no perk limit.

          1 Reply Last reply
          0
          • undefined Offline
            undefined Offline
            RedxSkull
            wrote on Aug 3, 2022, 10:34 AM last edited by
            #5

            Treyarch's stock script has Mule kick set to be enabled by default, but on a server sometimes will be disabled. Here is a quick GSC script to always keep it enabled. Custom scripts are located at
            AppData\Local\Plutonium\storage\t5\scripts\sp\zom

            #include maps\_utility;
            #include common_scripts\utility;
            #include maps\_zombiemode_utility;
            
            main()
            {
              replaceFunc( maps\_zombiemode_ffotd::disable_additionalprimaryweapon_machine_locations, ::Mulekick_Active );
            }
            
            Mulekick_Active()
            {
              return 1;
            }
            
            undefined 1 Reply Last reply Aug 4, 2022, 5:58 PM
            3
            • undefined Offline
              undefined Offline
              JordanTheDev
              replied to RedxSkull on Aug 4, 2022, 5:58 PM last edited by
              #6

              RedxSkull Thanks, this was the only actually useful response.

              undefined 1 Reply Last reply Aug 14, 2022, 12:40 AM
              1
              • undefined Offline
                undefined Offline
                drlamb
                replied to JordanTheDev on Aug 14, 2022, 12:40 AM last edited by
                #7

                JordanTheDev Were you able to get this to work? As written it doesn't for me.

                1 Reply Last reply
                0
                • undefined Offline
                  undefined Offline
                  drlamb
                  wrote on Aug 19, 2022, 3:12 AM last edited by
                  #8

                  Never mind. I just noticed it was active on one of my instances. Thank you!

                  1 Reply Last reply
                  0
                  • undefined Offline
                    undefined Offline
                    drlamb
                    wrote on Aug 19, 2022, 3:34 PM last edited by drlamb Aug 19, 2022, 6:34 PM
                    #9

                    Edit 2: So it turns out even with the above script Mule Kick will still fail to show up every time.

                    I've currently got 7 BO1 instances with 4 of them featuring Kino in their map rotations.

                    Last night I noticed it working on one but this morning on that same instance (since restarted) it's gone.

                    My severs are docker images so they're all using the same base with the above script embedded. Mule kick on kino is just buggy.

                    1 Reply Last reply
                    0
                    • undefined Offline
                      undefined Offline
                      drlamb
                      wrote on Aug 22, 2022, 12:20 PM last edited by drlamb Aug 22, 2022, 3:23 PM
                      #10

                      Screenshot from 2022-08-20 10-39-38.png Screenshot from 2022-08-22 08-18-01.png

                      To provide additional context: These screenshots are taken 2 days apart on different instances using the same base docker image with a "Activate_Mulekick" gsc script embedded.

                      undefined 1 Reply Last reply Aug 22, 2022, 11:22 PM
                      0
                      • undefined Offline
                        undefined Offline
                        Pistakilla
                        replied to drlamb on Aug 22, 2022, 11:22 PM last edited by Pistakilla Aug 23, 2022, 2:23 AM
                        #11

                        drlamb it's a dvar set scr_zm_extra_perk_all 1 you can add this to your server cfg.

                        undefined 1 Reply Last reply Aug 24, 2022, 3:31 PM
                        1
                        • undefined Offline
                          undefined Offline
                          drlamb
                          replied to Pistakilla on Aug 24, 2022, 3:31 PM last edited by
                          #12

                          Pistakilla Thank you for this.

                          I can confirm that option works without the previous GSC script being present in my container images. However, it does NOT work at first if the first map on the server is kino.

                          Much like the screen shots above show, the first time a server boots (starting at kino) there won't be mule kick. But if the server rotates BACK to kino the mule kick is present.

                          So it almost seems that this dvar isn't being read/processed on server initialization but is when a server is switching maps.

                          undefined 1 Reply Last reply Aug 24, 2022, 6:16 PM
                          0
                          • undefined Offline
                            undefined Offline
                            Pistakilla
                            replied to drlamb on Aug 24, 2022, 6:16 PM last edited by
                            #13

                            drlamb Try adding the dvar into a gsc script. The script will always execute.

                            init(){setDvar("scr_zm_extra_perk_all", 1);}
                            

                            This line is all you need to execute the dvar. Save it in scripts\sp\zom folder.

                            undefined 1 Reply Last reply Aug 24, 2022, 8:41 PM
                            1
                            • undefined Offline
                              undefined Offline
                              drlamb
                              replied to Pistakilla on Aug 24, 2022, 8:41 PM last edited by drlamb Aug 24, 2022, 11:44 PM
                              #14

                              Pistakilla Thank you for that as well but I'm still seeing the same behavior.

                              Absent on launch, present on the second rotation.

                              (I've verified the script is present and the variable isn't otherwise set in my server.cfg or launch command arguments)

                              undefined 1 Reply Last reply Aug 25, 2022, 8:18 PM
                              0
                              • undefined Offline
                                undefined Offline
                                Pistakilla
                                replied to drlamb on Aug 25, 2022, 8:18 PM last edited by
                                #15

                                drlamb Yeah I will have to investigate this further I'll probably come up with a fix soon enough

                                1 Reply Last reply
                                1

                                11/15

                                Aug 22, 2022, 11:22 PM

                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                1 / 1
                                • First post
                                  11/15
                                  Last post
                                0
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups
                                • Donate