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Missing Mule Kick?

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  • bronzebeanundefined Offline
    bronzebeanundefined Offline
    bronzebean
    wrote on last edited by
    #2

    There is an infinite amount of bugs on T5 zombies, especially for servers. It's not even worth spending your fucking time on.

    hindercanrunundefined 1 Reply Last reply
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    • bronzebeanundefined bronzebean

      There is an infinite amount of bugs on T5 zombies, especially for servers. It's not even worth spending your fucking time on.

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #3
      This post is deleted!
      1 Reply Last reply
      0
      • JordanTheDevundefined JordanTheDev

        My server is missing Mule kick on kino is this a known bug or just an issue with my server? I know Kino got mule in a later update. But im not sure if its a me issue or a Pluto issue. Thanks.

        ljave018undefined Offline
        ljave018undefined Offline
        ljave018
        wrote on last edited by
        #4

        JordanTheDev some servers have Mule Kick, some don't. That's what always pisses me off honestly. Servers that do have Mule Kick either are fully vanilla or modified to have no perk limit.

        1 Reply Last reply
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        • RedxSkullundefined Offline
          RedxSkullundefined Offline
          RedxSkull
          wrote on last edited by
          #5

          Treyarch's stock script has Mule kick set to be enabled by default, but on a server sometimes will be disabled. Here is a quick GSC script to always keep it enabled. Custom scripts are located at
          AppData\Local\Plutonium\storage\t5\scripts\sp\zom

          #include maps\_utility;
          #include common_scripts\utility;
          #include maps\_zombiemode_utility;
          
          main()
          {
            replaceFunc( maps\_zombiemode_ffotd::disable_additionalprimaryweapon_machine_locations, ::Mulekick_Active );
          }
          
          Mulekick_Active()
          {
            return 1;
          }
          
          JordanTheDevundefined 1 Reply Last reply
          3
          • RedxSkullundefined RedxSkull

            Treyarch's stock script has Mule kick set to be enabled by default, but on a server sometimes will be disabled. Here is a quick GSC script to always keep it enabled. Custom scripts are located at
            AppData\Local\Plutonium\storage\t5\scripts\sp\zom

            #include maps\_utility;
            #include common_scripts\utility;
            #include maps\_zombiemode_utility;
            
            main()
            {
              replaceFunc( maps\_zombiemode_ffotd::disable_additionalprimaryweapon_machine_locations, ::Mulekick_Active );
            }
            
            Mulekick_Active()
            {
              return 1;
            }
            
            JordanTheDevundefined Offline
            JordanTheDevundefined Offline
            JordanTheDev
            wrote on last edited by
            #6

            RedxSkull Thanks, this was the only actually useful response.

            drlambundefined 1 Reply Last reply
            1
            • JordanTheDevundefined JordanTheDev

              RedxSkull Thanks, this was the only actually useful response.

              drlambundefined Offline
              drlambundefined Offline
              drlamb
              wrote on last edited by
              #7

              JordanTheDev Were you able to get this to work? As written it doesn't for me.

              1 Reply Last reply
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              • drlambundefined Offline
                drlambundefined Offline
                drlamb
                wrote on last edited by
                #8

                Never mind. I just noticed it was active on one of my instances. Thank you!

                1 Reply Last reply
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                • drlambundefined Offline
                  drlambundefined Offline
                  drlamb
                  wrote on last edited by drlamb
                  #9

                  Edit 2: So it turns out even with the above script Mule Kick will still fail to show up every time.

                  I've currently got 7 BO1 instances with 4 of them featuring Kino in their map rotations.

                  Last night I noticed it working on one but this morning on that same instance (since restarted) it's gone.

                  My severs are docker images so they're all using the same base with the above script embedded. Mule kick on kino is just buggy.

                  1 Reply Last reply
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                  • drlambundefined Offline
                    drlambundefined Offline
                    drlamb
                    wrote on last edited by drlamb
                    #10

                    Screenshot from 2022-08-20 10-39-38.png Screenshot from 2022-08-22 08-18-01.png

                    To provide additional context: These screenshots are taken 2 days apart on different instances using the same base docker image with a "Activate_Mulekick" gsc script embedded.

                    Pistakillaundefined 1 Reply Last reply
                    0
                    • drlambundefined drlamb

                      Screenshot from 2022-08-20 10-39-38.png Screenshot from 2022-08-22 08-18-01.png

                      To provide additional context: These screenshots are taken 2 days apart on different instances using the same base docker image with a "Activate_Mulekick" gsc script embedded.

                      Pistakillaundefined Offline
                      Pistakillaundefined Offline
                      Pistakilla
                      wrote on last edited by Pistakilla
                      #11

                      drlamb it's a dvar set scr_zm_extra_perk_all 1 you can add this to your server cfg.

                      drlambundefined 1 Reply Last reply
                      1
                      • Pistakillaundefined Pistakilla

                        drlamb it's a dvar set scr_zm_extra_perk_all 1 you can add this to your server cfg.

                        drlambundefined Offline
                        drlambundefined Offline
                        drlamb
                        wrote on last edited by
                        #12

                        Pistakilla Thank you for this.

                        I can confirm that option works without the previous GSC script being present in my container images. However, it does NOT work at first if the first map on the server is kino.

                        Much like the screen shots above show, the first time a server boots (starting at kino) there won't be mule kick. But if the server rotates BACK to kino the mule kick is present.

                        So it almost seems that this dvar isn't being read/processed on server initialization but is when a server is switching maps.

                        Pistakillaundefined 1 Reply Last reply
                        0
                        • drlambundefined drlamb

                          Pistakilla Thank you for this.

                          I can confirm that option works without the previous GSC script being present in my container images. However, it does NOT work at first if the first map on the server is kino.

                          Much like the screen shots above show, the first time a server boots (starting at kino) there won't be mule kick. But if the server rotates BACK to kino the mule kick is present.

                          So it almost seems that this dvar isn't being read/processed on server initialization but is when a server is switching maps.

                          Pistakillaundefined Offline
                          Pistakillaundefined Offline
                          Pistakilla
                          wrote on last edited by
                          #13

                          drlamb Try adding the dvar into a gsc script. The script will always execute.

                          init(){setDvar("scr_zm_extra_perk_all", 1);}
                          

                          This line is all you need to execute the dvar. Save it in scripts\sp\zom folder.

                          drlambundefined 1 Reply Last reply
                          1
                          • Pistakillaundefined Pistakilla

                            drlamb Try adding the dvar into a gsc script. The script will always execute.

                            init(){setDvar("scr_zm_extra_perk_all", 1);}
                            

                            This line is all you need to execute the dvar. Save it in scripts\sp\zom folder.

                            drlambundefined Offline
                            drlambundefined Offline
                            drlamb
                            wrote on last edited by drlamb
                            #14

                            Pistakilla Thank you for that as well but I'm still seeing the same behavior.

                            Absent on launch, present on the second rotation.

                            (I've verified the script is present and the variable isn't otherwise set in my server.cfg or launch command arguments)

                            Pistakillaundefined 1 Reply Last reply
                            0
                            • drlambundefined drlamb

                              Pistakilla Thank you for that as well but I'm still seeing the same behavior.

                              Absent on launch, present on the second rotation.

                              (I've verified the script is present and the variable isn't otherwise set in my server.cfg or launch command arguments)

                              Pistakillaundefined Offline
                              Pistakillaundefined Offline
                              Pistakilla
                              wrote on last edited by
                              #15

                              drlamb Yeah I will have to investigate this further I'll probably come up with a fix soon enough

                              1 Reply Last reply
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