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Missing Mule Kick?

Scheduled Pinned Locked Moved BO1 Server Hosting Support
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  • RedxSkull Offline
    RedxSkull Offline
    RedxSkull
    wrote on last edited by
    #5

    Treyarch's stock script has Mule kick set to be enabled by default, but on a server sometimes will be disabled. Here is a quick GSC script to always keep it enabled. Custom scripts are located at
    AppData\Local\Plutonium\storage\t5\scripts\sp\zom

    #include maps\_utility;
    #include common_scripts\utility;
    #include maps\_zombiemode_utility;
    
    main()
    {
      replaceFunc( maps\_zombiemode_ffotd::disable_additionalprimaryweapon_machine_locations, ::Mulekick_Active );
    }
    
    Mulekick_Active()
    {
      return 1;
    }
    
    JordanTheDev 1 Reply Last reply
    3
    • RedxSkull RedxSkull

      Treyarch's stock script has Mule kick set to be enabled by default, but on a server sometimes will be disabled. Here is a quick GSC script to always keep it enabled. Custom scripts are located at
      AppData\Local\Plutonium\storage\t5\scripts\sp\zom

      #include maps\_utility;
      #include common_scripts\utility;
      #include maps\_zombiemode_utility;
      
      main()
      {
        replaceFunc( maps\_zombiemode_ffotd::disable_additionalprimaryweapon_machine_locations, ::Mulekick_Active );
      }
      
      Mulekick_Active()
      {
        return 1;
      }
      
      JordanTheDev Offline
      JordanTheDev Offline
      JordanTheDev
      wrote on last edited by
      #6

      RedxSkull Thanks, this was the only actually useful response.

      drlamb 1 Reply Last reply
      1
      • JordanTheDev JordanTheDev

        RedxSkull Thanks, this was the only actually useful response.

        drlamb Offline
        drlamb Offline
        drlamb
        wrote on last edited by
        #7

        JordanTheDev Were you able to get this to work? As written it doesn't for me.

        1 Reply Last reply
        0
        • drlamb Offline
          drlamb Offline
          drlamb
          wrote on last edited by
          #8

          Never mind. I just noticed it was active on one of my instances. Thank you!

          1 Reply Last reply
          0
          • drlamb Offline
            drlamb Offline
            drlamb
            wrote on last edited by drlamb
            #9

            Edit 2: So it turns out even with the above script Mule Kick will still fail to show up every time.

            I've currently got 7 BO1 instances with 4 of them featuring Kino in their map rotations.

            Last night I noticed it working on one but this morning on that same instance (since restarted) it's gone.

            My severs are docker images so they're all using the same base with the above script embedded. Mule kick on kino is just buggy.

            1 Reply Last reply
            0
            • drlamb Offline
              drlamb Offline
              drlamb
              wrote on last edited by drlamb
              #10

              Screenshot from 2022-08-20 10-39-38.png Screenshot from 2022-08-22 08-18-01.png

              To provide additional context: These screenshots are taken 2 days apart on different instances using the same base docker image with a "Activate_Mulekick" gsc script embedded.

              Pistakilla 1 Reply Last reply
              0
              • drlamb drlamb

                Screenshot from 2022-08-20 10-39-38.png Screenshot from 2022-08-22 08-18-01.png

                To provide additional context: These screenshots are taken 2 days apart on different instances using the same base docker image with a "Activate_Mulekick" gsc script embedded.

                Pistakilla Offline
                Pistakilla Offline
                Pistakilla
                wrote on last edited by Pistakilla
                #11

                drlamb it's a dvar set scr_zm_extra_perk_all 1 you can add this to your server cfg.

                drlamb 1 Reply Last reply
                1
                • Pistakilla Pistakilla

                  drlamb it's a dvar set scr_zm_extra_perk_all 1 you can add this to your server cfg.

                  drlamb Offline
                  drlamb Offline
                  drlamb
                  wrote on last edited by
                  #12

                  Pistakilla Thank you for this.

                  I can confirm that option works without the previous GSC script being present in my container images. However, it does NOT work at first if the first map on the server is kino.

                  Much like the screen shots above show, the first time a server boots (starting at kino) there won't be mule kick. But if the server rotates BACK to kino the mule kick is present.

                  So it almost seems that this dvar isn't being read/processed on server initialization but is when a server is switching maps.

                  Pistakilla 1 Reply Last reply
                  0
                  • drlamb drlamb

                    Pistakilla Thank you for this.

                    I can confirm that option works without the previous GSC script being present in my container images. However, it does NOT work at first if the first map on the server is kino.

                    Much like the screen shots above show, the first time a server boots (starting at kino) there won't be mule kick. But if the server rotates BACK to kino the mule kick is present.

                    So it almost seems that this dvar isn't being read/processed on server initialization but is when a server is switching maps.

                    Pistakilla Offline
                    Pistakilla Offline
                    Pistakilla
                    wrote on last edited by
                    #13

                    drlamb Try adding the dvar into a gsc script. The script will always execute.

                    init(){setDvar("scr_zm_extra_perk_all", 1);}
                    

                    This line is all you need to execute the dvar. Save it in scripts\sp\zom folder.

                    drlamb 1 Reply Last reply
                    1
                    • Pistakilla Pistakilla

                      drlamb Try adding the dvar into a gsc script. The script will always execute.

                      init(){setDvar("scr_zm_extra_perk_all", 1);}
                      

                      This line is all you need to execute the dvar. Save it in scripts\sp\zom folder.

                      drlamb Offline
                      drlamb Offline
                      drlamb
                      wrote on last edited by drlamb
                      #14

                      Pistakilla Thank you for that as well but I'm still seeing the same behavior.

                      Absent on launch, present on the second rotation.

                      (I've verified the script is present and the variable isn't otherwise set in my server.cfg or launch command arguments)

                      Pistakilla 1 Reply Last reply
                      0
                      • drlamb drlamb

                        Pistakilla Thank you for that as well but I'm still seeing the same behavior.

                        Absent on launch, present on the second rotation.

                        (I've verified the script is present and the variable isn't otherwise set in my server.cfg or launch command arguments)

                        Pistakilla Offline
                        Pistakilla Offline
                        Pistakilla
                        wrote on last edited by
                        #15

                        drlamb Yeah I will have to investigate this further I'll probably come up with a fix soon enough

                        1 Reply Last reply
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