[Release] Add Missing PhD And Stamina To Maps
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FaZe Flick Remember your on plutonium forum. Most mods were intended for plutonium, but some are compatible with steam if they don't use certain features that only work for plutonium like replaceFunc, etc. Mix matching scripts can cause issues as well. It's good to know basic GSC so you know what your doing. Then to copy and paste everything all the time and cause issues.
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ik somewhat how gsc's work. i just intend it and expect it to work the way id want it to
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that won’t get you far, gsc can make errors that you wouldn’t expect
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FaZe Flick extract the folder, move the script to where it needs to go.
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hindercanrun Just looking at the file structure this mod wouldn't be immediately usable on Steam version because there is no custom script loading like Plutonium on game_mod. game_mod lets you load scripts in the maps folder in a mod but not custom named scripts.
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yeah I didn’t think about that
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Soliderror Don't worry bro I'd never take code from someone without giving credits, I looked at your code and you did very well man, clean written etc... Tried looking at how you did it to spawn just a random machine to start with and didn't get any results, but I'll try again another time, your code will be very useful to learn, thx alot man !
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AlexInVr if you need some help I can definitely help you, if you with that. Just DM me on my discord, or something. My discord should be in my bio, but if not just Soliderror in the Pluto discord.
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Soliderror is there a way to make phd explode at any height
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@SuspiciousGamer yes there should be a way.
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hindercanrun i wanna know how tho so do u think i should ask in bo1 modding
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@SuspiciousGamer yeah, ask in the modding support
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@SuspiciousGamer you could probably do this, however you may have to either add or tweak a var in the
divetonuke_explode
function. I am using the core PhD function that bo1 uses, so it set up almost exactly the same way normal PhD is set up. -
i don't know what causes it, but sometimes people cannot buy Stamin Up more than once, and sometimes only 1 player can buy it per game and never get it back again
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@on-the-bingle Show my the install folder at this location
%localappdata%\plutonium\storage\t5 \scripts
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Soliderror
i changed the location to be on%appdata%\plutonium\storage\t5\scripts\zom
so i could run different scripts for different servers, since the dlc maps doesnt need them. and im also using a no perk limit script on%appdata%\plutonium\storage\t5\maps
, i did some changes to it and it works for now, but i found it weird that it was happening ONLY with stamin up and on five specifically. -
Soliderror i also thought it could be other scripts conflicting with eachother, but i tried only using yours and the same problem would happen
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Timingg Stamina up and PHD are basically created the same way. So idk why it would do this. I will look into it and see if there is any difference in them that shouldn't be. I do need to edit some things on that script to make it more user friendly any how. I'll let you know when I update it and tell you to reinstall it when I do. Things I plan to change are.
Add a server config so you can decide what perks you want to have on the servers.
Try and make all maps work with this mod ( I need to add a few if statments to fix this )
Change the color of the perk icons to be more the color they are supposed to be.
Change the way the tirggers reset with a server config to enable and disable xytox mod.
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Soliderror thank you, the thing i noticed at least, was when someone would join late and didnt buy stamin up as their first 4 perks, stamin up would just bug out, and only phd could be bought (not sure if it is that), but for now, when it works, it works flawlessly, the only thing i suggest is to change stamin up and phd to be on top of the original 5 perks, so it is less confusing to people. And also, the self revive perk after being revived, doesnt let you jump.
i also changed the perk icons to be the original ones with the colors you set, and made the icons a bit smaller to fit in the row, instead of being too big(24, 24);
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Timingg Iade them smaller to make sure people could notice them, I still want to update the colors as well. Also I cannot edit where my perk icons go, as I use code already in the game to give the perk, when the perk is given it auto adds a icon, so I just replaced the shader it was trying to use with the ones you see. I had to do this because the maps don't have those shaders to begin with so all you would see is a no icon texture. As for the stamina up not being able to be bought, idk yet sense I haven't had time to look at my script in a while, and the self revive perk is a custom made perk, if it doesn't let you jump I must have missed that in testing (although I thought I played after and used PhD as well) but I'll add the allow jump function on the player just in case when I update it. Thanks for the feed back btw.