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[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    Jacobean
    blackbeard29
    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

    1Kaiserundefined Offline
    1Kaiserundefined Offline
    1Kaiser
    wrote on last edited by
    #104

    Cahz the link is dead, can u update the old links on top plz

    Cahzundefined 1 Reply Last reply
    0
    • 1Kaiserundefined 1Kaiser

      Cahz the link is dead, can u update the old links on top plz

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by Cahz
      #105

      @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

      1 Reply Last reply
      0
      • UnbidBurrito281undefined Offline
        UnbidBurrito281undefined Offline
        UnbidBurrito281
        wrote on last edited by
        #106

        Hey is there a way to have the players start with any of the special perks.

        Cahzundefined 1 Reply Last reply
        0
        • UnbidBurrito281undefined UnbidBurrito281

          Hey is there a way to have the players start with any of the special perks.

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #107

          UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            goodspaghetti21 If there's a problem with it, you can:
            1) Fix it yourself
            2) Ignore the problem
            3) Don't use the mod at all

            CHEERS

            goodspaghetti21undefined Offline
            goodspaghetti21undefined Offline
            goodspaghetti21
            wrote on last edited by
            #108

            Cahz it's your broken mod buddy lmao are all CS students this cocky?

            Cahzundefined luigistyleundefined 2 Replies Last reply
            2
            • goodspaghetti21undefined goodspaghetti21

              Cahz it's your broken mod buddy lmao are all CS students this cocky?

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #109

              goodspaghetti21 it's updated have fun skid

              1 Reply Last reply
              0
              • goodspaghetti21undefined goodspaghetti21

                Cahz it's your broken mod buddy lmao are all CS students this cocky?

                luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle
                Plutonium Staff
                wrote on last edited by
                #110

                goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

                1 Reply Last reply
                1
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  ShadowslIMTundefined Offline
                  ShadowslIMTundefined Offline
                  ShadowslIMT
                  wrote on last edited by
                  #111

                  Cahz buenas cuanto pesa el juego no se soy nuevo

                  1 Reply Last reply
                  0
                  • thebx2undefined Offline
                    thebx2undefined Offline
                    thebx2
                    wrote on last edited by
                    #112

                    I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                    also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                    However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                    Cahzundefined 1 Reply Last reply
                    0
                    • thebx2undefined thebx2

                      I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                      also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                      However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #113

                      thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                      I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

                      What issue are you having? You didn't seem to make it clear.

                      also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                      Removed bank emulation for stability.
                      Removed anti-kiting as nobody utilized it anyway.
                      and I didn't "add in thousands of lines of code"
                      I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
                      No more main.gsc, zm_server_function.gsc, ect.

                      1 Reply Last reply
                      0
                      • thebx2undefined Offline
                        thebx2undefined Offline
                        thebx2
                        wrote on last edited by thebx2
                        #114

                        Cahz
                        Sorry I'll try to be more clear with the issue.

                        During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

                        This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

                        I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

                        1 Reply Last reply
                        0
                        • INSANEMODEundefined Offline
                          INSANEMODEundefined Offline
                          INSANEMODE
                          Contributor
                          wrote on last edited by
                          #115

                          fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
                          i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

                          what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

                          also removed the custom perks from the who's who ghost, to match how the perk works normally.

                          i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

                          1 Reply Last reply
                          1
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            CuckMonsterundefined Offline
                            CuckMonsterundefined Offline
                            CuckMonster
                            wrote on last edited by
                            #116

                            Cahz bhfikjdafhjlaidjh

                            Fylebundefined 1 Reply Last reply
                            0
                            • CuckMonsterundefined CuckMonster

                              Cahz bhfikjdafhjlaidjh

                              Fylebundefined Offline
                              Fylebundefined Offline
                              Fyleb
                              wrote on last edited by
                              #117

                              CuckMonster oaisdfjvad

                              1 Reply Last reply
                              0
                              • CosmicLilyundefined Offline
                                CosmicLilyundefined Offline
                                CosmicLily
                                wrote on last edited by
                                #118

                                I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                INSANEMODEundefined luigistyleundefined 2 Replies Last reply
                                0
                                • NEO_NoiseBombundefined Offline
                                  NEO_NoiseBombundefined Offline
                                  NEO_NoiseBomb
                                  wrote on last edited by
                                  #119

                                  I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

                                  1 Reply Last reply
                                  0
                                  • CosmicLilyundefined CosmicLily

                                    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                    INSANEMODEundefined Offline
                                    INSANEMODEundefined Offline
                                    INSANEMODE
                                    Contributor
                                    wrote on last edited by
                                    #120

                                    @PrincessYoshi check the config. some of the values are different from vanilla.

                                    1 Reply Last reply
                                    1
                                    • CosmicLilyundefined Offline
                                      CosmicLilyundefined Offline
                                      CosmicLily
                                      wrote on last edited by
                                      #121

                                      Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        VvWANABEEvVundefined Offline
                                        VvWANABEEvVundefined Offline
                                        VvWANABEEvV
                                        wrote on last edited by
                                        #122

                                        Cahz I get this error every time I start zombies
                                        Exception Code: 0xC0000005
                                        Exception Address: 0x00624570

                                        1 Reply Last reply
                                        0
                                        • INSANEMODEundefined Offline
                                          INSANEMODEundefined Offline
                                          INSANEMODE
                                          Contributor
                                          wrote on last edited by
                                          #123

                                          made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                                          https://github.com/Paintball/BO2-GSC-Releases/pull/1

                                          Cahzundefined 1 Reply Last reply
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