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  3. [Support] can't get last cooldown to work in game?

[Support] can't get last cooldown to work in game?

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gscblack ops 2
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  • treyfulundefined treyful

    download.png download (1).png
    im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

    Jaxundefined Offline
    Jaxundefined Offline
    Jax
    Contributor
    wrote on last edited by
    #3

    treyful said in can't get last cooldown to work in game?:

    download.png download (1).png
    im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

    I would add the script on the snipers in onPlayerDamage

    treyfulundefined mikzyundefined 2 Replies Last reply
    0
    • Jaxundefined Jax

      treyful said in can't get last cooldown to work in game?:

      download.png download (1).png
      im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

      I would add the script on the snipers in onPlayerDamage

      treyfulundefined Offline
      treyfulundefined Offline
      treyful
      wrote on last edited by
      #4

      Jax which part of the script?

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      • Jaxundefined Offline
        Jaxundefined Offline
        Jax
        Contributor
        wrote on last edited by
        #5

        the last cool down thread

        1 Reply Last reply
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        • Ducxyundefined Offline
          Ducxyundefined Offline
          Ducxy
          wrote on last edited by
          #6

          I have a working last cooldown if needed

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          • Ducxyundefined Offline
            Ducxyundefined Offline
            Ducxy
            wrote on last edited by
            #7
            onLastReached() {
                self endon( "disconnect" );
                self endon( "cooldownSet" );
               
                self.lastCooldown = true;
                   
                for(;;) {
                    if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                        self.lastCooldown = false;
                        self freezeControls( true );
                        self enableInvulnerability();
                        self iPrintlnBold("^4YOU'RE ON LAST!");
                        wait 1.25;
                        self freezeControls( false );
                        self disableInvulnerability();
                        self notify( "cooldownSet" );
                    }
                   
                    wait 0.25;
                }
            }
            
            Matrixundefined treyfulundefined 2 Replies Last reply
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            • Ducxyundefined Ducxy
              onLastReached() {
                  self endon( "disconnect" );
                  self endon( "cooldownSet" );
                 
                  self.lastCooldown = true;
                     
                  for(;;) {
                      if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                          self.lastCooldown = false;
                          self freezeControls( true );
                          self enableInvulnerability();
                          self iPrintlnBold("^4YOU'RE ON LAST!");
                          wait 1.25;
                          self freezeControls( false );
                          self disableInvulnerability();
                          self notify( "cooldownSet" );
                      }
                     
                      wait 0.25;
                  }
              }
              
              Matrixundefined Offline
              Matrixundefined Offline
              Matrix
              Plutonium Staff
              wrote on last edited by
              #8

              @MrDucxy said in can't get last cooldown to work in game?:

              onLastReached() {
                  self endon( "disconnect" );
                  self endon( "cooldownSet" );
                 
                  self.lastCooldown = true;
                     
                  for(;;) {
                      if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                          self.lastCooldown = false;
                          self freezeControls( true );
                          self enableInvulnerability();
                          self iPrintlnBold("^4YOU'RE ON LAST!");
                          wait 1.25;
                          self freezeControls( false );
                          self disableInvulnerability();
                          self notify( "cooldownSet" );
                      }
                     
                      wait 0.25;
                  }
              }
              

              looks familiar 😛

              Ducxyundefined 1 Reply Last reply
              0
              • Matrixundefined Matrix

                @MrDucxy said in can't get last cooldown to work in game?:

                onLastReached() {
                    self endon( "disconnect" );
                    self endon( "cooldownSet" );
                   
                    self.lastCooldown = true;
                       
                    for(;;) {
                        if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                            self.lastCooldown = false;
                            self freezeControls( true );
                            self enableInvulnerability();
                            self iPrintlnBold("^4YOU'RE ON LAST!");
                            wait 1.25;
                            self freezeControls( false );
                            self disableInvulnerability();
                            self notify( "cooldownSet" );
                        }
                       
                        wait 0.25;
                    }
                }
                

                looks familiar 😛

                Ducxyundefined Offline
                Ducxyundefined Offline
                Ducxy
                wrote on last edited by
                #9

                Matrix ahaha 😛 yessir it does look familiar doesnt it

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                • Ducxyundefined Ducxy
                  onLastReached() {
                      self endon( "disconnect" );
                      self endon( "cooldownSet" );
                     
                      self.lastCooldown = true;
                         
                      for(;;) {
                          if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                              self.lastCooldown = false;
                              self freezeControls( true );
                              self enableInvulnerability();
                              self iPrintlnBold("^4YOU'RE ON LAST!");
                              wait 1.25;
                              self freezeControls( false );
                              self disableInvulnerability();
                              self notify( "cooldownSet" );
                          }
                         
                          wait 0.25;
                      }
                  }
                  
                  treyfulundefined Offline
                  treyfulundefined Offline
                  treyful
                  wrote on last edited by
                  #10

                  @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                  Jaxundefined Ducxyundefined 2 Replies Last reply
                  0
                  • treyfulundefined treyful

                    @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                    Jaxundefined Offline
                    Jaxundefined Offline
                    Jax
                    Contributor
                    wrote on last edited by
                    #11

                    treyful

                    you call the thread when they do damage

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                    • treyfulundefined treyful

                      @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

                      Ducxyundefined Offline
                      Ducxyundefined Offline
                      Ducxy
                      wrote on last edited by Ducxy
                      #12

                      treyful call it through onplayerconnect

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                      • Jaxundefined Jax

                        treyful said in can't get last cooldown to work in game?:

                        download.png download (1).png
                        im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                        I would add the script on the snipers in onPlayerDamage

                        mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #13
                        This post is deleted!
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                        • mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by mikzy
                          #14
                          This post is deleted!
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                          • treyfulundefined treyful

                            download.png download (1).png
                            im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                            Zedkaysundefined Offline
                            Zedkaysundefined Offline
                            Zedkays
                            wrote on last edited by
                            #15

                            treyful did you ever get it to work. I'm struggling...

                            mikzyundefined 2 Replies Last reply
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                            • Zedkaysundefined Zedkays

                              treyful did you ever get it to work. I'm struggling...

                              mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #16
                              This post is deleted!
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                              • Zedkaysundefined Zedkays

                                treyful did you ever get it to work. I'm struggling...

                                mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy
                                Banned
                                wrote on last edited by mikzy
                                #17

                                Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

                                On your init, put level.onPlayerDamage = ::onPlayerDamage;

                                Then, somewhere in your script, put this.

                                onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
                                {
                                	weaponClass = self getWeaponClass( sweapon );
                                	if(weaponClass == "weapon_sniper")
                                	{
                                		if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection
                                		{
                                			iDamage = 0; // barrel stuff protection ON and last = true
                                		}
                                		else
                                		{
                                			self.health = 1;
                                			
                                			/* ^^ It's a Barrel Stuff but since Person isn't on last,
                                			we are going to make the Victim's health still 1 so they
                                			can get to last. */
                                			
                                			if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) )
                                			{
                                				eattacker thread onLastReached();
                                			}
                                			
                                			/* ^^ If Suicide or Trigger_Hurt, the Last Reached thread
                                			will not be called. But, if not Suicide or Trigger_Hurt and
                                			Person is 1 kill away from last, lets thread the onlastreach
                                			(Last Cooldown) to let them know they are at last. */
                                			
                                		}
                                	}
                                	return iDamage;
                                }
                                
                                onLastReached() 
                                {
                                    self endon( "disconnect" );
                                    self endon( "cooldownSet" );
                                       
                                    for(;;) 
                                	{
                                	self freezeControls( true );
                                	self iprintlnbold("Last ^2Cooldown");
                                        wait 1.5;
                                        self freezeControls( false );
                                        self notify( "cooldownSet" );
                                	}
                                }
                                
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