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  3. [Support] can't get last cooldown to work in game?

[Support] can't get last cooldown to work in game?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
gscblack ops 2
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  • Ducxyundefined Offline
    Ducxyundefined Offline
    Ducxy
    wrote on last edited by
    #7
    onLastReached() {
        self endon( "disconnect" );
        self endon( "cooldownSet" );
       
        self.lastCooldown = true;
           
        for(;;) {
            if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                self.lastCooldown = false;
                self freezeControls( true );
                self enableInvulnerability();
                self iPrintlnBold("^4YOU'RE ON LAST!");
                wait 1.25;
                self freezeControls( false );
                self disableInvulnerability();
                self notify( "cooldownSet" );
            }
           
            wait 0.25;
        }
    }
    
    Matrixundefined treyfulundefined 2 Replies Last reply
    0
    • Ducxyundefined Ducxy
      onLastReached() {
          self endon( "disconnect" );
          self endon( "cooldownSet" );
         
          self.lastCooldown = true;
             
          for(;;) {
              if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                  self.lastCooldown = false;
                  self freezeControls( true );
                  self enableInvulnerability();
                  self iPrintlnBold("^4YOU'RE ON LAST!");
                  wait 1.25;
                  self freezeControls( false );
                  self disableInvulnerability();
                  self notify( "cooldownSet" );
              }
             
              wait 0.25;
          }
      }
      
      Matrixundefined Offline
      Matrixundefined Offline
      Matrix
      Plutonium Staff
      wrote on last edited by
      #8

      @MrDucxy said in can't get last cooldown to work in game?:

      onLastReached() {
          self endon( "disconnect" );
          self endon( "cooldownSet" );
         
          self.lastCooldown = true;
             
          for(;;) {
              if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                  self.lastCooldown = false;
                  self freezeControls( true );
                  self enableInvulnerability();
                  self iPrintlnBold("^4YOU'RE ON LAST!");
                  wait 1.25;
                  self freezeControls( false );
                  self disableInvulnerability();
                  self notify( "cooldownSet" );
              }
             
              wait 0.25;
          }
      }
      

      looks familiar 😛

      Ducxyundefined 1 Reply Last reply
      0
      • Matrixundefined Matrix

        @MrDucxy said in can't get last cooldown to work in game?:

        onLastReached() {
            self endon( "disconnect" );
            self endon( "cooldownSet" );
           
            self.lastCooldown = true;
               
            for(;;) {
                if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                    self.lastCooldown = false;
                    self freezeControls( true );
                    self enableInvulnerability();
                    self iPrintlnBold("^4YOU'RE ON LAST!");
                    wait 1.25;
                    self freezeControls( false );
                    self disableInvulnerability();
                    self notify( "cooldownSet" );
                }
               
                wait 0.25;
            }
        }
        

        looks familiar 😛

        Ducxyundefined Offline
        Ducxyundefined Offline
        Ducxy
        wrote on last edited by
        #9

        Matrix ahaha 😛 yessir it does look familiar doesnt it

        1 Reply Last reply
        0
        • Ducxyundefined Ducxy
          onLastReached() {
              self endon( "disconnect" );
              self endon( "cooldownSet" );
             
              self.lastCooldown = true;
                 
              for(;;) {
                  if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                      self.lastCooldown = false;
                      self freezeControls( true );
                      self enableInvulnerability();
                      self iPrintlnBold("^4YOU'RE ON LAST!");
                      wait 1.25;
                      self freezeControls( false );
                      self disableInvulnerability();
                      self notify( "cooldownSet" );
                  }
                 
                  wait 0.25;
              }
          }
          
          treyfulundefined Offline
          treyfulundefined Offline
          treyful
          wrote on last edited by
          #10

          @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

          Jaxundefined Ducxyundefined 2 Replies Last reply
          0
          • treyfulundefined treyful

            @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

            Jaxundefined Offline
            Jaxundefined Offline
            Jax
            Contributor
            wrote on last edited by
            #11

            treyful

            you call the thread when they do damage

            1 Reply Last reply
            0
            • treyfulundefined treyful

              @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

              Ducxyundefined Offline
              Ducxyundefined Offline
              Ducxy
              wrote on last edited by Ducxy
              #12

              treyful call it through onplayerconnect

              1 Reply Last reply
              0
              • Jaxundefined Jax

                treyful said in can't get last cooldown to work in game?:

                download.png download (1).png
                im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                I would add the script on the snipers in onPlayerDamage

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #13
                This post is deleted!
                1 Reply Last reply
                0
                • mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by mikzy
                  #14
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • treyfulundefined treyful

                    download.png download (1).png
                    im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                    Zedkaysundefined Offline
                    Zedkaysundefined Offline
                    Zedkays
                    wrote on last edited by
                    #15

                    treyful did you ever get it to work. I'm struggling...

                    mikzyundefined 2 Replies Last reply
                    0
                    • Zedkaysundefined Zedkays

                      treyful did you ever get it to work. I'm struggling...

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #16
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Zedkaysundefined Zedkays

                        treyful did you ever get it to work. I'm struggling...

                        mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by mikzy
                        #17

                        Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

                        On your init, put level.onPlayerDamage = ::onPlayerDamage;

                        Then, somewhere in your script, put this.

                        onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
                        {
                        	weaponClass = self getWeaponClass( sweapon );
                        	if(weaponClass == "weapon_sniper")
                        	{
                        		if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection
                        		{
                        			iDamage = 0; // barrel stuff protection ON and last = true
                        		}
                        		else
                        		{
                        			self.health = 1;
                        			
                        			/* ^^ It's a Barrel Stuff but since Person isn't on last,
                        			we are going to make the Victim's health still 1 so they
                        			can get to last. */
                        			
                        			if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) )
                        			{
                        				eattacker thread onLastReached();
                        			}
                        			
                        			/* ^^ If Suicide or Trigger_Hurt, the Last Reached thread
                        			will not be called. But, if not Suicide or Trigger_Hurt and
                        			Person is 1 kill away from last, lets thread the onlastreach
                        			(Last Cooldown) to let them know they are at last. */
                        			
                        		}
                        	}
                        	return iDamage;
                        }
                        
                        onLastReached() 
                        {
                            self endon( "disconnect" );
                            self endon( "cooldownSet" );
                               
                            for(;;) 
                        	{
                        	self freezeControls( true );
                        	self iprintlnbold("Last ^2Cooldown");
                                wait 1.5;
                                self freezeControls( false );
                                self notify( "cooldownSet" );
                        	}
                        }
                        
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