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  3. [Support] can't get last cooldown to work in game?

[Support] can't get last cooldown to work in game?

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gscblack ops 2
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  • Ducxyundefined Ducxy
    onLastReached() {
        self endon( "disconnect" );
        self endon( "cooldownSet" );
       
        self.lastCooldown = true;
           
        for(;;) {
            if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                self.lastCooldown = false;
                self freezeControls( true );
                self enableInvulnerability();
                self iPrintlnBold("^4YOU'RE ON LAST!");
                wait 1.25;
                self freezeControls( false );
                self disableInvulnerability();
                self notify( "cooldownSet" );
            }
           
            wait 0.25;
        }
    }
    
    Matrixundefined Offline
    Matrixundefined Offline
    Matrix
    Plutonium Staff
    wrote on last edited by
    #8

    @MrDucxy said in can't get last cooldown to work in game?:

    onLastReached() {
        self endon( "disconnect" );
        self endon( "cooldownSet" );
       
        self.lastCooldown = true;
           
        for(;;) {
            if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                self.lastCooldown = false;
                self freezeControls( true );
                self enableInvulnerability();
                self iPrintlnBold("^4YOU'RE ON LAST!");
                wait 1.25;
                self freezeControls( false );
                self disableInvulnerability();
                self notify( "cooldownSet" );
            }
           
            wait 0.25;
        }
    }
    

    looks familiar ๐Ÿ˜›

    Ducxyundefined 1 Reply Last reply
    0
    • Matrixundefined Matrix

      @MrDucxy said in can't get last cooldown to work in game?:

      onLastReached() {
          self endon( "disconnect" );
          self endon( "cooldownSet" );
         
          self.lastCooldown = true;
             
          for(;;) {
              if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                  self.lastCooldown = false;
                  self freezeControls( true );
                  self enableInvulnerability();
                  self iPrintlnBold("^4YOU'RE ON LAST!");
                  wait 1.25;
                  self freezeControls( false );
                  self disableInvulnerability();
                  self notify( "cooldownSet" );
              }
             
              wait 0.25;
          }
      }
      

      looks familiar ๐Ÿ˜›

      Ducxyundefined Offline
      Ducxyundefined Offline
      Ducxy
      wrote on last edited by
      #9

      Matrix ahaha ๐Ÿ˜› yessir it does look familiar doesnt it

      1 Reply Last reply
      0
      • Ducxyundefined Ducxy
        onLastReached() {
            self endon( "disconnect" );
            self endon( "cooldownSet" );
           
            self.lastCooldown = true;
               
            for(;;) {
                if( self.lastCooldown && ((level.scorelimit - self.pers["kills"]) == 1) ) {
                    self.lastCooldown = false;
                    self freezeControls( true );
                    self enableInvulnerability();
                    self iPrintlnBold("^4YOU'RE ON LAST!");
                    wait 1.25;
                    self freezeControls( false );
                    self disableInvulnerability();
                    self notify( "cooldownSet" );
                }
               
                wait 0.25;
            }
        }
        
        treyfulundefined Offline
        treyfulundefined Offline
        treyful
        wrote on last edited by
        #10

        @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

        Jaxundefined Ducxyundefined 2 Replies Last reply
        0
        • treyfulundefined treyful

          @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

          Jaxundefined Offline
          Jaxundefined Offline
          Jax
          Contributor
          wrote on last edited by
          #11

          treyful

          you call the thread when they do damage

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          • treyfulundefined treyful

            @MrDucxy still doesn't work. should i be calling it through onplayerspawned still?

            Ducxyundefined Offline
            Ducxyundefined Offline
            Ducxy
            wrote on last edited by Ducxy
            #12

            treyful call it through onplayerconnect

            1 Reply Last reply
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            • Jaxundefined Jax

              treyful said in can't get last cooldown to work in game?:

              download.png download (1).png
              im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

              I would add the script on the snipers in onPlayerDamage

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #13
              This post is deleted!
              1 Reply Last reply
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              • mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by mikzy
                #14
                This post is deleted!
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                • treyfulundefined treyful

                  download.png download (1).png
                  im calling it through onplayerspawned and also have the functions above. if someone could help id appreciate it.

                  Zedkaysundefined Offline
                  Zedkaysundefined Offline
                  Zedkays
                  wrote on last edited by
                  #15

                  treyful did you ever get it to work. I'm struggling...

                  mikzyundefined 2 Replies Last reply
                  0
                  • Zedkaysundefined Zedkays

                    treyful did you ever get it to work. I'm struggling...

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #16
                    This post is deleted!
                    1 Reply Last reply
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                    • Zedkaysundefined Zedkays

                      treyful did you ever get it to work. I'm struggling...

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by mikzy
                      #17

                      Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

                      On your init, put level.onPlayerDamage = ::onPlayerDamage;

                      Then, somewhere in your script, put this.

                      onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
                      {
                      	weaponClass = self getWeaponClass( sweapon );
                      	if(weaponClass == "weapon_sniper")
                      	{
                      		if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection
                      		{
                      			iDamage = 0; // barrel stuff protection ON and last = true
                      		}
                      		else
                      		{
                      			self.health = 1;
                      			
                      			/* ^^ It's a Barrel Stuff but since Person isn't on last,
                      			we are going to make the Victim's health still 1 so they
                      			can get to last. */
                      			
                      			if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) )
                      			{
                      				eattacker thread onLastReached();
                      			}
                      			
                      			/* ^^ If Suicide or Trigger_Hurt, the Last Reached thread
                      			will not be called. But, if not Suicide or Trigger_Hurt and
                      			Person is 1 kill away from last, lets thread the onlastreach
                      			(Last Cooldown) to let them know they are at last. */
                      			
                      		}
                      	}
                      	return iDamage;
                      }
                      
                      onLastReached() 
                      {
                          self endon( "disconnect" );
                          self endon( "cooldownSet" );
                             
                          for(;;) 
                      	{
                      	self freezeControls( true );
                      	self iprintlnbold("Last ^2Cooldown");
                              wait 1.5;
                              self freezeControls( false );
                              self notify( "cooldownSet" );
                      	}
                      }
                      
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