Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Support & Discussion
  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
50 Posts 22 Posters 6.0k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • birchyundefined Offline
    birchyundefined Offline
    birchy
    wrote on last edited by Fry
    #1

    IW5 mapvote for dedicated servers.

    Preview

    Repository: https://github.com/callanb/iw5-mapvote
    Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

    Installation:

    • Download the .gsc file from the main repository.
    • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
    • Note: Create folders if they do not exist.
    Kalitosundefined TheHyperundefined Fryundefined 3 Replies Last reply
    15
    • mikzyundefined Offline
      mikzyundefined Offline
      mikzy Banned
      wrote on last edited by
      #2

      Crazy Fucker

      1 Reply Last reply
      3
      • H3X1Cundefined Offline
        H3X1Cundefined Offline
        H3X1C Plutonium Staff
        wrote on last edited by
        #3

        Very nice work. Pinned.
        I hope to see this in action on servers 🙂

        1 Reply Last reply
        1
        • Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          replied to birchy on last edited by
          #4

          birchy It would be very nice if the option to vote for maps and game types is implemented. Example: Domain on Dome, TDM on Lockdown.

          1 Reply Last reply
          4
          • Countryundefined Offline
            Countryundefined Offline
            Country Contributor
            wrote on last edited by
            #5

            Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

            birchyundefined 1 Reply Last reply
            2
            • birchyundefined Offline
              birchyundefined Offline
              birchy
              replied to Country on last edited by
              #6

              Country Updated the main post.

              1 Reply Last reply
              1
              • VIPundefined Offline
                VIPundefined Offline
                VIP
                wrote on last edited by
                #7

                Brilliant! These make servers way better, thank you

                1 Reply Last reply
                1
                • vwpsundefined Offline
                  vwpsundefined Offline
                  vwps
                  wrote on last edited by
                  #8

                  cvvvv

                  1 Reply Last reply
                  0
                  • Countryundefined Offline
                    Countryundefined Offline
                    Country Contributor
                    wrote on last edited by
                    #9

                    Can you add DLC Maps to the script at some point?

                    Kalitosundefined 1 Reply Last reply
                    2
                    • Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      replied to Country on last edited by
                      #10

                      Country You can do it by adding them on this line:

                      level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                      

                      In doing so, you will need to add a description for each map.

                      level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                      
                      Pythagorionundefined 1 Reply Last reply
                      2
                      • TheHyperundefined Offline
                        TheHyperundefined Offline
                        TheHyper
                        replied to birchy on last edited by
                        #11

                        what a god dude

                        1 Reply Last reply
                        0
                        • Pythagorionundefined Offline
                          Pythagorionundefined Offline
                          Pythagorion
                          replied to Kalitos on last edited by
                          #12

                          Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                          Here is the line, extracted from the server files:
                          https://pastebin.com/NkSH4qTk

                          birchyundefined 1 Reply Last reply
                          0
                          • birchyundefined Offline
                            birchyundefined Offline
                            birchy
                            replied to Pythagorion on last edited by
                            #13

                            Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                            Pythagorionundefined 1 Reply Last reply
                            1
                            • Pythagorionundefined Offline
                              Pythagorionundefined Offline
                              Pythagorion
                              replied to birchy on last edited by Pythagorion
                              #14

                              birchy Ah. Thanks. That does make sense XD
                              You've done a great job with this mod.

                              1 Reply Last reply
                              0
                              • Fryundefined Offline
                                Fryundefined Offline
                                Fry Plutonium Staff
                                replied to birchy on last edited by
                                #15

                                Amazing job. Putting this on RG servers.

                                1 Reply Last reply
                                0
                                • Fryundefined Offline
                                  Fryundefined Offline
                                  Fry Plutonium Staff
                                  wrote on last edited by Fry
                                  #16

                                  So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                      self notifyonplayercommand("up", "+attack");
                                      self notifyonplayercommand("up", "+forward");
                                      self notifyonplayercommand("down", "+toggleads_throw");
                                      self notifyonplayercommand("down", "+speed_throw");
                                      self notifyonplayercommand("down", "+back");
                                      self notifyonplayercommand("select", "+usereload");
                                      self notifyonplayercommand("select", "+activate");
                                  

                                  Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                                  birchyundefined 1 Reply Last reply
                                  0
                                  • birchyundefined Offline
                                    birchyundefined Offline
                                    birchy
                                    replied to Fry on last edited by
                                    #17

                                    Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                                    1 Reply Last reply
                                    1
                                    • Fryundefined Offline
                                      Fryundefined Offline
                                      Fry Plutonium Staff
                                      wrote on last edited by
                                      #18

                                      Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                      birchyundefined 1 Reply Last reply
                                      0
                                      • birchyundefined Offline
                                        birchyundefined Offline
                                        birchy
                                        replied to Fry on last edited by
                                        #19
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Thanatosundefined Offline
                                          Thanatosundefined Offline
                                          Thanatos
                                          wrote on last edited by
                                          #20

                                          51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                          how can I fix that ?
                                          (I have installed the .dll in the plugins folder

                                          Thanatosundefined 1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate