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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

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  • teh_banditundefined teh_bandit

    @dontknowletsplay Legend!

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #12

    teh_bandit 😄

    1 Reply Last reply
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    • Sorexundefined Sorex

      @dontknowletsplay
      0f3211c3-c324-4f32-9605-45637e025b3f-image.png
      This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #13

      Sorex if you had some other script that manipulate mystery box this might happen. i had this issue once aswell because of other script.

      znchiundefined 1 Reply Last reply
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      • dontknowletsplundefined dontknowletspl

        Sorex if you had some other script that manipulate mystery box this might happen. i had this issue once aswell because of other script.

        znchiundefined Offline
        znchiundefined Offline
        znchi
        wrote on last edited by
        #14

        @dontknowletsplay Had the same issue without any box related scripts. I guess buried might handle boxes a little different.

        dontknowletsplundefined 1 Reply Last reply
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        • JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #15

          Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

          I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

          dontknowletsplundefined 1 Reply Last reply
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          • znchiundefined znchi

            @dontknowletsplay Had the same issue without any box related scripts. I guess buried might handle boxes a little different.

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by dontknowletspl
            #16

            @shyperson0 the issue is fixed. it was caused by fire sale powerup.

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            • JezuzLizardundefined JezuzLizard

              Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

              I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by dontknowletspl
              #17

              JezuzLizard nice work you done with the gsc dumps, without those scripting would be alot harder. the issue with this script is fixed and it was caused but fire sale and our reset box function.

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              • dontknowletsplundefined dontknowletspl

                @Sklaxtik did you manage to fix the crash issue?

                Xeratoneundefined Offline
                Xeratoneundefined Offline
                Xeratone
                wrote on last edited by
                #18

                @dontknowletsplay No

                dontknowletsplundefined 1 Reply Last reply
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                • Xeratoneundefined Xeratone

                  @dontknowletsplay No

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by
                  #19

                  @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

                  Xeratoneundefined 1 Reply Last reply
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                  • dontknowletsplundefined dontknowletspl

                    @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

                    Xeratoneundefined Offline
                    Xeratoneundefined Offline
                    Xeratone
                    wrote on last edited by
                    #20

                    @dontknowletsplay
                    Folder:
                    C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

                    I do currently use another GSC script but at the time I tried using this I wasn't.

                    I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

                    dontknowletsplundefined 1 Reply Last reply
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                    • Xeratoneundefined Xeratone

                      @dontknowletsplay
                      Folder:
                      C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

                      I do currently use another GSC script but at the time I tried using this I wasn't.

                      I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by
                      #21

                      @Sklaxtik i fixed the nuketown crash issue when i updated the script

                      Xeratoneundefined 1 Reply Last reply
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                      • dontknowletsplundefined dontknowletspl

                        @Sklaxtik i fixed the nuketown crash issue when i updated the script

                        Xeratoneundefined Offline
                        Xeratoneundefined Offline
                        Xeratone
                        wrote on last edited by
                        #22

                        @dontknowletsplay Thank you!

                        1 Reply Last reply
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                        • mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #23

                          https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                          😄

                          dontknowletsplundefined 1 Reply Last reply
                          1
                          • mikzyundefined mikzy

                            https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                            😄

                            dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            wrote on last edited by
                            #24

                            mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

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                            • qndaundefined Offline
                              qndaundefined Offline
                              qnda
                              wrote on last edited by
                              #25

                              hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                              dontknowletsplundefined 1 Reply Last reply
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                              • qndaundefined qnda

                                hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #26

                                @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                                qndaundefined 1 Reply Last reply
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                                • dontknowletsplundefined dontknowletspl

                                  @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                                  qndaundefined Offline
                                  qndaundefined Offline
                                  qnda
                                  wrote on last edited by
                                  #27

                                  @dontknowletsplay
                                  I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                                  The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                                  A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                                  Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                                  dontknowletsplundefined 1 Reply Last reply
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                                  • qndaundefined qnda

                                    @dontknowletsplay
                                    I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                                    The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                                    A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                                    Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #28

                                    @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

                                    1 Reply Last reply
                                    1
                                    • qndaundefined Offline
                                      qndaundefined Offline
                                      qnda
                                      wrote on last edited by
                                      #29

                                      Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                                      dontknowletsplundefined 1 Reply Last reply
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                                      • qndaundefined qnda

                                        Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                                        dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #30

                                        @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                                        later on going to update the github page and add the auto compiler.

                                        qndaundefined 1 Reply Last reply
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                                        • dontknowletsplundefined dontknowletspl

                                          @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                                          later on going to update the github page and add the auto compiler.

                                          qndaundefined Offline
                                          qndaundefined Offline
                                          qnda
                                          wrote on last edited by
                                          #31

                                          @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                                          dontknowletsplundefined 1 Reply Last reply
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