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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #15

    Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

    I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

    dontknowletsplundefined 1 Reply Last reply
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    • znchiundefined znchi

      @dontknowletsplay Had the same issue without any box related scripts. I guess buried might handle boxes a little different.

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #16

      @shyperson0 the issue is fixed. it was caused by fire sale powerup.

      1 Reply Last reply
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      • JezuzLizardundefined JezuzLizard

        Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

        I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by dontknowletspl
        #17

        JezuzLizard nice work you done with the gsc dumps, without those scripting would be alot harder. the issue with this script is fixed and it was caused but fire sale and our reset box function.

        1 Reply Last reply
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        • dontknowletsplundefined dontknowletspl

          @Sklaxtik did you manage to fix the crash issue?

          Xeratoneundefined Offline
          Xeratoneundefined Offline
          Xeratone
          wrote on last edited by
          #18

          @dontknowletsplay No

          dontknowletsplundefined 1 Reply Last reply
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          • Xeratoneundefined Xeratone

            @dontknowletsplay No

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #19

            @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

            Xeratoneundefined 1 Reply Last reply
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            • dontknowletsplundefined dontknowletspl

              @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

              Xeratoneundefined Offline
              Xeratoneundefined Offline
              Xeratone
              wrote on last edited by
              #20

              @dontknowletsplay
              Folder:
              C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

              I do currently use another GSC script but at the time I tried using this I wasn't.

              I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

              dontknowletsplundefined 1 Reply Last reply
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              • Xeratoneundefined Xeratone

                @dontknowletsplay
                Folder:
                C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

                I do currently use another GSC script but at the time I tried using this I wasn't.

                I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #21

                @Sklaxtik i fixed the nuketown crash issue when i updated the script

                Xeratoneundefined 1 Reply Last reply
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                • dontknowletsplundefined dontknowletspl

                  @Sklaxtik i fixed the nuketown crash issue when i updated the script

                  Xeratoneundefined Offline
                  Xeratoneundefined Offline
                  Xeratone
                  wrote on last edited by
                  #22

                  @dontknowletsplay Thank you!

                  1 Reply Last reply
                  0
                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #23

                    https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                    😄

                    dontknowletsplundefined 1 Reply Last reply
                    1
                    • mikzyundefined mikzy

                      https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                      😄

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by
                      #24

                      mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

                      1 Reply Last reply
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                      • qndaundefined Offline
                        qndaundefined Offline
                        qnda
                        wrote on last edited by
                        #25

                        hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                        dontknowletsplundefined 1 Reply Last reply
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                        • qndaundefined qnda

                          hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #26

                          @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                          qndaundefined 1 Reply Last reply
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                          • dontknowletsplundefined dontknowletspl

                            @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                            qndaundefined Offline
                            qndaundefined Offline
                            qnda
                            wrote on last edited by
                            #27

                            @dontknowletsplay
                            I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                            The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                            A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                            Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                            dontknowletsplundefined 1 Reply Last reply
                            1
                            • qndaundefined qnda

                              @dontknowletsplay
                              I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                              The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                              A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                              Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #28

                              @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

                              1 Reply Last reply
                              1
                              • qndaundefined Offline
                                qndaundefined Offline
                                qnda
                                wrote on last edited by
                                #29

                                Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                                dontknowletsplundefined 1 Reply Last reply
                                0
                                • qndaundefined qnda

                                  Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #30

                                  @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                                  later on going to update the github page and add the auto compiler.

                                  qndaundefined 1 Reply Last reply
                                  1
                                  • dontknowletsplundefined dontknowletspl

                                    @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                                    later on going to update the github page and add the auto compiler.

                                    qndaundefined Offline
                                    qndaundefined Offline
                                    qnda
                                    wrote on last edited by
                                    #31

                                    @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                                    dontknowletsplundefined 1 Reply Last reply
                                    0
                                    • qndaundefined qnda

                                      @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by dontknowletspl
                                      #32

                                      @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                                      its not compiled tho but if needed i can add compiled file link.

                                      thank you.

                                      qndaundefined 1 Reply Last reply
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                                      • Sorexundefined Sorex

                                        @dontknowletsplay
                                        0f3211c3-c324-4f32-9605-45637e025b3f-image.png
                                        This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

                                        soapmanWindows8undefined Offline
                                        soapmanWindows8undefined Offline
                                        soapmanWindows8
                                        wrote on last edited by
                                        #33

                                        Sorex Ohya cunt uv got every gun in the game son

                                        Sorexundefined 1 Reply Last reply
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                                        • dontknowletsplundefined dontknowletspl

                                          @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                                          its not compiled tho but if needed i can add compiled file link.

                                          thank you.

                                          qndaundefined Offline
                                          qndaundefined Offline
                                          qnda
                                          wrote on last edited by
                                          #34

                                          @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                                          I will continue to test on other maps and with more players and will let you know if I run into any problems.
                                          thanks again for making this mod better and better.

                                          dontknowletsplundefined 1 Reply Last reply
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