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  3. [Release] [Zombies] Health and Zombie Counter

[Release] [Zombies] Health and Zombie Counter

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sorexundefined Sorex

    Santitos
    Insteed of

    level waittill( "start_of_round" );
    

    Use

    flag_wait( "initial_blackscreen_passed" );
    

    With this also spectator who join after can see the zombies counter

    Santitosundefined Offline
    Santitosundefined Offline
    Santitos
    wrote on last edited by
    #4

    Sorex Thank You! Updated

    1 Reply Last reply
    1
    • Santitosundefined Santitos

      HEALTH AND ZOMBIE COUNTER
      Credits: Cahz (Zombie Counter)
      Hi, this is my Zombie and Health Counter custom GSC that i use on my server. I hope you like it.

      Download
      https://github.com/SantitosLolz/BO2-Mods/tree/main/Zombie Mods/Zombies and Health Counter/v1.2

      Virustotal
      https://www.virustotal.com/gui/file/616a6e865878197761871f845559d24629cd03c0b18c3e0c1a621f1187d28701

      Installation
      To use this mod, just install the precompiled GSC or use the source code for your own GSC
      How to load custom GSC files on Plutonium

      FEATURES

      • Zombie Counter on screen
      • Health Counter on screen

      Screenshots

      Plutonium Screenshot 2021.09.16 - 00.18.48.55.png

      Plutonium Screenshot 2021.09.16 - 00.21.15.91.png

      Changes

      v1.1
      Replaced setText to setValue to prevent overflow crashes.

      v1.2
      Replaced level waittill( "start_of_round" ); to flag_wait( "initial_blackscreen_passed" );.

      I'M NEW TO GSC, SO FEEL FREE TO REPORT ANY BUG

      TheZertusundefined Offline
      TheZertusundefined Offline
      TheZertus
      wrote on last edited by
      #5

      Santitos this script run on bo1???

      Santitosundefined 1 Reply Last reply
      0
      • ULastareundefined Offline
        ULastareundefined Offline
        ULastare
        wrote on last edited by
        #6
        This post is deleted!
        1 Reply Last reply
        0
        • JuiceTrailer62undefined Offline
          JuiceTrailer62undefined Offline
          JuiceTrailer62
          wrote on last edited by JuiceTrailer62
          #7
          divide_color( a, b, c ) {
              return( a / 255, b / 255, c / 255 );
          }
          

          If you want to, I haven't seen it yet.
          you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

          if( self.health <= 100 ) {
              return divide_color( math );
          }
          else {
              return divide_color( math );
          }
          ``` I'll test and get the math and update this later
          JezuzLizardundefined 1 Reply Last reply
          1
          • JuiceTrailer62undefined JuiceTrailer62
            divide_color( a, b, c ) {
                return( a / 255, b / 255, c / 255 );
            }
            

            If you want to, I haven't seen it yet.
            you can divide the color of the health and zombies, have it green for max health, half health yellow, and low red with this function same with zombies, have it red for last ect, its cool and it hasn't been done to my knowledge. example

            if( self.health <= 100 ) {
                return divide_color( math );
            }
            else {
                return divide_color( math );
            }
            ``` I'll test and get the math and update this later
            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #8

            JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

            https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

            JuiceTrailer62undefined entity808undefined 2 Replies Last reply
            0
            • JezuzLizardundefined JezuzLizard

              JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

              https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

              JuiceTrailer62undefined Offline
              JuiceTrailer62undefined Offline
              JuiceTrailer62
              wrote on last edited by
              #9

              JezuzLizard waypoints is very cool, only thing I ever worked on like that is drawing shaders on zombies for generic wallhacks lol, your code is very clean and organized that will be me one day

              1 Reply Last reply
              0
              • TheZertusundefined TheZertus

                Santitos this script run on bo1???

                Santitosundefined Offline
                Santitosundefined Offline
                Santitos
                wrote on last edited by
                #10

                @BlackZertus no it doesnt

                1 Reply Last reply
                0
                • JezuzLizardundefined JezuzLizard

                  JuiceTrailer62 I do this with my health indicators(draws waypoints above player's heads so you can see how much health they have roughly).

                  https://github.com/JezuzLizard/T6-Player-Waypoints/blob/fb4d5797710a081706a0decf3361641ad17a1ec3/scripts/T6_objective_api_main.gsc#L268

                  entity808undefined Offline
                  entity808undefined Offline
                  entity808
                  wrote on last edited by
                  #11

                  JezuzLizard This for parts on the origin map would be cool. Finding them is a pain in the ass.

                  1 Reply Last reply
                  0
                  • FazePriceOnYtundefined Offline
                    FazePriceOnYtundefined Offline
                    FazePriceOnYt
                    wrote on last edited by
                    #12

                    How do i intsall this zombie counter into my game

                    1 Reply Last reply
                    0
                    • ZombieZtoneundefined Offline
                      ZombieZtoneundefined Offline
                      ZombieZtone
                      wrote on last edited by ZombieZtone
                      #13

                      I changed the location of the Zombie Counter and Delete the Health.

                      imagen_2023-04-27_051312736.png

                      https://github.com/ArgCrack10/ZombieCounter

                      Fryundefined 1 Reply Last reply
                      0
                      • ZombieZtoneundefined ZombieZtone

                        I changed the location of the Zombie Counter and Delete the Health.

                        imagen_2023-04-27_051312736.png

                        https://github.com/ArgCrack10/ZombieCounter

                        Fryundefined Offline
                        Fryundefined Offline
                        Fry
                        Plutonium Staff
                        wrote on last edited by
                        #14

                        ZombieZtone You don't have to compile gsc anymore. you can do it raw.

                        1 Reply Last reply
                        0
                        • Dark_Phantomundefined Offline
                          Dark_Phantomundefined Offline
                          Dark_Phantom
                          wrote on last edited by Dark_Phantom
                          #15

                          how to hide both zombie counter and health bar for other players cant see it

                          Youssef440undefined 1 Reply Last reply
                          0
                          • Dixthundefined Offline
                            Dixthundefined Offline
                            Dixth
                            wrote on last edited by
                            #16

                            Thanks for this script, is one of the best

                            1 Reply Last reply
                            0
                            • Dark_Phantomundefined Dark_Phantom

                              how to hide both zombie counter and health bar for other players cant see it

                              Youssef440undefined Offline
                              Youssef440undefined Offline
                              Youssef440
                              wrote on last edited by
                              #17

                              Dark_Phantom they can't đź’€

                              1 Reply Last reply
                              0
                              • WanT3Dundefined Offline
                                WanT3Dundefined Offline
                                WanT3D
                                wrote on last edited by
                                #18

                                nice
                                keep it up boys !

                                1 Reply Last reply
                                0
                                • Asur18undefined Offline
                                  Asur18undefined Offline
                                  Asur18
                                  wrote on last edited by
                                  #19

                                  It says syntax error 7th line syntax:- <

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • Asur18undefined Asur18

                                    It says syntax error 7th line syntax:- <

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #20

                                    Asur18 use the source code version and replace all / with \

                                    1 Reply Last reply
                                    0
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