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  3. [Release] [Zombies] Black Ops 2 Alternative Ammo Types

[Release] [Zombies] Black Ops 2 Alternative Ammo Types

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  • dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    replied to Rip_Lucifer on last edited by
    #31

    Rip_Lucifer Updated it last time today because who's who and tombstone did not recover aats. I have tested this when i left the comment and tested again now. Still working fine for me.

    I do recommend checking your %localappdata%/plutonium/storage/t6/scripts/zm and were ever your t6r script install folder is. T6r folder is in your game files which is different for everyone.

    exceeding canonical string table error is most likely because you have too many scipts once in origins it is only map that i have seen this error with.

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    • Rip_Luciferundefined Offline
      Rip_Luciferundefined Offline
      Rip_Lucifer
      wrote on last edited by
      #32

      so i removed every script i had and only had this one loaded. and still same problem on origins. could there be any other ways to solve this issue?

      dontknowletsplundefined 1 Reply Last reply
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      • dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        replied to Rip_Lucifer on last edited by
        #33

        Rip_Lucifer Only seen that error when there is alot scripts loaded at once.

        Are you sure you do not have clientids file in your t6r script path?

        Join the discord which is in the post or leave here screenshots of your %localappdata%/plutonium/storage/t6/scripts/zm and what ever your t6r path is which is used for clientids file. It is the old way to load scripts and some mods still use it.

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        • chasef7undefined Offline
          chasef7undefined Offline
          chasef7 Banned
          wrote on last edited by
          #34
          This post is deleted!
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          • chasef7undefined Offline
            chasef7undefined Offline
            chasef7 Banned
            wrote on last edited by chasef7
            #35

            Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

            Also some games can kill own teammates turned zombie.
            Probably cause im overloading with mods or some shit idk

            edit: seems to happen with every gun on origins with fireworks

            RedxSkullundefined dontknowletsplundefined 2 Replies Last reply
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            • RedxSkullundefined Offline
              RedxSkullundefined Offline
              RedxSkull
              replied to chasef7 on last edited by
              #36

              chasef7 If you don't know GSC then don't mix different mods with this one and you have won't have any issues. Mixing different mods causes issues unless you know what your doing.

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              • dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                replied to chasef7 on last edited by dontknowletspl
                #37

                chasef7 Fireworks and turned zombies should be fixed. Report back if there is still problem.

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                • Myckel1undefined Offline
                  Myckel1undefined Offline
                  Myckel1
                  wrote on last edited by
                  #38
                  This post is deleted!
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                  • Disappointundefined Offline
                    Disappointundefined Offline
                    Disappoint
                    replied to dontknowletspl on last edited by
                    #39

                    @dontknowletsplay No clue if you still update this or patch bugs, however I have found that this mod prevents afterlife from triggering upon being downed in MOTD and makes you a lot more likely to just die and lose your run.

                    dontknowletsplundefined 1 Reply Last reply
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                    • dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by
                      #40

                      UPDATE: Fixed AATs saving issue and afterlife not triggering.

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                      • dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        replied to Disappoint on last edited by
                        #41

                        Disappoint Sorry for late answer but this should be now fixed.

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                        • noob123004undefined Offline
                          noob123004undefined Offline
                          noob123004
                          wrote on last edited by
                          #42

                          is it supposedScreenshot (5).png to look like this?

                          dontknowletsplundefined 1 Reply Last reply
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                          • dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            replied to noob123004 on last edited by
                            #43

                            noob123004 Yes

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                            • Obtaizenundefined Offline
                              Obtaizenundefined Offline
                              Obtaizen
                              wrote on last edited by
                              #44

                              Seem to crash every time I load into Transit and its deffo this mod that is doing it. As I wasn't crashing before I removed the script and Transit loads fine now.

                              OiseauDeNuitundefined 1 Reply Last reply
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                              • jaxvoltouundefined Offline
                                jaxvoltouundefined Offline
                                jaxvoltou
                                replied to dontknowletspl on last edited by
                                #45

                                @Unknown-Love when i was playing my game didn't say what aat i was using and then something killed me

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                                • OiseauDeNuitundefined Offline
                                  OiseauDeNuitundefined Offline
                                  OiseauDeNuit
                                  replied to Obtaizen on last edited by
                                  #46

                                  Obtaizen I have the same problem, do you figured the patch ? 😞

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                                  • Obtaizenundefined Offline
                                    Obtaizenundefined Offline
                                    Obtaizen
                                    wrote on last edited by
                                    #47

                                    No I just removed the mod

                                    OiseauDeNuitundefined 2 Replies Last reply
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                                    • OiseauDeNuitundefined Offline
                                      OiseauDeNuitundefined Offline
                                      OiseauDeNuit
                                      replied to Obtaizen on last edited by
                                      #48

                                      Obtaizen Ok, I'm rewriting it, i'll give you the patched versiojn

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                                      • OiseauDeNuitundefined Offline
                                        OiseauDeNuitundefined Offline
                                        OiseauDeNuit
                                        replied to Obtaizen on last edited by
                                        #49

                                        Obtaizen and for people like us that can't load Tranzit, you just have to comment/delete this line in the souce code :

                                        if( getdvar( "mapname" ) == "zm_transit" ) 
                                             level._effect[ "jetgun_smoke_cloud" ] = loadfx( "weapon\thunder_gun\fx_thundergun_smoke_cloud" );
                                        

                                        I think the Thundergun is from Black OPS 1 so is this piece of code.

                                        Now Transit work peacefully! 🙂

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                                        • Conkleyundefined Offline
                                          Conkleyundefined Offline
                                          Conkley Contributor
                                          replied to dontknowletspl on last edited by
                                          #50

                                          @Unknown-Love This script is awesome, thank you for making it, however I've found 2 bugs on Town survival (maybe other maps too?):

                                          • Sometimes the first pack only costs 2,500 instead of 5,000
                                          • Galil & FAL ADS sights are broken when double paping

                                          Thank you!

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