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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • VERsingthegamezundefined Offline
    VERsingthegamezundefined Offline
    VERsingthegamez
    wrote on last edited by
    #4

    This looks good so far! We might have functioning ai to play against soon!

    1 Reply Last reply
    2
    • Thanatosundefined Offline
      Thanatosundefined Offline
      Thanatos
      wrote on last edited by
      #5

      Nice job ! let us know if we can help some how !
      Waiting to hear from you soon

      1 Reply Last reply
      1
      • GFL Mosin Nagantundefined Offline
        GFL Mosin Nagantundefined Offline
        GFL Mosin Nagant
        wrote on last edited by
        #6

        Nice Mod you got rated it 10/10

        1 Reply Last reply
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        • Mr. Androidundefined Offline
          Mr. Androidundefined Offline
          Mr. Android Plutonium Admin
          wrote on last edited by
          #7

          This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable πŸ™‚

          S3VDITOundefined 1 Reply Last reply
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          • S3VDITOundefined Offline
            S3VDITOundefined Offline
            S3VDITO
            replied to Mr. Android on last edited by
            #8

            Mr. Android
            I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
            MagicBullet => crush server
            BulletTrace(not working) and other functions that can return arrays do not return them
            Set/Get field either have no result or crush the server

            While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

            https://www.youtube.com/watch?v=N81LXQvNl3k

            Thanatosundefined 1 Reply Last reply
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            • Thanatosundefined Offline
              Thanatosundefined Offline
              Thanatos
              replied to S3VDITO on last edited by
              #9

              S3VDITO Amazing it looks like you got the logic of it ! Really promising !

              1 Reply Last reply
              0
              • Dasfoniaundefined Offline
                Dasfoniaundefined Offline
                Dasfonia Plutonium Staff
                replied to Rosamaha on last edited by
                #10

                Rosamaha That is a COD4 singleplayer mod, nothing like that is possible multiplayer.

                1 Reply Last reply
                0
                • H3X1Cundefined Offline
                  H3X1Cundefined Offline
                  H3X1C Plutonium Staff
                  wrote on last edited by
                  #11

                  Nice work, looks promising.

                  1 Reply Last reply
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                  • Xediundefined Offline
                    Xediundefined Offline
                    Xedi
                    wrote on last edited by Xedi
                    #12

                    nice job man, can't wait till the final product

                    1 Reply Last reply
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                    • S3VDITOundefined Offline
                      S3VDITOundefined Offline
                      S3VDITO
                      wrote on last edited by
                      #13

                      The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                      Post updated

                      Demo video:
                      https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                      Thanatosundefined 1 Reply Last reply
                      3
                      • Dasfoniaundefined Offline
                        Dasfoniaundefined Offline
                        Dasfonia Plutonium Staff
                        wrote on last edited by
                        #14

                        Looking better πŸ™‚

                        1 Reply Last reply
                        0
                        • VERsingthegamezundefined Offline
                          VERsingthegamezundefined Offline
                          VERsingthegamez
                          wrote on last edited by
                          #15

                          My guy keep it going. I am so excited for this you cannot even believe.

                          1 Reply Last reply
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                          • Thanatosundefined Offline
                            Thanatosundefined Offline
                            Thanatos
                            replied to S3VDITO on last edited by
                            #16

                            S3VDITO definitely more concrete ! Looking forward to your updates man ! Keep it up

                            1 Reply Last reply
                            0
                            • ViTaLC0D3Rundefined Offline
                              ViTaLC0D3Rundefined Offline
                              ViTaLC0D3R
                              wrote on last edited by
                              #17

                              Is there a way for to actually move they just stand there for me.

                              S3VDITOundefined 1 Reply Last reply
                              0
                              • S3VDITOundefined Offline
                                S3VDITOundefined Offline
                                S3VDITO
                                replied to ViTaLC0D3R on last edited by
                                #18

                                ViTaLC0D3R
                                No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

                                Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

                                Something like this

                                1 Reply Last reply
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                                • VERsingthegamezundefined Offline
                                  VERsingthegamezundefined Offline
                                  VERsingthegamez
                                  wrote on last edited by
                                  #19

                                  Any new updates on these bots?

                                  1 Reply Last reply
                                  0
                                  • S3VDITOundefined Offline
                                    S3VDITOundefined Offline
                                    S3VDITO
                                    wrote on last edited by
                                    #20

                                    VERsingthegamez
                                    not yet.
                                    I can’t implement some functions for bots due to problems in Chai.

                                    VERsingthegamezundefined 1 Reply Last reply
                                    1
                                    • VERsingthegamezundefined Offline
                                      VERsingthegamezundefined Offline
                                      VERsingthegamez
                                      replied to S3VDITO on last edited by
                                      #21

                                      S3VDITO limitations or just problems that you have not learned?

                                      1 Reply Last reply
                                      0
                                      • S3VDITOundefined Offline
                                        S3VDITOundefined Offline
                                        S3VDITO
                                        wrote on last edited by
                                        #22

                                        VERsingthegamez
                                        limitations

                                        VERsingthegamezundefined 1 Reply Last reply
                                        0
                                        • VERsingthegamezundefined Offline
                                          VERsingthegamezundefined Offline
                                          VERsingthegamez
                                          replied to S3VDITO on last edited by
                                          #23

                                          S3VDITO limitations you think you can overcome?

                                          S3VDITOundefined 1 Reply Last reply
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