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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • GFL Mosin Nagantundefined Offline
    GFL Mosin Nagantundefined Offline
    GFL Mosin Nagant
    wrote on last edited by
    #6

    Nice Mod you got rated it 10/10

    1 Reply Last reply
    1
    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android
      Plutonium Admin
      wrote on last edited by
      #7

      This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable πŸ™‚

      S3VDITOundefined 1 Reply Last reply
      3
      • Mr. Androidundefined Mr. Android

        This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable πŸ™‚

        S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        wrote on last edited by
        #8

        @Mr-Android
        I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
        MagicBullet => crush server
        BulletTrace(not working) and other functions that can return arrays do not return them
        Set/Get field either have no result or crush the server

        While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

        https://www.youtube.com/watch?v=N81LXQvNl3k

        Thanatosundefined 1 Reply Last reply
        2
        • S3VDITOundefined S3VDITO

          @Mr-Android
          I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
          MagicBullet => crush server
          BulletTrace(not working) and other functions that can return arrays do not return them
          Set/Get field either have no result or crush the server

          While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

          https://www.youtube.com/watch?v=N81LXQvNl3k

          Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #9

          S3VDITO Amazing it looks like you got the logic of it ! Really promising !

          1 Reply Last reply
          0
          • Rosamahaundefined Rosamaha

            S3VDITO good work!
            Take a look on spi his cod4 "mw3 survival mod" its really cool:
            https://www.youtube.com/watch?v=BnoNQw5Eq2Y

            Dasfoniaundefined Offline
            Dasfoniaundefined Offline
            Dasfonia
            Plutonium Staff
            wrote on last edited by
            #10

            Rosamaha That is a COD4 singleplayer mod, nothing like that is possible multiplayer.

            1 Reply Last reply
            0
            • H3X1Cundefined Offline
              H3X1Cundefined Offline
              H3X1C
              Plutonium Staff
              wrote on last edited by
              #11

              Nice work, looks promising.

              1 Reply Last reply
              1
              • Xediundefined Offline
                Xediundefined Offline
                Xedi
                wrote on last edited by Xedi
                #12

                nice job man, can't wait till the final product

                1 Reply Last reply
                0
                • S3VDITOundefined Offline
                  S3VDITOundefined Offline
                  S3VDITO
                  wrote on last edited by
                  #13

                  The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                  Post updated

                  Demo video:
                  https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                  Thanatosundefined 1 Reply Last reply
                  3
                  • Dasfoniaundefined Offline
                    Dasfoniaundefined Offline
                    Dasfonia
                    Plutonium Staff
                    wrote on last edited by
                    #14

                    Looking better πŸ™‚

                    1 Reply Last reply
                    0
                    • VERsingthegamezundefined Offline
                      VERsingthegamezundefined Offline
                      VERsingthegamez
                      wrote on last edited by
                      #15

                      My guy keep it going. I am so excited for this you cannot even believe.

                      1 Reply Last reply
                      1
                      • S3VDITOundefined S3VDITO

                        The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                        Post updated

                        Demo video:
                        https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                        Thanatosundefined Offline
                        Thanatosundefined Offline
                        Thanatos
                        wrote on last edited by
                        #16

                        S3VDITO definitely more concrete ! Looking forward to your updates man ! Keep it up

                        1 Reply Last reply
                        0
                        • ViTaLC0D3Rundefined Offline
                          ViTaLC0D3Rundefined Offline
                          ViTaLC0D3R
                          wrote on last edited by
                          #17

                          Is there a way for to actually move they just stand there for me.

                          S3VDITOundefined 1 Reply Last reply
                          0
                          • ViTaLC0D3Rundefined ViTaLC0D3R

                            Is there a way for to actually move they just stand there for me.

                            S3VDITOundefined Offline
                            S3VDITOundefined Offline
                            S3VDITO
                            wrote on last edited by
                            #18

                            ViTaLC0D3R
                            No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

                            Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

                            Something like this

                            1 Reply Last reply
                            0
                            • VERsingthegamezundefined Offline
                              VERsingthegamezundefined Offline
                              VERsingthegamez
                              wrote on last edited by
                              #19

                              Any new updates on these bots?

                              1 Reply Last reply
                              0
                              • S3VDITOundefined Offline
                                S3VDITOundefined Offline
                                S3VDITO
                                wrote on last edited by
                                #20

                                VERsingthegamez
                                not yet.
                                I can’t implement some functions for bots due to problems in Chai.

                                VERsingthegamezundefined 1 Reply Last reply
                                1
                                • S3VDITOundefined S3VDITO

                                  VERsingthegamez
                                  not yet.
                                  I can’t implement some functions for bots due to problems in Chai.

                                  VERsingthegamezundefined Offline
                                  VERsingthegamezundefined Offline
                                  VERsingthegamez
                                  wrote on last edited by
                                  #21

                                  S3VDITO limitations or just problems that you have not learned?

                                  1 Reply Last reply
                                  0
                                  • S3VDITOundefined Offline
                                    S3VDITOundefined Offline
                                    S3VDITO
                                    wrote on last edited by
                                    #22

                                    VERsingthegamez
                                    limitations

                                    VERsingthegamezundefined 1 Reply Last reply
                                    0
                                    • S3VDITOundefined S3VDITO

                                      VERsingthegamez
                                      limitations

                                      VERsingthegamezundefined Offline
                                      VERsingthegamezundefined Offline
                                      VERsingthegamez
                                      wrote on last edited by
                                      #23

                                      S3VDITO limitations you think you can overcome?

                                      S3VDITOundefined 1 Reply Last reply
                                      0
                                      • VERsingthegamezundefined VERsingthegamez

                                        S3VDITO limitations you think you can overcome?

                                        S3VDITOundefined Offline
                                        S3VDITOundefined Offline
                                        S3VDITO
                                        wrote on last edited by
                                        #24

                                        VERsingthegamez I can’t say it in advance, but until my efforts bearing works results

                                        1 Reply Last reply
                                        0
                                        • VERsingthegamezundefined Offline
                                          VERsingthegamezundefined Offline
                                          VERsingthegamez
                                          wrote on last edited by
                                          #25

                                          any new updates?

                                          S3VDITOundefined 1 Reply Last reply
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