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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • Mr. Androidundefined Offline
    Mr. Androidundefined Offline
    Mr. Android
    Plutonium Admin
    wrote on last edited by
    #7

    This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable πŸ™‚

    S3VDITOundefined 1 Reply Last reply
    3
    • Mr. Androidundefined Mr. Android

      This looks promising, if you can get bots to have some form of "acceptable" challenge for players then I'd love to chat about the future with Pluto, I'll need to see some more progress first to ensure it's doable πŸ™‚

      S3VDITOundefined Offline
      S3VDITOundefined Offline
      S3VDITO
      wrote on last edited by
      #8

      @Mr-Android
      I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
      MagicBullet => crush server
      BulletTrace(not working) and other functions that can return arrays do not return them
      Set/Get field either have no result or crush the server

      While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

      https://www.youtube.com/watch?v=N81LXQvNl3k

      Thanatosundefined 1 Reply Last reply
      2
      • S3VDITOundefined S3VDITO

        @Mr-Android
        I would like to implement this, but so far I am limited due to the lack of knowledge of many ChaiScript functions, and there is also a lack of GSC function waittill, thread (this is the most necessary), endon.
        MagicBullet => crush server
        BulletTrace(not working) and other functions that can return arrays do not return them
        Set/Get field either have no result or crush the server

        While I made the primitive logic of the movement of bots, I had to hide the model of the bot itself and move the model (otherwise I could not give animations of movement) (attached video, updated post)

        https://www.youtube.com/watch?v=N81LXQvNl3k

        Thanatosundefined Offline
        Thanatosundefined Offline
        Thanatos
        wrote on last edited by
        #9

        S3VDITO Amazing it looks like you got the logic of it ! Really promising !

        1 Reply Last reply
        0
        • Rosamahaundefined Rosamaha

          S3VDITO good work!
          Take a look on spi his cod4 "mw3 survival mod" its really cool:
          https://www.youtube.com/watch?v=BnoNQw5Eq2Y

          Dasfoniaundefined Offline
          Dasfoniaundefined Offline
          Dasfonia
          Plutonium Staff
          wrote on last edited by
          #10

          Rosamaha That is a COD4 singleplayer mod, nothing like that is possible multiplayer.

          1 Reply Last reply
          0
          • H3X1Cundefined Offline
            H3X1Cundefined Offline
            H3X1C
            Plutonium Staff
            wrote on last edited by
            #11

            Nice work, looks promising.

            1 Reply Last reply
            1
            • Xediundefined Offline
              Xediundefined Offline
              Xedi
              wrote on last edited by Xedi
              #12

              nice job man, can't wait till the final product

              1 Reply Last reply
              0
              • S3VDITOundefined Offline
                S3VDITOundefined Offline
                S3VDITO
                wrote on last edited by
                #13

                The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                Post updated

                Demo video:
                https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                Thanatosundefined 1 Reply Last reply
                3
                • Dasfoniaundefined Offline
                  Dasfoniaundefined Offline
                  Dasfonia
                  Plutonium Staff
                  wrote on last edited by
                  #14

                  Looking better πŸ™‚

                  1 Reply Last reply
                  0
                  • VERsingthegamezundefined Offline
                    VERsingthegamezundefined Offline
                    VERsingthegamez
                    wrote on last edited by
                    #15

                    My guy keep it going. I am so excited for this you cannot even believe.

                    1 Reply Last reply
                    1
                    • S3VDITOundefined S3VDITO

                      The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

                      Post updated

                      Demo video:
                      https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

                      Thanatosundefined Offline
                      Thanatosundefined Offline
                      Thanatos
                      wrote on last edited by
                      #16

                      S3VDITO definitely more concrete ! Looking forward to your updates man ! Keep it up

                      1 Reply Last reply
                      0
                      • ViTaLC0D3Rundefined Offline
                        ViTaLC0D3Rundefined Offline
                        ViTaLC0D3R
                        wrote on last edited by
                        #17

                        Is there a way for to actually move they just stand there for me.

                        S3VDITOundefined 1 Reply Last reply
                        0
                        • ViTaLC0D3Rundefined ViTaLC0D3R

                          Is there a way for to actually move they just stand there for me.

                          S3VDITOundefined Offline
                          S3VDITOundefined Offline
                          S3VDITO
                          wrote on last edited by
                          #18

                          ViTaLC0D3R
                          No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

                          Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

                          Something like this

                          1 Reply Last reply
                          0
                          • VERsingthegamezundefined Offline
                            VERsingthegamezundefined Offline
                            VERsingthegamez
                            wrote on last edited by
                            #19

                            Any new updates on these bots?

                            1 Reply Last reply
                            0
                            • S3VDITOundefined Offline
                              S3VDITOundefined Offline
                              S3VDITO
                              wrote on last edited by
                              #20

                              VERsingthegamez
                              not yet.
                              I can’t implement some functions for bots due to problems in Chai.

                              VERsingthegamezundefined 1 Reply Last reply
                              1
                              • S3VDITOundefined S3VDITO

                                VERsingthegamez
                                not yet.
                                I can’t implement some functions for bots due to problems in Chai.

                                VERsingthegamezundefined Offline
                                VERsingthegamezundefined Offline
                                VERsingthegamez
                                wrote on last edited by
                                #21

                                S3VDITO limitations or just problems that you have not learned?

                                1 Reply Last reply
                                0
                                • S3VDITOundefined Offline
                                  S3VDITOundefined Offline
                                  S3VDITO
                                  wrote on last edited by
                                  #22

                                  VERsingthegamez
                                  limitations

                                  VERsingthegamezundefined 1 Reply Last reply
                                  0
                                  • S3VDITOundefined S3VDITO

                                    VERsingthegamez
                                    limitations

                                    VERsingthegamezundefined Offline
                                    VERsingthegamezundefined Offline
                                    VERsingthegamez
                                    wrote on last edited by
                                    #23

                                    S3VDITO limitations you think you can overcome?

                                    S3VDITOundefined 1 Reply Last reply
                                    0
                                    • VERsingthegamezundefined VERsingthegamez

                                      S3VDITO limitations you think you can overcome?

                                      S3VDITOundefined Offline
                                      S3VDITOundefined Offline
                                      S3VDITO
                                      wrote on last edited by
                                      #24

                                      VERsingthegamez I can’t say it in advance, but until my efforts bearing works results

                                      1 Reply Last reply
                                      0
                                      • VERsingthegamezundefined Offline
                                        VERsingthegamezundefined Offline
                                        VERsingthegamez
                                        wrote on last edited by
                                        #25

                                        any new updates?

                                        S3VDITOundefined 1 Reply Last reply
                                        0
                                        • VERsingthegamezundefined VERsingthegamez

                                          any new updates?

                                          S3VDITOundefined Offline
                                          S3VDITOundefined Offline
                                          S3VDITO
                                          wrote on last edited by
                                          #26

                                          VERsingthegamez not yet

                                          VERsingthegamezundefined 1 Reply Last reply
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