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  3. How to play custom zombies maps (right now)

How to play custom zombies maps (right now)

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Resxtundefined Resxt

    This is being worked on and a mods menu with a good amount of maps working (well at least booting up) is already on staging so proper mod support will most likely come soon

    Lucas130606undefined Offline
    Lucas130606undefined Offline
    Lucas130606
    wrote on last edited by
    #9

    Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago

    Resxtundefined 1 Reply Last reply
    0
    • Lucas130606undefined Lucas130606

      Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #10

      Lucas130606 it's not being worked on and there's no info if it will every be worked on again, maybe, maybe not

      1 Reply Last reply
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      • WhoRUAundefined Offline
        WhoRUAundefined Offline
        WhoRUA
        wrote on last edited by
        #11

        I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

        1tzmundefined 1 Reply Last reply
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        • WhoRUAundefined WhoRUA

          I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

          1tzmundefined Offline
          1tzmundefined Offline
          1tzm
          wrote on last edited by
          #12

          WhoRUA did u find a fix ?

          1 Reply Last reply
          0
          • Nice555undefined Nice555

            hey
            for people who are asking how to play custom zombies because plutonium doesn't have a custom maps option I found a way to play them
            first, put the mod or the custom map folder in C:\Users\name\AppData\Local\Plutonium\storage\t5\mods
            the open it and save or copy the name of the custom map you can find in the .ff fileScreenshot 2022-06-12 175258.png
            after that open the game (i recommend opening it in lan mode)
            load the mod or the custom map
            then simply open the console and type
            \map zombie_tower
            yours should be different
            I hope that I have helped you

            Renatox1807undefined Offline
            Renatox1807undefined Offline
            Renatox1807
            wrote on last edited by
            #13
            This post is deleted!
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            • Nice555undefined Nice555

              Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
              and this is a list of the command of some custom maps
              battery: \map zombie_battry
              Highschool of the Dead: \map zombie_school
              Mindshare: \map zombie_marduk
              perish: \map zombie_perish

              dragonxkz291undefined Offline
              dragonxkz291undefined Offline
              dragonxkz291
              wrote on last edited by
              #14

              @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

              aboodbanafaundefined 1 Reply Last reply
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              • McMoffettundefined Offline
                McMoffettundefined Offline
                McMoffett
                wrote on last edited by
                #15

                What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

                Nice555undefined 1 Reply Last reply
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                • McMoffettundefined McMoffett

                  What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

                  Nice555undefined Offline
                  Nice555undefined Offline
                  Nice555
                  wrote on last edited by
                  #16

                  McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
                  and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

                  Hadi77KSAundefined 1 Reply Last reply
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                  • Nice555undefined Nice555

                    McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
                    and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #17

                    @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                    However, I would receive the following error upon trying to start the custom map:

                    Error
                    Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                    This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                    This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                    I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                    McMoffettundefined 1 Reply Last reply
                    4
                    • Hadi77KSAundefined Hadi77KSA

                      @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                      However, I would receive the following error upon trying to start the custom map:

                      Error
                      Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                      This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                      This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                      I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                      McMoffettundefined Offline
                      McMoffettundefined Offline
                      McMoffett
                      wrote on last edited by McMoffett
                      #18

                      Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • McMoffettundefined McMoffett

                        Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #19

                        McMoffett you can keep mod.ff in the mod's folder I believe.

                        McMoffettundefined aboodbanafaundefined 2 Replies Last reply
                        1
                        • Hadi77KSAundefined Hadi77KSA

                          McMoffett you can keep mod.ff in the mod's folder I believe.

                          McMoffettundefined Offline
                          McMoffettundefined Offline
                          McMoffett
                          wrote on last edited by
                          #20

                          Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.

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                          • Hadi77KSAundefined Hadi77KSA referenced this topic on
                          • Hadi77KSAundefined Hadi77KSA referenced this topic on
                          • Hadi77KSAundefined Hadi77KSA

                            McMoffett you can keep mod.ff in the mod's folder I believe.

                            aboodbanafaundefined Offline
                            aboodbanafaundefined Offline
                            aboodbanafa
                            wrote on last edited by
                            #21

                            Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • aboodbanafaundefined aboodbanafa

                              Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote on last edited by
                              #22

                              aboodbanafa if it didn't work, then unfortunately there isn't much to be done to make it work. Use Game_Mod on the Steam version if you want to play it.

                              aboodbanafaundefined 1 Reply Last reply
                              0
                              • dragonxkz291undefined dragonxkz291

                                @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

                                aboodbanafaundefined Offline
                                aboodbanafaundefined Offline
                                aboodbanafa
                                wrote on last edited by
                                #23

                                dragonxkz291 did you find any solution?

                                1 Reply Last reply
                                0
                                • Nice555undefined Nice555

                                  Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
                                  and this is a list of the command of some custom maps
                                  battery: \map zombie_battry
                                  Highschool of the Dead: \map zombie_school
                                  Mindshare: \map zombie_marduk
                                  perish: \map zombie_perish

                                  Luigiyahooundefined Offline
                                  Luigiyahooundefined Offline
                                  Luigiyahoo
                                  wrote on last edited by
                                  #24

                                  @Nice-XIX so i tried your way and after a couple of seconds the game just closes and with no error message.

                                  1 Reply Last reply
                                  0
                                  • Hadi77KSAundefined Hadi77KSA referenced this topic on
                                  • SingForMeundefined Offline
                                    SingForMeundefined Offline
                                    SingForMe
                                    wrote last edited by
                                    #25

                                    I dont know if anyone will read this, but I am running into some problems aswell. For me the Game says /map is not a command

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • SingForMeundefined SingForMe

                                      I dont know if anyone will read this, but I am running into some problems aswell. For me the Game says /map is not a command

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote last edited by
                                      #26

                                      SingForMe load the mod of the map and use the in-game custom map select menu.

                                      1 Reply Last reply
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