[Release-Beta] [ZM] Cold War Zombies Mod
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I went down and wasn't put into tombstone or automatically revived, I had every perk, strange
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Weezl that happened to me too, specifically on Town.
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IK4Gamer25 Weezl
Happens when you die from lava or exploding zombies I think (while having Juggernog). Can anyone confirm or deny this theory? -
GerardS0406 Yeah, I reported that before. I think it happens exactly because of that.
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PRXPHET Weezl IK4Gamer25
Update v0.2.3 Has been Released!
Hotfixes:
- Tombstone not working when dying from lava/lava explosion while having Juggernog
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I have released a sliding mod which is compatible with this mod.
Please note that sliding will not be added to this mod for the reasons listed above and for the fact that it doesn't feel natural due to it not being in the game by default. You can still use it with this mod though if you choose. Thanks.If interested, check it out!
https://forum.plutonium.pw/topic/23726/release-zm-sliding -
Hello, I have a problem. I play in a window in the 800 and, well, in some maps (town) the money is not seen, any solution? less full screen lowers my fps
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@IGirasolI Change your Display Mode to Windowed (Fullscreen). Doesn't Effect Fps that much and if you need more fps then lower all graphic settings. If you don't have multiple Gpu then type in console /r_multiGpu 0 and if you want lowest detail then type /r_forcelod 3
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found a bug where no parts spawn in both origins and motd. (also got golden shovel from first dig, not sure if this is speedrunning rng or also a bug)
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GerardS0406 my apologies i didnt see that youve mentioned it before.
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Next update will be a HUD update. For example:
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Is there a way to make field upgrades activate instantly instead of holding it, I find myself dying a lot when trying to activate it.
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IK4Gamer25 Completely agree with that.
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IK4Gamer25 PRXPHET
I can agree as well haha. I'll do that for the next update. Thanks! -
Update v0.2.4 has been released!
New Features:
- Parts shown on HUD on Tranzit/Die Rise/Buried (higher priority parts will show if you have multiple)
- Generator takeover location shown on Origins
- Field Upgrades now instantly activate when keys are pressed
Hotfixes:
- Insta gold-shovel
- Other minor bugs
- Parts shown on HUD on Tranzit/Die Rise/Buried (higher priority parts will show if you have multiple)
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is frenzied guard supposed to slow all zombies?
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is the mod causing this or it just a plutonium issue
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This post is deleted!
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Bonus perk powerup from witches not gives you perks from wunderfizz (PHD, elemental pop, deadshot, etc).
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PRXPHET iamtoofastngl
Largest Beta Release Yet!
Update v0.3.0 has been released!
New Features:
- Level was removed from the weapon name to make it look cleaner. It now just says I or II or III + weaponname.
- Salvage Bench can now be used much quicker
- Can now change Pap attachments with salvage (only works after Pack a Punch)
- Buried: Time Bomb saves tiers of weapons (previously would not and you could end up with a tier-less weapon)
- Buried: You can purchase a new time bomb from ammo boxes for 10k points.
- Origins: All Ultimate Staffs can be Pack a Punched (all start at level 1, so 2 possible pap upgrades). All staffs are viable for Health Cap.
- Other things I can't remember
Hot Fixes:
- Time Bomb would receive ammo from Mule Kick drops (would have no effect in the end but also stealing clips from guns)
- Workbenches on MOTD were janky.
- Generator Takeover HUD on origins would not go away, ultimately leading to too many HUD elements.
- Free Perk Drops on maps where they exist would not give perks that don't have machines on the map.
- Weapon Lockers would not give Pap Level. Weapon Lockers will give a green tier weapon and if Pap'd, Pap Level 1 (in a future update, this will be changed).
- Salvage Bench did not work with Iron Fist Upgrades
- Other Things I can't remember