[Release-Beta] [ZM] Cold War Zombies Mod
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GerardS0406 YOU MUST BE THE KING! does it get u banned or something?
Denzetsu dude, no it doesnβt get u banned
read the docs about the things the anticheat bans u for -
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 Really good mod although I have noticed for some reason elemental pops shatter blast effect disables god mode for some reason
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GerardS0406 Really good mod although I have noticed for some reason elemental pops shatter blast effect disables god mode for some reason
Swagmaster42 lmao ur using god mode
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hello there will there be anymore updates or is it done?
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Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 i cant see the rest of the display while im playing the mod all i can see is the perks being on the bottom and guns name wit the other stuff any tips why im having this problem
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GerardS0406 i cant see the rest of the display while im playing the mod all i can see is the perks being on the bottom and guns name wit the other stuff any tips why im having this problem
maxzaster what is ur screen res
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If itβs below ur recommended then itβs gonna bug out; by not showing things or not showing things properly
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Swagmaster42 lmao ur using god mode
hindercanrun Yea sometimes I like to turn on god mode and just mess around and have fun whats wrong with that?
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hindercanrun Yea sometimes I like to turn on god mode and just mess around and have fun whats wrong with that?
Swagmaster42 okay thatβs fine
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406
How do we get armor on town? and is there any way to upgrade the starting weapon? -
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GerardS0406
How do we get armor on town? and is there any way to upgrade the starting weapon?Dolphiny1412 yes the upgrade station is nexr to speed cola
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Where are the Wunderfizz on each map? I could only find buried so far. ;;
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znchi itβs just a perk bottle
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 where can i buy shields on the map origins?
-
-
GerardS0406 where can i buy shields on the map origins?
yogakumi In the room of G3 that goes to the excavation (Second floor next to a window) and in G6 where you fill souls for the fists
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 yo is the mob of the dead easter egg working? or did you remove it?
-
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 How did you implement unlimited sprinting? Is there some sort of command or script you could use to implement this into the vanilla game?
-
-
Does anyone know where the Arsenal is located on Mob of the Dead?
-
Does anyone know where the Arsenal is located on Mob of the Dead?
NEO_NoiseBomb nvm found it
-
GerardS0406 How did you implement unlimited sprinting? Is there some sort of command or script you could use to implement this into the vanilla game?
probablyredd script.