[MP & ZM] Return to Alpha
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Got some work done.
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hindercanrun this isnt real... the scar on bus depot? how?
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Restored the early SQ.
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hindercanrun
It almost appears as if subtitles were enabled. -
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GOLD3N 4RM It's also a tiny bit different from my playtests.
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this project has been going for 2 years, when are you gonna give us playtest atleast?
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Soon.
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Avogadro.
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Death Machine power-up.
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Fixed it's model now.
Going at this rate, I could fix a few things and send a playtest soon.
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hindercanrun
I'll let you know to the best of my abilities of what I can find as far as errors. -
GOLD3N 4RM
There was an issue with the SQ, it ended up un-syncing your client with the game then freezing your game.
Ended up fixing it though.Also got some more progress.
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shits fire keep cooking
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Round 300.
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So I guess you were successful in unlocking the round limit.
Another thing you could do (not saying it should be done, just a suggestion) is to begin Insta Kill Rounds.
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GOLD3N 4RM They exist in BO2, 300 is an Insta Kill round, it's funny seeing zombies die instantly to lava.
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Yes, it's pretty boring around this point, seeing as though even the environment can kill the zombies which I guess proves that zombies lose (even if it's only slightly so) health when they touch lava.
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this looks sick already can't wait for it