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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by
    #14

    It’s so simple
    if u need a tutorial for this then your brain is small

    1 Reply Last reply
    2
    • leapyleafundefined Offline
      leapyleafundefined Offline
      leapyleaf
      wrote on last edited by
      #15

      Can you link the perk icons ps9

      RyhHDundefined 1 Reply Last reply
      0
      • leapyleafundefined leapyleaf

        Can you link the perk icons ps9

        RyhHDundefined Offline
        RyhHDundefined Offline
        RyhHD
        wrote on last edited by
        #16

        @oppastomppa dont have the link to it anymore but i use these now
        https://forum.plutonium.pw/topic/16641/soe-perk-icons

        1 Reply Last reply
        0
        • Damoclesundefined Offline
          Damoclesundefined Offline
          Damocles
          wrote on last edited by
          #17

          Quick question, can you release the source for this? Wanted to do some edits.

          RyhHDundefined 1 Reply Last reply
          0
          • Damoclesundefined Damocles

            Quick question, can you release the source for this? Wanted to do some edits.

            RyhHDundefined Offline
            RyhHDundefined Offline
            RyhHD
            wrote on last edited by
            #18

            Damocles https://github.com/RyhZM/

            Damoclesundefined 1 Reply Last reply
            2
            • 916katakanundefined Offline
              916katakanundefined Offline
              916katakan
              wrote on last edited by
              #19
              This post is deleted!
              1 Reply Last reply
              0
              • RyhHDundefined RyhHD

                Damocles https://github.com/RyhZM/

                Damoclesundefined Offline
                Damoclesundefined Offline
                Damocles
                wrote on last edited by
                #20

                @s0uthstar Thank you!

                1 Reply Last reply
                0
                • contrabandgottiundefined Offline
                  contrabandgottiundefined Offline
                  contrabandgotti
                  wrote on last edited by
                  #21

                  Thanks to chicken emoji
                  I made @s0uthstar script work on MOTD too
                  If you want to download directly the gsc file > Download

                  The source code is below

                  #include maps/mp/zombies/_zm_utility;
                  #include maps/mp/_utility;
                  #include common_scripts/utility;
                  #include maps/mp/zombies/_zm_perks;
                  init()
                  {
                  	level thread on_player_connect();
                  
                  }
                  
                  on_player_connect()
                  {
                  	level endon( "end_game" );
                  	while( 1 )
                  	{
                  		level waittill( "connected", player );
                  		player thread on_player_spawned();
                  		player thread sq_give_player_all_perks();
                  	}
                  
                  }
                  
                  on_player_spawned()
                  {
                  	level endon( "end_game" );
                  	self endon( "disconnect" );
                  	while( 1 )
                  	{
                  		self waittill( "spawned_player" );
                  	}
                  
                  }
                  
                  sq_give_player_all_perks()
                  {
                  
                  	flag_wait( "initial_blackscreen_passed" );
                  	flag_wait("initial_players_connected");
                  	while(isdefined(self.afterlife) && self.afterlife){
                  	wait 0.05;
                  }
                  	if( level.script != "zm_tomb" )
                  	{
                  		machines = getentarray( "zombie_vending", "targetname" );
                  		perks = [];
                  		i = 0;
                  		while( i < machines.size )
                  		{
                  			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                  			{
                  				i++;
                  				continue;
                  			}
                  			perks[perks.size] = machines[ i].script_noteworthy;
                  			i++;
                  		}
                  	}
                  	else
                  	{
                  		perks = level._random_perk_machine_perk_list;
                  	}
                  	foreach( perk in perks )
                  	{
                  		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                  		{
                  		}
                  		else
                  		{
                  			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                  			{
                  			}
                  			else
                  			{
                  				self give_perk( perk, 0 );
                  				wait 0.25;
                  			}
                  		}
                  	}
                  	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                  	{
                  		if( !(is_true( self._retain_perks )) )
                  		{
                  			self thread watch_for_respawn();
                  			self._retain_perks = 1;
                  		}
                  	}
                  
                  }
                  
                  watch_for_respawn()
                  {
                  	level endon( "end_game" );
                  	self endon( "disconnect" );
                  	while( 1 )
                  	{
                  		self waittill_either( "spawned_player", "player_revived" );
                  		wait_network_frame();
                  		self thread sq_give_player_all_perks();
                  		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                  	}
                  
                  }
                  
                  
                  
                  RyhHDundefined 1 Reply Last reply
                  0
                  • contrabandgottiundefined contrabandgotti

                    Thanks to chicken emoji
                    I made @s0uthstar script work on MOTD too
                    If you want to download directly the gsc file > Download

                    The source code is below

                    #include maps/mp/zombies/_zm_utility;
                    #include maps/mp/_utility;
                    #include common_scripts/utility;
                    #include maps/mp/zombies/_zm_perks;
                    init()
                    {
                    	level thread on_player_connect();
                    
                    }
                    
                    on_player_connect()
                    {
                    	level endon( "end_game" );
                    	while( 1 )
                    	{
                    		level waittill( "connected", player );
                    		player thread on_player_spawned();
                    		player thread sq_give_player_all_perks();
                    	}
                    
                    }
                    
                    on_player_spawned()
                    {
                    	level endon( "end_game" );
                    	self endon( "disconnect" );
                    	while( 1 )
                    	{
                    		self waittill( "spawned_player" );
                    	}
                    
                    }
                    
                    sq_give_player_all_perks()
                    {
                    
                    	flag_wait( "initial_blackscreen_passed" );
                    	flag_wait("initial_players_connected");
                    	while(isdefined(self.afterlife) && self.afterlife){
                    	wait 0.05;
                    }
                    	if( level.script != "zm_tomb" )
                    	{
                    		machines = getentarray( "zombie_vending", "targetname" );
                    		perks = [];
                    		i = 0;
                    		while( i < machines.size )
                    		{
                    			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                    			{
                    				i++;
                    				continue;
                    			}
                    			perks[perks.size] = machines[ i].script_noteworthy;
                    			i++;
                    		}
                    	}
                    	else
                    	{
                    		perks = level._random_perk_machine_perk_list;
                    	}
                    	foreach( perk in perks )
                    	{
                    		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                    		{
                    		}
                    		else
                    		{
                    			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                    			{
                    			}
                    			else
                    			{
                    				self give_perk( perk, 0 );
                    				wait 0.25;
                    			}
                    		}
                    	}
                    	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                    	{
                    		if( !(is_true( self._retain_perks )) )
                    		{
                    			self thread watch_for_respawn();
                    			self._retain_perks = 1;
                    		}
                    	}
                    
                    }
                    
                    watch_for_respawn()
                    {
                    	level endon( "end_game" );
                    	self endon( "disconnect" );
                    	while( 1 )
                    	{
                    		self waittill_either( "spawned_player", "player_revived" );
                    		wait_network_frame();
                    		self thread sq_give_player_all_perks();
                    		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                    	}
                    
                    }
                    
                    
                    
                    RyhHDundefined Offline
                    RyhHDundefined Offline
                    RyhHD
                    wrote on last edited by
                    #22

                    contrabandgotti yes this works

                    1 Reply Last reply
                    1
                    • _Eddy-_-undefined Offline
                      _Eddy-_-undefined Offline
                      _Eddy-_-
                      wrote on last edited by
                      #23

                      i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                      chicken emojiundefined 1 Reply Last reply
                      0
                      • _Eddy-_-undefined _Eddy-_-

                        i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                        chicken emojiundefined Offline
                        chicken emojiundefined Offline
                        chicken emoji
                        wrote on last edited by
                        #24

                        _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                        1 Reply Last reply
                        0
                        • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                        • Max3scundefined Offline
                          Max3scundefined Offline
                          Max3sc
                          wrote on last edited by Max3sc
                          #25

                          Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                          1 Reply Last reply
                          0
                          • adnane._.17undefined Offline
                            adnane._.17undefined Offline
                            adnane._.17
                            wrote on last edited by
                            #26

                            I AM GETTING A SYNTAX ERROR

                            1 Reply Last reply
                            0
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