REQUEST: max ammo fills clip
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would be very nice
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Already Possible with GSC. Plutonium releases their games as vanilla, because some people enjoy playing that way, but the community can make mods and scripts to add more features to private match or their own server etc.
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RedxSkull of course it possible, but i dont know how so im asking the community
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@HeavilySusYT pretty sure all u need to do is edit the max ammo script
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You could read this BO2 script and adapt it for BO1
https://forum.plutonium.pw/topic/20460/max-ammo-changed-to-work-like-bo3-bo4-cold-war-clip-refills -
Resxt thank you, but i cant read that all of that code means nothing too me IF I KNEW I WOULD DO IT please read
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@HeavilySusYT well I suggest you learn to read it
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save it with .gsc extension and copy to
%localappdata%\Plutonium\storage\t5\scripts\sp
#include maps\_utility; #include common_scripts\utility; #include maps\_hud_util; init() { level thread onplayerconnect(); } onplayerconnect() { level endon("end_game"); for(;;) { level waittill("connected", player); player thread maxammo(); } } maxammo() { level endon("end_game"); self endon("disconnect"); self waittill("spawned_player"); wait 5; self iprintln("Bo3 Max ammo added."); for(;;) { self waittill("zmb_max_ammo"); current_weapons = self getweaponslist(1); for(i=0;i<current_weapons.size;i++) { self setweaponammoclip(current_weapons[i], weaponclipsize(current_weapons[i])); } } }
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wow looks like someone did it for you.
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@HeavilySusYT you said you can't write GSC, doesn't mean you don't know how to drag and drop a file in a folder. I gave you the source to look into it I don't even know if it works it was just an information