Iw5 Survival Mod Announcement
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i noticed when i used them the waves didnt end
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hindercanrun yeah, that's why they will be removed for the time being. Plus og survival never had them, I need to remove the fog as well.
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Maps
Here is a list of maps that are 100% going to be supported for the beta, there may be more to come but here is what we have so far.
Confirmed Supported Maps:- Dome
- Seatown
- Resistance
- Interchange
- Village
- Mission
- Carbon
- NukeTown
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so basically its spec ops without some maps i think thats alr the only map i liked was dome tbh also nice job!
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I3A Well Survival was apart spec ops, in spec ops there were also missions. This does not have that, and might now for a long while.
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Soliderror Hey like the work that you're doing I was wondering about the different types of enemies that are in the mod or will be in the mod.
Like the wave 1-10 that either carry an MP5 or the Model 1887
or from 11-25 that Carry AK's ACR's and FAD's and weirdly enough PP90M1's
Im also aware that I probably didn't mention all of them in here but you get what I mean hopefully.
General Questions
Was wondering about the Various Different types of Waves that weren't mentioned Like Suicide Bombers/Dogs (they were mentioned above)
Chemical Warfare enemies that place those annoying ass gas traps and leave gas behind when killed
Also just thought that even the various different waves of enemies carry different weapons varying from USAS-12's to LMG's I believe it also changes on the harder maps.
So with that in mind will the enemies be carrying the correct weapons on the correct maps and will the maps vary in Difficulty? (probably a pain in the ass)
Riotshield Juggernauts... forgot about that annoying ass things
and of course the support Streaks like the Delta Squad and the Riot Shield Squad.
Will they be in the mod and work as they do normally?
Im perfectly aware that these things are far in the future for the mod but im curious on how you think you'll be taking on the challenge's of making it work and adding them in
Thanks for taking the time to reply hope its going well
Edit: Will there also be a level system in the Mod? like having weapons locked till a certain level? not sure how something like that would work but it'd be interesting to see so people can't just buy insane weapons right off the rip you'd have to keep playing to survive longer level up get weapons perks streaks ect.
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Making this mod 1:1 with the original MW3 survival mode would be very time consuming. At least he is covering the core mechanics of the mode and adding in which ever is possible. I've seen a similar coop MW3 survival mod, but it's for Iw4x. Check out the source code if I'll help out with your mod or get ideas from it.
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RedxSkull I'll look at this for things, but this mod is for the single player of iw4x. Making a multiplayer mod much more different sense I'm working AI that wasnt even added to multiplayer in the first place so I have to use a very modded version of Plutos iw5 bot warfare, and even then I'm working with a player limit, so there can only be 8 bots out at a time, however the way I have made my wave system, the 8 player limit isn't really noticeable.
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Memeking254 I completely forget to mention suscide bombers actually, thanks for bringing that up. I will be trying to implement the different types of enemies, although they might not make it to first beta release, they will be added. Also, the weapons the bots carry will reflect how normal survival does it (the animations may not be same in beta either but I'll be posting those as well as well as their models), as of right now they only use the model shotgun, as I need to add a class csv file to my mod, then edit the bots to be able to use them. The Armory stations will hopefully have the locked level system, me and another developer that has been helping me a little had a talk about this we think it is definitely possible, and so it will be added. This mod will keep 1 to 1 as best as possible to normal survival, and as you asked about the support squad, they will be added, but ONLY for when the servers are set to 4 players, or if the 8 player servers are below 6 players, as I have to work with the 8 player limit here per team. The riot squad will be the same. As for the riot juggernauts I believe I can add them, just with a little more work, but they as well should be added.
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Here is a video of the Alpha of what was done so far, idk how well the video shows everything as I have not been able to make my own yet, but that will come soon.
https://youtu.be/7JNRYIrVvLg -
Soliderror Thanks! for that Alpha being Gameplay of the mod you're in a pretty damn good spot. Great Work
im sure alot has changed since this was uploaded and no this doesn't really show off anything besides the weapons menu and the Kill Streaks working
Clearly there are some things missing that can at the moment atleast fill the void for the big things that not in at the moment
again more things that could be added ( things that could already be in since Im going off this gameplay) and no the I have no idea how much or how little this stuff could take to add so sorry if its seeming like im pushing for these things
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The survival announcer (kinda to fill the void for the big things missing atm)
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hopefully the streaks thing has been fixed since MOAB's even being obtainable is kinda insane (a welcome addition of that red fog isn't part of it) and looking at this thread it didn't work properly at the time ~ a month ago not exactly sure how fixing that would work but disabling kill streaks and only making them purchasable
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the AI (mentioned above) needs some improvement would make it a hell of a lot harder (this kinda goes hand and hand with the difficulty of the maps)
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the HUD (also mentioned above) Not sure if removing the Killfeed is possible or the player tag that appears at the bottom middle of the screen and adding the points pop up (all future stuff since as mentioned above its been worked on very little) along with the challenges for the Wave Other then that stuff im sure you're well aware of for the future of this mod again thank you for the time and the reply. Id love to play this give more feedback all that jazz
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Soliderror The survival mod for iw4x actually supports up to 4 players. I've tried it out already with others in the past. The only downside of that mod is that it used pezbots, because bot warfare wasn't available at the time for iw4x, so the AI isn't that great. All the scripts and assets for that mod like all the original survival announcer audio files are stored in IWD which can be opened and extracted with winrar or any compressing tool. Besides that, the Alpha for your mod is looking real good. Keep up the good work
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I have a script to prevent players from obtaining the M.O.A.B and other scripts to remove certain/all M.O.A.B effects if you need it
https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#disable_nuke_killstreakgsc
https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/disable_nuke_effects#disable-nuke-effects
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Memeking254 All those things I have looked into already. All is is possible and I was going to either remove the MOAD or Fix it to to end the wave (but make it a buyable not a kill streak, not too sure on that tho) all other things are possible other then I believe the bots join the game and being kicked from the game showing, I tried to find the strings for this to reply them but didn't find them. The kill cards that come up will be removed as that's possible. The challenges will also be added, the ai gets harder as waves progress as well, and soon will be match to maps as well.
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RedxSkull Okay I'll look into that a bit more then thanks
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Resxt I knew you had these, and I was going to add them later on, but I was figuring out what I wanted to with the MOAD still, I think I'ma just remove it tho sense it wasn't in normal survival, Im probably going to remove the cod4 weapons as well (I didn't add them sloth did, not my idea) but I want this mod to be as close as possible to survival, I am even remaking my zonetool so it can have full menu support so I can use base menus from game, and I have that working, so the menus I have now might be replaced with a slightly modded version of the original.
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Sorry for my English I use a translator.
I want to say a big thank you for your work and I'm really looking forward to the release of the full version.
I've been waiting for plutonium to work on survival mode in mw3, but they have no plans for that. I needed a reverse compiler from gsc to ff, but it's not there. I wanted to diversify the survival mode by adding to it
1 all weapons from multiplayer (can be custom weapons from other parts)
2 add support from multiplayer: airstrike, AC-130, MOAB and so on
3 improve the intelligence of the squads they are very stupid
4 add all the perks from the multiplayer and make slots so that you can buy several perks.
I hope this will be possible in your work in mw2, because in this game all the files are open as I know and you can do modding, maybe I don't understand everything very well, but I would really like to do it. Please don't stop working on it, I think a lot of people are waiting for it.
By the way, where can I download the latest version of the mod and how to install it? -
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AkimkA sadly it will be a closed source mod, as I put alot of work into it as well as my other developers. Also keep in mind I am writing survival by scratch, as the core games gsc is all single player gsc and Is mostly not compatible with MP gsc.
If you would like to play the mod you can join my
Solids iw5 survival (US)
server. Although it seems like you are not near the US so you would have very bad ping. If you would like to chat about this more feel free to Soliderror in the Pluto discord and I can talk there as I don't keep up on the form as much as I should.