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Iw5 Survival Mod Announcement

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  • Soliderrorundefined Offline
    Soliderrorundefined Offline
    Soliderror
    wrote on last edited by
    #9
    This post is deleted!
    Memeking254undefined 1 Reply Last reply
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    • Soliderrorundefined Soliderror

      This post is deleted!

      Memeking254undefined Offline
      Memeking254undefined Offline
      Memeking254
      wrote on last edited by Memeking254
      #10

      Soliderror Hey like the work that you're doing I was wondering about the different types of enemies that are in the mod or will be in the mod.

      Like the wave 1-10 that either carry an MP5 or the Model 1887

      or from 11-25 that Carry AK's ACR's and FAD's and weirdly enough PP90M1's

      Im also aware that I probably didn't mention all of them in here but you get what I mean hopefully.


      General Questions

      Was wondering about the Various Different types of Waves that weren't mentioned Like Suicide Bombers/Dogs (they were mentioned above)

      Chemical Warfare enemies that place those annoying ass gas traps and leave gas behind when killed

      Also just thought that even the various different waves of enemies carry different weapons varying from USAS-12's to LMG's I believe it also changes on the harder maps.

      So with that in mind will the enemies be carrying the correct weapons on the correct maps and will the maps vary in Difficulty? (probably a pain in the ass)

      Riotshield Juggernauts... forgot about that annoying ass things

      and of course the support Streaks like the Delta Squad and the Riot Shield Squad.

      Will they be in the mod and work as they do normally?

      Im perfectly aware that these things are far in the future for the mod but im curious on how you think you'll be taking on the challenge's of making it work and adding them in

      Thanks for taking the time to reply hope its going well 😄

      Edit: Will there also be a level system in the Mod? like having weapons locked till a certain level? not sure how something like that would work but it'd be interesting to see so people can't just buy insane weapons right off the rip you'd have to keep playing to survive longer level up get weapons perks streaks ect.

      Soliderrorundefined 1 Reply Last reply
      0
      • RedxSkullundefined Offline
        RedxSkullundefined Offline
        RedxSkull
        wrote on last edited by
        #11

        Making this mod 1:1 with the original MW3 survival mode would be very time consuming. At least he is covering the core mechanics of the mode and adding in which ever is possible. I've seen a similar coop MW3 survival mod, but it's for Iw4x. Check out the source code if I'll help out with your mod or get ideas from it.

        https://www.youtube.com/watch?v=qcl5SsM2QP4

        Soliderrorundefined 1 Reply Last reply
        0
        • RedxSkullundefined RedxSkull

          Making this mod 1:1 with the original MW3 survival mode would be very time consuming. At least he is covering the core mechanics of the mode and adding in which ever is possible. I've seen a similar coop MW3 survival mod, but it's for Iw4x. Check out the source code if I'll help out with your mod or get ideas from it.

          https://www.youtube.com/watch?v=qcl5SsM2QP4

          Soliderrorundefined Offline
          Soliderrorundefined Offline
          Soliderror
          wrote on last edited by
          #12

          RedxSkull I'll look at this for things, but this mod is for the single player of iw4x. Making a multiplayer mod much more different sense I'm working AI that wasnt even added to multiplayer in the first place so I have to use a very modded version of Plutos iw5 bot warfare, and even then I'm working with a player limit, so there can only be 8 bots out at a time, however the way I have made my wave system, the 8 player limit isn't really noticeable.

          1 Reply Last reply
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          • Memeking254undefined Memeking254

            Soliderror Hey like the work that you're doing I was wondering about the different types of enemies that are in the mod or will be in the mod.

            Like the wave 1-10 that either carry an MP5 or the Model 1887

            or from 11-25 that Carry AK's ACR's and FAD's and weirdly enough PP90M1's

            Im also aware that I probably didn't mention all of them in here but you get what I mean hopefully.


            General Questions

            Was wondering about the Various Different types of Waves that weren't mentioned Like Suicide Bombers/Dogs (they were mentioned above)

            Chemical Warfare enemies that place those annoying ass gas traps and leave gas behind when killed

            Also just thought that even the various different waves of enemies carry different weapons varying from USAS-12's to LMG's I believe it also changes on the harder maps.

            So with that in mind will the enemies be carrying the correct weapons on the correct maps and will the maps vary in Difficulty? (probably a pain in the ass)

            Riotshield Juggernauts... forgot about that annoying ass things

            and of course the support Streaks like the Delta Squad and the Riot Shield Squad.

            Will they be in the mod and work as they do normally?

            Im perfectly aware that these things are far in the future for the mod but im curious on how you think you'll be taking on the challenge's of making it work and adding them in

            Thanks for taking the time to reply hope its going well 😄

            Edit: Will there also be a level system in the Mod? like having weapons locked till a certain level? not sure how something like that would work but it'd be interesting to see so people can't just buy insane weapons right off the rip you'd have to keep playing to survive longer level up get weapons perks streaks ect.

            Soliderrorundefined Offline
            Soliderrorundefined Offline
            Soliderror
            wrote on last edited by
            #13

            Memeking254 I completely forget to mention suscide bombers actually, thanks for bringing that up. I will be trying to implement the different types of enemies, although they might not make it to first beta release, they will be added. Also, the weapons the bots carry will reflect how normal survival does it (the animations may not be same in beta either but I'll be posting those as well as well as their models), as of right now they only use the model shotgun, as I need to add a class csv file to my mod, then edit the bots to be able to use them. The Armory stations will hopefully have the locked level system, me and another developer that has been helping me a little had a talk about this we think it is definitely possible, and so it will be added. This mod will keep 1 to 1 as best as possible to normal survival, and as you asked about the support squad, they will be added, but ONLY for when the servers are set to 4 players, or if the 8 player servers are below 6 players, as I have to work with the 8 player limit here per team. The riot squad will be the same. As for the riot juggernauts I believe I can add them, just with a little more work, but they as well should be added.

            1 Reply Last reply
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            • Soliderrorundefined Offline
              Soliderrorundefined Offline
              Soliderror
              wrote on last edited by
              #14

              Here is a video of the Alpha of what was done so far, idk how well the video shows everything as I have not been able to make my own yet, but that will come soon.
              https://youtu.be/7JNRYIrVvLg

              Memeking254undefined 1 Reply Last reply
              0
              • Soliderrorundefined Soliderror

                Here is a video of the Alpha of what was done so far, idk how well the video shows everything as I have not been able to make my own yet, but that will come soon.
                https://youtu.be/7JNRYIrVvLg

                Memeking254undefined Offline
                Memeking254undefined Offline
                Memeking254
                wrote on last edited by
                #15

                Soliderror Thanks! for that Alpha being Gameplay of the mod you're in a pretty damn good spot. Great Work

                im sure alot has changed since this was uploaded and no this doesn't really show off anything besides the weapons menu and the Kill Streaks working

                Clearly there are some things missing that can at the moment atleast fill the void for the big things that not in at the moment

                again more things that could be added ( things that could already be in since Im going off this gameplay) and no the I have no idea how much or how little this stuff could take to add so sorry if its seeming like im pushing for these things

                • The survival announcer (kinda to fill the void for the big things missing atm)

                • hopefully the streaks thing has been fixed since MOAB's even being obtainable is kinda insane (a welcome addition of that red fog isn't part of it) and looking at this thread it didn't work properly at the time ~ a month ago not exactly sure how fixing that would work but disabling kill streaks and only making them purchasable

                • the AI (mentioned above) needs some improvement would make it a hell of a lot harder (this kinda goes hand and hand with the difficulty of the maps)

                • the HUD (also mentioned above) Not sure if removing the Killfeed is possible or the player tag that appears at the bottom middle of the screen and adding the points pop up (all future stuff since as mentioned above its been worked on very little) along with the challenges for the Wave dae67c15-6325-4599-be8e-61a04a780d7c-image.png Other then that stuff im sure you're well aware of for the future of this mod again thank you for the time and the reply. Id love to play this give more feedback all that jazz

                Soliderrorundefined 1 Reply Last reply
                0
                • RedxSkullundefined Offline
                  RedxSkullundefined Offline
                  RedxSkull
                  wrote on last edited by
                  #16

                  Soliderror The survival mod for iw4x actually supports up to 4 players. I've tried it out already with others in the past. The only downside of that mod is that it used pezbots, because bot warfare wasn't available at the time for iw4x, so the AI isn't that great. All the scripts and assets for that mod like all the original survival announcer audio files are stored in IWD which can be opened and extracted with winrar or any compressing tool. Besides that, the Alpha for your mod is looking real good. Keep up the good work

                  Soliderrorundefined 1 Reply Last reply
                  0
                  • Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #17

                    I have a script to prevent players from obtaining the M.O.A.B and other scripts to remove certain/all M.O.A.B effects if you need it

                    https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#disable_nuke_killstreakgsc

                    https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/disable_nuke_effects#disable-nuke-effects

                    Soliderrorundefined 1 Reply Last reply
                    0
                    • Memeking254undefined Memeking254

                      Soliderror Thanks! for that Alpha being Gameplay of the mod you're in a pretty damn good spot. Great Work

                      im sure alot has changed since this was uploaded and no this doesn't really show off anything besides the weapons menu and the Kill Streaks working

                      Clearly there are some things missing that can at the moment atleast fill the void for the big things that not in at the moment

                      again more things that could be added ( things that could already be in since Im going off this gameplay) and no the I have no idea how much or how little this stuff could take to add so sorry if its seeming like im pushing for these things

                      • The survival announcer (kinda to fill the void for the big things missing atm)

                      • hopefully the streaks thing has been fixed since MOAB's even being obtainable is kinda insane (a welcome addition of that red fog isn't part of it) and looking at this thread it didn't work properly at the time ~ a month ago not exactly sure how fixing that would work but disabling kill streaks and only making them purchasable

                      • the AI (mentioned above) needs some improvement would make it a hell of a lot harder (this kinda goes hand and hand with the difficulty of the maps)

                      • the HUD (also mentioned above) Not sure if removing the Killfeed is possible or the player tag that appears at the bottom middle of the screen and adding the points pop up (all future stuff since as mentioned above its been worked on very little) along with the challenges for the Wave dae67c15-6325-4599-be8e-61a04a780d7c-image.png Other then that stuff im sure you're well aware of for the future of this mod again thank you for the time and the reply. Id love to play this give more feedback all that jazz

                      Soliderrorundefined Offline
                      Soliderrorundefined Offline
                      Soliderror
                      wrote on last edited by
                      #18

                      Memeking254 All those things I have looked into already. All is is possible and I was going to either remove the MOAD or Fix it to to end the wave (but make it a buyable not a kill streak, not too sure on that tho) all other things are possible other then I believe the bots join the game and being kicked from the game showing, I tried to find the strings for this to reply them but didn't find them. The kill cards that come up will be removed as that's possible. The challenges will also be added, the ai gets harder as waves progress as well, and soon will be match to maps as well.

                      1 Reply Last reply
                      0
                      • RedxSkullundefined RedxSkull

                        Soliderror The survival mod for iw4x actually supports up to 4 players. I've tried it out already with others in the past. The only downside of that mod is that it used pezbots, because bot warfare wasn't available at the time for iw4x, so the AI isn't that great. All the scripts and assets for that mod like all the original survival announcer audio files are stored in IWD which can be opened and extracted with winrar or any compressing tool. Besides that, the Alpha for your mod is looking real good. Keep up the good work

                        Soliderrorundefined Offline
                        Soliderrorundefined Offline
                        Soliderror
                        wrote on last edited by
                        #19

                        RedxSkull Okay I'll look into that a bit more then thanks

                        1 Reply Last reply
                        0
                        • Resxtundefined Resxt

                          I have a script to prevent players from obtaining the M.O.A.B and other scripts to remove certain/all M.O.A.B effects if you need it

                          https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#disable_nuke_killstreakgsc

                          https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/disable_nuke_effects#disable-nuke-effects

                          Soliderrorundefined Offline
                          Soliderrorundefined Offline
                          Soliderror
                          wrote on last edited by
                          #20

                          Resxt I knew you had these, and I was going to add them later on, but I was figuring out what I wanted to with the MOAD still, I think I'ma just remove it tho sense it wasn't in normal survival, Im probably going to remove the cod4 weapons as well (I didn't add them sloth did, not my idea) but I want this mod to be as close as possible to survival, I am even remaking my zonetool so it can have full menu support so I can use base menus from game, and I have that working, so the menus I have now might be replaced with a slightly modded version of the original.

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                          • AkimkAundefined Offline
                            AkimkAundefined Offline
                            AkimkA
                            Banned
                            wrote on last edited by
                            #21

                            Sorry for my English I use a translator.
                            I want to say a big thank you for your work and I'm really looking forward to the release of the full version.
                            I've been waiting for plutonium to work on survival mode in mw3, but they have no plans for that. I needed a reverse compiler from gsc to ff, but it's not there. I wanted to diversify the survival mode by adding to it
                            1 all weapons from multiplayer (can be custom weapons from other parts)
                            2 add support from multiplayer: airstrike, AC-130, MOAB and so on
                            3 improve the intelligence of the squads they are very stupid
                            4 add all the perks from the multiplayer and make slots so that you can buy several perks.
                            I hope this will be possible in your work in mw2, because in this game all the files are open as I know and you can do modding, maybe I don't understand everything very well, but I would really like to do it. Please don't stop working on it, I think a lot of people are waiting for it.
                            By the way, where can I download the latest version of the mod and how to install it?

                            Soliderrorundefined 1 Reply Last reply
                            2
                            • AkimkAundefined Offline
                              AkimkAundefined Offline
                              AkimkA
                              Banned
                              wrote on last edited by
                              #22
                              This post is deleted!
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                              • AkimkAundefined AkimkA

                                Sorry for my English I use a translator.
                                I want to say a big thank you for your work and I'm really looking forward to the release of the full version.
                                I've been waiting for plutonium to work on survival mode in mw3, but they have no plans for that. I needed a reverse compiler from gsc to ff, but it's not there. I wanted to diversify the survival mode by adding to it
                                1 all weapons from multiplayer (can be custom weapons from other parts)
                                2 add support from multiplayer: airstrike, AC-130, MOAB and so on
                                3 improve the intelligence of the squads they are very stupid
                                4 add all the perks from the multiplayer and make slots so that you can buy several perks.
                                I hope this will be possible in your work in mw2, because in this game all the files are open as I know and you can do modding, maybe I don't understand everything very well, but I would really like to do it. Please don't stop working on it, I think a lot of people are waiting for it.
                                By the way, where can I download the latest version of the mod and how to install it?

                                Soliderrorundefined Offline
                                Soliderrorundefined Offline
                                Soliderror
                                wrote on last edited by
                                #23

                                AkimkA sadly it will be a closed source mod, as I put alot of work into it as well as my other developers. Also keep in mind I am writing survival by scratch, as the core games gsc is all single player gsc and Is mostly not compatible with MP gsc.

                                If you would like to play the mod you can join my Solids iw5 survival (US) server. Although it seems like you are not near the US so you would have very bad ping. If you would like to chat about this more feel free to Soliderror in the Pluto discord and I can talk there as I don't keep up on the form as much as I should.

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                                • AkimkAundefined Offline
                                  AkimkAundefined Offline
                                  AkimkA
                                  Banned
                                  wrote on last edited by
                                  #24

                                  no problem, it's totally your job and you can do whatever you want with it bro) I installed this mod and played it and I really liked it, because you fulfilled the points that I wanted to be in mw3

                                  1. Transfer of all weapons from multiplayer
                                  2. transferring perks and modules to weapons (I noticed that only one module can be bought for weapons, what are you thinking about fixing this. I'm just interested in your opinion and don't force you to change something)
                                    Thank you very much for these points. One more question, what do you think so that killstreaks can be bought?
                                    Is this project still in development?
                                  Soliderrorundefined 1 Reply Last reply
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                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by
                                    #25

                                    yes he is still working on it

                                    1 Reply Last reply
                                    1
                                    • AkimkAundefined AkimkA

                                      no problem, it's totally your job and you can do whatever you want with it bro) I installed this mod and played it and I really liked it, because you fulfilled the points that I wanted to be in mw3

                                      1. Transfer of all weapons from multiplayer
                                      2. transferring perks and modules to weapons (I noticed that only one module can be bought for weapons, what are you thinking about fixing this. I'm just interested in your opinion and don't force you to change something)
                                        Thank you very much for these points. One more question, what do you think so that killstreaks can be bought?
                                        Is this project still in development?
                                      Soliderrorundefined Offline
                                      Soliderrorundefined Offline
                                      Soliderror
                                      wrote on last edited by
                                      #26

                                      AkimkA yes its still 100% being developed

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                                      • AkimkAundefined Offline
                                        AkimkAundefined Offline
                                        AkimkA
                                        Banned
                                        wrote on last edited by
                                        #27
                                        This post is deleted!
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                                        • AkimkAundefined Offline
                                          AkimkAundefined Offline
                                          AkimkA
                                          Banned
                                          wrote on last edited by
                                          #28

                                          yo bro how are you doing

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