[Release] Black ops II Mapvote for Zombies and Multiplayer
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Black ops II Mapvote for Zombies and Multiplayer
Developed by DoktorSAS
Special thanks to ZECxR3ap3r & JezuzLizard for the development
Special thanks to John Kramer for the images photo editZombies
Requirements
- The script can only run on Server, It will not work in private games.
- Server must be hosted on Plutonium client, the script works only on Plutonium client.
How to setup the mapvote step by step
- Compile the file mapvote.gsc with a GSC Compiler.
- Copy the Compiled file in your Directory %localappdata%\Plutonium\storage\t6\scripts\zm\
- Copy the Content of the mapvote.cfg in your .cfg (Exemple: server.cfg, dedicated_zm.cfg, dedicated.cfg, etc ) file that manages the Server.
- Edit the Dvars to setup the Server, many Dvars are only for Aesthetic Parameters.
- set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
- set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrises zm_nuked"
- set the dvar mv_enable to 1 if you want have it active on your server.
- set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
- Run the Server and have fun. Done!
Multiplayer
Requirements
- The script can only run on Server, It will not work in private games.
- Server must be hosted on Plutonium client, the script works only on Plutonium client.
How to setup the mapvote step by step
- Compile the file mapvote.gsc with a GSC Compiler.
- Copy the Compiled file in your Directory %localappdata%\Plutonium\storage\t6\scripts\mp\
- Copy the Content of the mapvote.cfg in your .cfg (Exemple: server.cfg, dedicated_mp.cfg, dedicated.cfg, etc ) file that manages the Server.
- Edit the Dvars to setup the Server, many Dvars are only for Aesthetic Parameters.
- set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
- set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
- set the dvar mv_enable to 1 if you want have it active on your server.
- If you want random gametypes you have to set the dvar mp_gametypes specifying the gametype id (dm, war, sd, etc) and the file to run if necessary. Exemple:
- set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
- set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
- Run the Server and have fun. Done!
Download
Download a available on my github page here
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Report bugs in the comment of this post
Report all problems and i'll fix it, everytime i'll fix a problem i'll change the version on the Post -
Sorex Thank you so so so much. Any bugs you find will be reported
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Sorex I found something, it is nothing serious, I already managed and ended up solving it, the problem is basically when the game does not end and none of the teams get the maximum points but there were deaths and therefore there is finalkillcam so what happens is that when the game ends, the mapvote is loaded and when the killcam also ends, there are many solutions, I solved it that when a team obtains points, the mapvote is not executed in ontimelimit
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Sorex And well something that maybe you already realized but that maybe is difficult to solve is that in ontimelimit the wait at the end if you put 20 or 10 it does not finish 10 or 20 seconds and the game ends, that is, when there is no killcam.
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alejandrodarz Although as long as there is even one death, the killcam will come out and it is almost always there will be, since as the only one there will not be, there is only 1 player
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alejandrodarz i'll fix this bugs, i have to make more test on all gamemode. When i can i solve all
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Sorex Look at how I solved the problem of when the game ends and there is no killcam, and well I also modified the mapvote a bit. I have tested it for the following TDM, GUN, SHRP, KOTH, DM, OIC, and SAS modes:
https://www.youtube.com/watch?v=X6zK7RygEHU
And well here is another video of how the mapvote was modified:
https://www.youtube.com/watch?v=29sZ7zYjpNU -
This post is deleted!
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alejandrodarz i solved this bug, i made i tiny update, i did not check if there a players with kills. I did not att getkills() for team gamemodes, now all work fine. Can you leave the credits somewhere? I mean, you can keep my signature. Because i worked hard and i want the credits
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Sorex Of course bro you deserve it, that will be there, don't worry what I taught above is my test server
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alejandrodarz i added the notification before the game end, on next update i'll fix the text in mid i'll made something better then a normal text
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Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote
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Sorex okok if you need something of what you saw in my video without problem you can tell me, that is to say from my point of view it would not be bad to add the sounds when changing the map or when choosing the map
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Sorex you can put a fadein and a saclefont so that it is not so rough
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Sorex I had to put the precacheshader of the gradient in init () below where it was I did not want to load
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Sorex camera keeps moving when changing map
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alejandrodarz Have you start the thread to block the angles?
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Sorex I copied exactly the file you uploaded and it does too
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