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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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  • Sorexundefined Sorex

    andresito_20

    1. Do you have all the .cfg in your server folder?
    2. Idk what do you mean with "totally vanilla clientids" you just have to compile the script and put it in your scripts folder named with a whatever name
    andresito_20undefined Offline
    andresito_20undefined Offline
    andresito_20
    Contributor
    wrote on last edited by
    #85

    Sorex

    umm I think that's it I don't have the cfg of the maps. How do I get it?

    1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #86

      andresito_20
      Its all provided once you download the files

      andresito_20undefined 1 Reply Last reply
      0
      • Sorexundefined Sorex

        andresito_20
        Its all provided once you download the files

        andresito_20undefined Offline
        andresito_20undefined Offline
        andresito_20
        Contributor
        wrote on last edited by
        #87

        Sorex

        Thank you very much sorex, I think I managed to get the voting to work, it was just that inconvenience, a very good plugin.

        Can I use it on my dedicated server? with developer signature

        Captura de pantalla 2022-04-29 155401.png

        1 Reply Last reply
        0
        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #88

          As long as you keep the credits you can use it

          1 Reply Last reply
          0
          • GamerActualundefined Offline
            GamerActualundefined Offline
            GamerActual
            wrote on last edited by
            #89
            This post is deleted!
            1 Reply Last reply
            0
            • GamerActualundefined Offline
              GamerActualundefined Offline
              GamerActual
              wrote on last edited by
              #90

              The problem I had was just my own stupidity, Awesome mod great work.

              1 Reply Last reply
              0
              • FantasticLokiundefined Offline
                FantasticLokiundefined Offline
                FantasticLoki
                wrote on last edited by
                #91

                Hey how can I use 5 vote slots like I saw in the suggestion post for this script?

                1 Reply Last reply
                0
                • Sorexundefined Sorex

                  Black ops II Mapvote for Zombies and Multiplayer

                  Developed by DoktorSAS

                  Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                  Introduction

                  This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                  Black Ops II: multiplayer

                  Preview

                  How to setup the mapvote step by step

                  1. Compile the Script:
                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                  2. Place the Compiled File:
                    Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                  3. Configure Server File:
                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                  4. Edit Dvars for Aesthetic Parameters:

                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                      set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                      
                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                    • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                      set mv_gametypes "[email protected] [email protected]"
                      
                  5. (Plutonium ONLY) LUI UI with mod support:

                    • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                    • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                    • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                  6. Run the Server:
                    Start the server and immerse yourself in the map voting experience. You're done!

                  Settings: dvars

                  Dvar Default Value Description
                  mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                  mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                  mv_time 20 Time (in seconds) allotted for voting.
                  mv_credits 1 Enable/Disable credits of the mod creator.
                  mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                  mv_sentence "Thanks for playing" Thankful sentence displayed.
                  mv_votecolor "5" Color of the vote number.
                  mv_arrowcolor "white" RGB color of the arrows.
                  mv_selectcolor "lighgreen" RGB color when a map gets voted.
                  mv_backgroundcolor "grey" RGB color of the map background.
                  mv_blur "3" Blur effect power.
                  mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                  mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                  mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                  mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                  mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                  mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                  Black ops II: zombies

                  Preview

                  How to setup the mapvote step by step

                  1. Compile the Script:
                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                  2. Place the Compiled File:
                    Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                  3. Configure Server File:
                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                  4. Edit Dvars on your configuration file:

                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                      set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                      
                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                  5. Run the Server:
                    Start the server and enjoy the map voting experience. You're done!

                  Download

                  It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                  I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                  The following buttons will direct you to the corresponding pages:

                  Download from release

                  Download from git

                  Starmannundefined Offline
                  Starmannundefined Offline
                  Starmann
                  wrote on last edited by Starmann
                  #92

                  Sorex

                  error line 34, can help? is for zm server

                  Sorexundefined 1 Reply Last reply
                  0
                  • Starmannundefined Starmann

                    Sorex

                    error line 34, can help? is for zm server

                    Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #93

                    Starmann

                    1. Do not paste the entire code in the post, it will not help at all
                    2. The error is caused by your translation of everything without knowing anyhing about gsc scripting. If you don't know what something do then do not edit anything.
                    1 Reply Last reply
                    0
                    • lpc1990undefined Offline
                      lpc1990undefined Offline
                      lpc1990
                      wrote on last edited by
                      #94

                      Sorex What's up buddy?
                      First of all congratulations for the brilliant work! And also sorry for my google translator english!
                      I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?

                      Thank you in advance!

                      Sorexundefined 1 Reply Last reply
                      0
                      • lpc1990undefined lpc1990

                        Sorex What's up buddy?
                        First of all congratulations for the brilliant work! And also sorry for my google translator english!
                        I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?

                        Thank you in advance!

                        Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #95

                        lpc1990

                        https://forum.plutonium.pw/topic/15122/release-gsc-autocompiler-fastcompiler-for-a-more-convenient-gsc-modding?_=1656404495360

                        or directly

                        https://github.com/xensik/gsc-tool/releases/tag/1.0.300

                        1 Reply Last reply
                        1
                        • Sorexundefined Sorex

                          Black ops II Mapvote for Zombies and Multiplayer

                          Developed by DoktorSAS

                          Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                          Introduction

                          This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                          Black Ops II: multiplayer

                          Preview

                          How to setup the mapvote step by step

                          1. Compile the Script:
                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                          2. Place the Compiled File:
                            Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                          3. Configure Server File:
                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                          4. Edit Dvars for Aesthetic Parameters:

                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                              set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                              
                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                            • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                              set mv_gametypes "[email protected] [email protected]"
                              
                          5. (Plutonium ONLY) LUI UI with mod support:

                            • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                            • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                            • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                          6. Run the Server:
                            Start the server and immerse yourself in the map voting experience. You're done!

                          Settings: dvars

                          Dvar Default Value Description
                          mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                          mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                          mv_time 20 Time (in seconds) allotted for voting.
                          mv_credits 1 Enable/Disable credits of the mod creator.
                          mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                          mv_sentence "Thanks for playing" Thankful sentence displayed.
                          mv_votecolor "5" Color of the vote number.
                          mv_arrowcolor "white" RGB color of the arrows.
                          mv_selectcolor "lighgreen" RGB color when a map gets voted.
                          mv_backgroundcolor "grey" RGB color of the map background.
                          mv_blur "3" Blur effect power.
                          mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                          mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                          mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                          mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                          mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                          mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                          Black ops II: zombies

                          Preview

                          How to setup the mapvote step by step

                          1. Compile the Script:
                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                          2. Place the Compiled File:
                            Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                          3. Configure Server File:
                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                          4. Edit Dvars on your configuration file:

                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                              set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                              
                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                          5. Run the Server:
                            Start the server and enjoy the map voting experience. You're done!

                          Download

                          It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                          I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                          The following buttons will direct you to the corresponding pages:

                          Download from release

                          Download from git

                          Ch00chinat0rundefined Offline
                          Ch00chinat0rundefined Offline
                          Ch00chinat0r
                          wrote on last edited by
                          #96

                          Sorex Really appriciate the work that was put into this! I use this for my zombie servers and it works great! Any one able to tell me if there is an easy way to increase the amount of map options? 5 or 6 map choices would be so sick!

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            Black ops II Mapvote for Zombies and Multiplayer

                            Developed by DoktorSAS

                            Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                            Introduction

                            This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                            Black Ops II: multiplayer

                            Preview

                            How to setup the mapvote step by step

                            1. Compile the Script:
                              Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                            2. Place the Compiled File:
                              Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                            3. Configure Server File:
                              Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                            4. Edit Dvars for Aesthetic Parameters:

                              • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                
                              • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                              • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                set mv_gametypes "[email protected] [email protected]"
                                
                            5. (Plutonium ONLY) LUI UI with mod support:

                              • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                              • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                              • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                            6. Run the Server:
                              Start the server and immerse yourself in the map voting experience. You're done!

                            Settings: dvars

                            Dvar Default Value Description
                            mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                            mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                            mv_time 20 Time (in seconds) allotted for voting.
                            mv_credits 1 Enable/Disable credits of the mod creator.
                            mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                            mv_sentence "Thanks for playing" Thankful sentence displayed.
                            mv_votecolor "5" Color of the vote number.
                            mv_arrowcolor "white" RGB color of the arrows.
                            mv_selectcolor "lighgreen" RGB color when a map gets voted.
                            mv_backgroundcolor "grey" RGB color of the map background.
                            mv_blur "3" Blur effect power.
                            mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                            mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                            mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                            mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                            mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                            mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                            Black ops II: zombies

                            Preview

                            How to setup the mapvote step by step

                            1. Compile the Script:
                              Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                            2. Place the Compiled File:
                              Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                            3. Configure Server File:
                              Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                            4. Edit Dvars on your configuration file:

                              • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                
                              • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                            5. Run the Server:
                              Start the server and enjoy the map voting experience. You're done!

                            Download

                            It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                            I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                            The following buttons will direct you to the corresponding pages:

                            Download from release

                            Download from git

                            Ghost420_undefined Offline
                            Ghost420_undefined Offline
                            Ghost420_
                            wrote on last edited by
                            #97
                            This post is deleted!
                            hindercanrunundefined 1 Reply Last reply
                            0
                            • Ghost420_undefined Ghost420_

                              This post is deleted!

                              hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by
                              #98

                              @CamouflageLvCat put the compiler on ur desktop

                              Ghost420_undefined 2 Replies Last reply
                              1
                              • hindercanrunundefined hindercanrun

                                @CamouflageLvCat put the compiler on ur desktop

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by
                                #99
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  Black ops II Mapvote for Zombies and Multiplayer

                                  Developed by DoktorSAS

                                  Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                                  Introduction

                                  This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                                  Black Ops II: multiplayer

                                  Preview

                                  How to setup the mapvote step by step

                                  1. Compile the Script:
                                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                  2. Place the Compiled File:
                                    Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                                  3. Configure Server File:
                                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                                  4. Edit Dvars for Aesthetic Parameters:

                                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                      set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                      
                                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                                    • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                      set mv_gametypes "[email protected] [email protected]"
                                      
                                  5. (Plutonium ONLY) LUI UI with mod support:

                                    • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                                    • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                    • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                  6. Run the Server:
                                    Start the server and immerse yourself in the map voting experience. You're done!

                                  Settings: dvars

                                  Dvar Default Value Description
                                  mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                                  mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                                  mv_time 20 Time (in seconds) allotted for voting.
                                  mv_credits 1 Enable/Disable credits of the mod creator.
                                  mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                                  mv_sentence "Thanks for playing" Thankful sentence displayed.
                                  mv_votecolor "5" Color of the vote number.
                                  mv_arrowcolor "white" RGB color of the arrows.
                                  mv_selectcolor "lighgreen" RGB color when a map gets voted.
                                  mv_backgroundcolor "grey" RGB color of the map background.
                                  mv_blur "3" Blur effect power.
                                  mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                                  mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                                  mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                                  mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                                  mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                                  mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                                  Black ops II: zombies

                                  Preview

                                  How to setup the mapvote step by step

                                  1. Compile the Script:
                                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                  2. Place the Compiled File:
                                    Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                                  3. Configure Server File:
                                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                                  4. Edit Dvars on your configuration file:

                                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                      set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                      
                                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                                  5. Run the Server:
                                    Start the server and enjoy the map voting experience. You're done!

                                  Download

                                  It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                                  I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                                  The following buttons will direct you to the corresponding pages:

                                  Download from release

                                  Download from git

                                  Ghost420_undefined Offline
                                  Ghost420_undefined Offline
                                  Ghost420_
                                  wrote on last edited by
                                  #100

                                  Sorex cool ! a question ...
                                  because changing the map changes the game mode to "free for all"? I only want "tdm" I mean war.

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by
                                    #101

                                    @CamouflageLvCat
                                    Just set mv_gametypes to "war" or don't enable random gametypes

                                    Ghost420_undefined 1 Reply Last reply
                                    1
                                    • Sorexundefined Sorex

                                      @CamouflageLvCat
                                      Just set mv_gametypes to "war" or don't enable random gametypes

                                      Ghost420_undefined Offline
                                      Ghost420_undefined Offline
                                      Ghost420_
                                      wrote on last edited by
                                      #102

                                      Sorex
                                      thanks for your quick response! ..but yes ..that is what I am doing ..I have tried in different ways ..for example ..
                                      "set mv_gametypes "war;tdm.cfg"
                                      "set mv_gametypes "tdm.cfg"
                                      set mv_gametypes "war"
                                      but none of these work for me.
                                      Always when starting a map starts "free for all"
                                      could it be that it is badly compiled .. ?

                                      this is my map rotate ..

                                      sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"

                                      and this is the config that I copied into my "dedicated.cfg"

                                      set mv_enable 1 // Enable/Disable the mapvote
                                      set mv_maps "mp_nuketown_2020 mp_hijacked mp_raid" // List of maps that can be voted on the mapvote, leave empty for all maps
                                      set mv_excludedmaps "" // List of maps you don't want to show in the mapvote
                                      set mv_time 10 // Time to vote
                                      set mv_socialname "" // Name of the social server such as Discord, Twitter, Website, etc
                                      set mv_sentence "" // Thankfull sentence
                                      set mv_votecolor "5" // Color of the Vote Number
                                      set mv_arrowcolor "white" // RGB Color of the arrows
                                      set mv_selectcolor "lightgreen" // RGB Color when map get voted
                                      set mv_backgroundcolor "grey" // RGB Color of map background
                                      set mv_blur "3" // Blur effect power
                                      set mv_gametypes "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode cfg files

                                      Sorexundefined 1 Reply Last reply
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                                      • Ghost420_undefined Ghost420_

                                        Sorex
                                        thanks for your quick response! ..but yes ..that is what I am doing ..I have tried in different ways ..for example ..
                                        "set mv_gametypes "war;tdm.cfg"
                                        "set mv_gametypes "tdm.cfg"
                                        set mv_gametypes "war"
                                        but none of these work for me.
                                        Always when starting a map starts "free for all"
                                        could it be that it is badly compiled .. ?

                                        this is my map rotate ..

                                        sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"

                                        and this is the config that I copied into my "dedicated.cfg"

                                        set mv_enable 1 // Enable/Disable the mapvote
                                        set mv_maps "mp_nuketown_2020 mp_hijacked mp_raid" // List of maps that can be voted on the mapvote, leave empty for all maps
                                        set mv_excludedmaps "" // List of maps you don't want to show in the mapvote
                                        set mv_time 10 // Time to vote
                                        set mv_socialname "" // Name of the social server such as Discord, Twitter, Website, etc
                                        set mv_sentence "" // Thankfull sentence
                                        set mv_votecolor "5" // Color of the Vote Number
                                        set mv_arrowcolor "white" // RGB Color of the arrows
                                        set mv_selectcolor "lightgreen" // RGB Color when map get voted
                                        set mv_backgroundcolor "grey" // RGB Color of map background
                                        set mv_blur "3" // Blur effect power
                                        set mv_gametypes "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode cfg files

                                        Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by Sorex
                                        #103

                                        @CamouflageLvCat

                                        Try set mv_gametypes "war war"
                                        Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).

                                        From what i see "in your copy of dedicated.cfg" you are not event setting that dvar

                                        Ghost420_undefined 2 Replies Last reply
                                        1
                                        • Sorexundefined Sorex

                                          @CamouflageLvCat

                                          Try set mv_gametypes "war war"
                                          Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).

                                          From what i see "in your copy of dedicated.cfg" you are not event setting that dvar

                                          Ghost420_undefined Offline
                                          Ghost420_undefined Offline
                                          Ghost420_
                                          wrote on last edited by
                                          #104

                                          Sorex
                                          Thanks for the answer.. i was busy..
                                          the screenshot of what..?
                                          my problem is that it starts in "freeforall", it is not visual..
                                          I have the server in bo2MP..
                                          the solution that you provide me _"WAR WAR" .. did not help me .. when changing the map it is set to "freeforall" ..

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