[Release] Black ops II Mapvote for Zombies and Multiplayer
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As long as you keep the credits you can use it
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The problem I had was just my own stupidity, Awesome mod great work.
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Hey how can I use 5 vote slots like I saw in the suggestion post for this script?
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error line 34, can help? is for zm server
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- Do not paste the entire code in the post, it will not help at all
- The error is caused by your translation of everything without knowing anyhing about gsc scripting. If you don't know what something do then do not edit anything.
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Sorex What's up buddy?
First of all congratulations for the brilliant work! And also sorry for my google translator english!
I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?Thank you in advance!
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Sorex Really appriciate the work that was put into this! I use this for my zombie servers and it works great! Any one able to tell me if there is an easy way to increase the amount of map options? 5 or 6 map choices would be so sick!
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@CamouflageLvCat put the compiler on ur desktop
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Sorex cool ! a question ...
because changing the map changes the game mode to "free for all"? I only want "tdm" I mean war. -
@CamouflageLvCat
Just set mv_gametypes to "war" or don't enable random gametypes -
Sorex
thanks for your quick response! ..but yes ..that is what I am doing ..I have tried in different ways ..for example ..
"set mv_gametypes "war;tdm.cfg"
"set mv_gametypes "tdm.cfg"
set mv_gametypes "war"
but none of these work for me.
Always when starting a map starts "free for all"
could it be that it is badly compiled .. ?this is my map rotate ..
sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"
and this is the config that I copied into my "dedicated.cfg"
set mv_enable 1 // Enable/Disable the mapvote
set mv_maps "mp_nuketown_2020 mp_hijacked mp_raid" // List of maps that can be voted on the mapvote, leave empty for all maps
set mv_excludedmaps "" // List of maps you don't want to show in the mapvote
set mv_time 10 // Time to vote
set mv_socialname "" // Name of the social server such as Discord, Twitter, Website, etc
set mv_sentence "" // Thankfull sentence
set mv_votecolor "5" // Color of the Vote Number
set mv_arrowcolor "white" // RGB Color of the arrows
set mv_selectcolor "lightgreen" // RGB Color when map get voted
set mv_backgroundcolor "grey" // RGB Color of map background
set mv_blur "3" // Blur effect power
set mv_gametypes "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode cfg files -
@CamouflageLvCat
Try set mv_gametypes "war war"
Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).From what i see "in your copy of dedicated.cfg" you are not event setting that dvar
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Sorex
Thanks for the answer.. i was busy..
the screenshot of what..?
my problem is that it starts in "freeforall", it is not visual..
I have the server in bo2MP..
the solution that you provide me _"WAR WAR" .. did not help me .. when changing the map it is set to "freeforall" .. -
Sorex !
that dvar was configured .. I just deleted it to put it here .. I tried several configurations there ..
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@CamouflageLvCat
If start on free for all it mean that the issue is on your sv_maprotation if you execute dm.cfg it will start on ffa. The mapvote will not change the first gamemode.set the sv_maprotation to something like "exec war.cfg map mp_carriere" for exemple
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Sorex hey .. thanks for your support brother .. but .. it's weird .. because I have like this .. I mean "war" .it doesn't exist .. I have "tdm" and for freforall .."dm"
this is my map rotation..
sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"