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  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to Resxt on last edited by
    #17

    Resxt
    that would be very good .. 😃 .. thank you very much in advance !

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    • AutoTopGRundefined Offline
      AutoTopGRundefined Offline
      AutoTopGR
      wrote on last edited by
      #18

      does it work on custom matches in multiplayer?

      Resxtundefined 1 Reply Last reply
      0
      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt Plutonium Staff
        replied to AutoTopGR on last edited by
        #19

        AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

        Sadly the way it rotates map doesn't work in custom games.
        I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

        JezuzLizardundefined 1 Reply Last reply
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        • JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard Plutonium Staff
          replied to Resxt on last edited by
          #20

          Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.

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          • Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            replied to Resxt on last edited by
            #21
            This post is deleted!
            Resxtundefined 1 Reply Last reply
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            • Resxtundefined Offline
              Resxtundefined Offline
              Resxt Plutonium Staff
              replied to Ghost420_ on last edited by Resxt
              #22

              @Snoopy__ the final killcam yes, that's how the game works.

              Could you explain precisely what you want?
              Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

              If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

              Ghost420_undefined 1 Reply Last reply
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              • Ghost420_undefined Offline
                Ghost420_undefined Offline
                Ghost420_
                replied to Resxt on last edited by
                #23
                This post is deleted!
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                • Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  replied to Resxt on last edited by
                  #24
                  This post is deleted!
                  Ghost420_undefined 1 Reply Last reply
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                  • Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    replied to Ghost420_ on last edited by
                    #25
                    This post is deleted!
                    Ghost420_undefined Resxtundefined 2 Replies Last reply
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                    • Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      replied to Ghost420_ on last edited by
                      #26

                      @Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam

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                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt Plutonium Staff
                        replied to Ghost420_ on last edited by
                        #27

                        @Snoopy__ your CFG is a MW3 CFG.
                        So either send the correct one or move to the MW3 topic

                        Ghost420_undefined 1 Reply Last reply
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                        • Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          replied to Resxt on last edited by
                          #28
                          This post is deleted!
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                          • Taeleusundefined Offline
                            Taeleusundefined Offline
                            Taeleus
                            wrote on last edited by
                            #29

                            TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                            Longer question -
                            Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                            Resxtundefined 1 Reply Last reply
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                            • Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt Plutonium Staff
                              replied to Taeleus on last edited by
                              #30

                              Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                              I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                              Taeleusundefined 1 Reply Last reply
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                              • Taeleusundefined Offline
                                Taeleusundefined Offline
                                Taeleus
                                replied to Resxt on last edited by
                                #31

                                Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                                Resxtundefined 1 Reply Last reply
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                                • Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt Plutonium Staff
                                  replied to Taeleus on last edited by
                                  #32

                                  Taeleus as long as you simply copy paste it without introducing new features or modifying behaviors etc, as long as it's basically my mapvote copy pasted then yes you can post it on the forum as long as you make it clear it's simply a port of my mapvote to BO1

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                                  • Zaneundefined Offline
                                    Zaneundefined Offline
                                    Zane
                                    wrote on last edited by
                                    #33

                                    Can the number of maps be less than 12 without modifying the script? Or does it break?

                                    Resxtundefined 1 Reply Last reply
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                                    • Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt Plutonium Staff
                                      replied to Zane on last edited by
                                      #34

                                      Zane yes, you simply change a dvar.
                                      It's mentioned both here and on the Github and everything is documented on the Github.
                                      In most cases changing mapvote_limits_max is enough
                                      a0941f29-f40a-422e-8572-c804993b6dd4-image.png

                                      1 Reply Last reply
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                                      • Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        replied to Resxt on last edited by Ghost420_
                                        #35

                                        Resxt
                                        a question ..
                                        How is it configured so that there is no way to vote gamemode... I have two servers where you can vote on the map but not the game mode... what I want is for you not to see the only mode that you can vote on...
                                        For example, on the server that is only free for all ..the hud appears to vote for free for all ..which is absurd that you can vote free for all if it is the only mode ..I want only the hud of the maps to appear .. I just saw a server that configured its mapvote like this ..

                                        what I want is for it to look like this.. (example image)

                                        1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                                        and it appears like this to me (image) but instead of.. team deathmatch free for all

                                        1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                                        Resxtundefined 1 Reply Last reply
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                                        • Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt Plutonium Staff
                                          replied to Ghost420_ on last edited by
                                          #36

                                          Ghost420_ I would guess that you're not on the latest version of the mapvote script so update if that's the case

                                          Ghost420_undefined 1 Reply Last reply
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