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  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

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  • Ghost420_undefined Ghost420_

    This post is deleted!

    Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #26

    @Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam

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    • Ghost420_undefined Ghost420_

      This post is deleted!

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #27

      @Snoopy__ your CFG is a MW3 CFG.
      So either send the correct one or move to the MW3 topic

      Ghost420_undefined 1 Reply Last reply
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      • Resxtundefined Resxt

        @Snoopy__ your CFG is a MW3 CFG.
        So either send the correct one or move to the MW3 topic

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #28
        This post is deleted!
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        • Taeleusundefined Offline
          Taeleusundefined Offline
          Taeleus
          wrote on last edited by
          #29

          TL;DR - Is there any way to adapt this to work for BO1 Zombies?

          Longer question -
          Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

          Resxtundefined 1 Reply Last reply
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          • Taeleusundefined Taeleus

            TL;DR - Is there any way to adapt this to work for BO1 Zombies?

            Longer question -
            Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #30

            Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

            I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

            Taeleusundefined 1 Reply Last reply
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            • Resxtundefined Resxt

              Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

              I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

              Taeleusundefined Offline
              Taeleusundefined Offline
              Taeleus
              wrote on last edited by
              #31

              Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

              Resxtundefined 1 Reply Last reply
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              • Taeleusundefined Taeleus

                Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #32

                Taeleus as long as you simply copy paste it without introducing new features or modifying behaviors etc, as long as it's basically my mapvote copy pasted then yes you can post it on the forum as long as you make it clear it's simply a port of my mapvote to BO1

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                • Zaneundefined Offline
                  Zaneundefined Offline
                  Zane
                  wrote on last edited by
                  #33

                  Can the number of maps be less than 12 without modifying the script? Or does it break?

                  Resxtundefined 1 Reply Last reply
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                  • Zaneundefined Zane

                    Can the number of maps be less than 12 without modifying the script? Or does it break?

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #34

                    Zane yes, you simply change a dvar.
                    It's mentioned both here and on the Github and everything is documented on the Github.
                    In most cases changing mapvote_limits_max is enough
                    a0941f29-f40a-422e-8572-c804993b6dd4-image.png

                    1 Reply Last reply
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                    • Resxtundefined Resxt

                      Hey,

                      I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                      It only works on dedicated servers but can be debugged in custom games.
                      Both multiplayer and zombies modes are supported.

                      In multiplayer:
                      At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                      This can be used in various ways, even if you only rotate a few maps and one mode for example

                      In zombies:
                      At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                      Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                      Thanks to LKurama for helping me test the script!


                      de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                      Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                      5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                      Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                      All information and downloads on my Github repository
                      For any information regarding how to download and install scripts go to the root of the repository


                      This mapvote is also available on other games.
                      If you're interested just click on the icons below

                      a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                      b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                      image.psd(14).png

                      Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      wrote on last edited by Ghost420_
                      #35

                      Resxt
                      a question ..
                      How is it configured so that there is no way to vote gamemode... I have two servers where you can vote on the map but not the game mode... what I want is for you not to see the only mode that you can vote on...
                      For example, on the server that is only free for all ..the hud appears to vote for free for all ..which is absurd that you can vote free for all if it is the only mode ..I want only the hud of the maps to appear .. I just saw a server that configured its mapvote like this ..

                      what I want is for it to look like this.. (example image)

                      1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                      and it appears like this to me (image) but instead of.. team deathmatch free for all

                      1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                      Resxtundefined 1 Reply Last reply
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                      • Ghost420_undefined Ghost420_

                        Resxt
                        a question ..
                        How is it configured so that there is no way to vote gamemode... I have two servers where you can vote on the map but not the game mode... what I want is for you not to see the only mode that you can vote on...
                        For example, on the server that is only free for all ..the hud appears to vote for free for all ..which is absurd that you can vote free for all if it is the only mode ..I want only the hud of the maps to appear .. I just saw a server that configured its mapvote like this ..

                        what I want is for it to look like this.. (example image)

                        1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                        and it appears like this to me (image) but instead of.. team deathmatch free for all

                        1666877412407-de0d7f14-0873-43b3-abb6-7454c8b4bd08-image-resized.png

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #36

                        Ghost420_ I would guess that you're not on the latest version of the mapvote script so update if that's the case

                        Ghost420_undefined 1 Reply Last reply
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                        • Resxtundefined Resxt

                          Ghost420_ I would guess that you're not on the latest version of the mapvote script so update if that's the case

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #37

                          Resxt
                          ha ok . how do i configure? Please, tell me what to put or what to delete.
                          Thanks for your quick reply !

                          Resxtundefined 1 Reply Last reply
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                          • Ghost420_undefined Ghost420_

                            Resxt
                            ha ok . how do i configure? Please, tell me what to put or what to delete.
                            Thanks for your quick reply !

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #38

                            Ghost420_ you simply put one mode in the mode dvar
                            My point is that this feature was introduced in mapvote 2.0.0 so if your version is below it will still show the mode

                            Ghost420_undefined 1 Reply Last reply
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                            • Resxtundefined Resxt

                              Ghost420_ you simply put one mode in the mode dvar
                              My point is that this feature was introduced in mapvote 2.0.0 so if your version is below it will still show the mode

                              Ghost420_undefined Offline
                              Ghost420_undefined Offline
                              Ghost420_
                              wrote on last edited by Ghost420_
                              #39

                              Resxt
                              ok .. an example .. we have 2 maps to vote for .. so when configuring "set mapvote_limits_max "2" .. only the two maps will appear and nothing else?

                              Ghost420_undefined Resxtundefined 2 Replies Last reply
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                              • Ghost420_undefined Ghost420_

                                Resxt
                                ok .. an example .. we have 2 maps to vote for .. so when configuring "set mapvote_limits_max "2" .. only the two maps will appear and nothing else?

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by
                                #40

                                Thank you very much your mapvote is very good! 😃

                                Ghost420_ plutonium-bootstrapper-win32_2023_02_20_09_58_15_432.jpg

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                                • Ghost420_undefined Ghost420_

                                  Resxt
                                  ok .. an example .. we have 2 maps to vote for .. so when configuring "set mapvote_limits_max "2" .. only the two maps will appear and nothing else?

                                  Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt
                                  Plutonium Staff
                                  wrote on last edited by
                                  #41

                                  Ghost420_ if you keep it at 0 it will handle it automatically. These dvars are only for when you have for example 10 maps but only want to show 2 per rotation. If you set the dvar to 0 it will show the amount of maps you have automatically

                                  Ghost420_undefined 1 Reply Last reply
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                                  • Resxtundefined Resxt

                                    Ghost420_ if you keep it at 0 it will handle it automatically. These dvars are only for when you have for example 10 maps but only want to show 2 per rotation. If you set the dvar to 0 it will show the amount of maps you have automatically

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #42

                                    Resxt very god ..!Thank you

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                                    • bigdevil83undefined Offline
                                      bigdevil83undefined Offline
                                      bigdevil83
                                      wrote on last edited by
                                      #43

                                      Hi, good, first of all, this script is fantastic, but I have a mistake, I follow everything to the letter and I can even vote for the next map, but I don't know why it doesn't change maps, it always stays on the first map of the rotation, it's my first server and I'm still learning I have the default rotation of the maps and I also added the rows in the cfg and I put the dlc maps in the set mapvote_maps line did I miss something?

                                      Resxtundefined 1 Reply Last reply
                                      0
                                      • bigdevil83undefined bigdevil83

                                        Hi, good, first of all, this script is fantastic, but I have a mistake, I follow everything to the letter and I can even vote for the next map, but I don't know why it doesn't change maps, it always stays on the first map of the rotation, it's my first server and I'm still learning I have the default rotation of the maps and I also added the rows in the cfg and I put the dlc maps in the set mapvote_maps line did I miss something?

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #44

                                        bigdevil83 first it would help if you mentioned whether it's MP or ZM since it doesn't work the same way.
                                        Also send your CFG file (ofc hide sensitive information such as rcon password)
                                        I just tested again on a clean MP server with the default configuration and it works just fine so I guess the problem is in your CFG or a script you have or whatever, something you did wrong or modified

                                        bigdevil83undefined 1 Reply Last reply
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                                        • Resxtundefined Resxt

                                          bigdevil83 first it would help if you mentioned whether it's MP or ZM since it doesn't work the same way.
                                          Also send your CFG file (ofc hide sensitive information such as rcon password)
                                          I just tested again on a clean MP server with the default configuration and it works just fine so I guess the problem is in your CFG or a script you have or whatever, something you did wrong or modified

                                          bigdevil83undefined Offline
                                          bigdevil83undefined Offline
                                          bigdevil83
                                          wrote on last edited by
                                          #45

                                          it is for a zm server
                                          [0_1678728511896_dedicated_zm.cfg](Uploading 100%)

                                          Resxtundefined 1 Reply Last reply
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