Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Releases & Resources
  3. [MP] Modern Warfare 3 Mapvote

[MP] Modern Warfare 3 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
46 Posts 9 Posters 8.4k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • audioengineerundefined Offline
    audioengineerundefined Offline
    audioengineer
    wrote on last edited by
    #33

    Hi Resxt, completely forgot about the thread.

    In the meantime, I got it working by enabling via console.
    I appreciate that you updated the script to enable it by default.

    I have two questions if you don't mind:

    • Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?

    • Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)

    I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:

    SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
    

    I know I'm doing something wrong here, sorry xD

    Thanks for your time.

    Resxtundefined 1 Reply Last reply
    0
    • audioengineerundefined audioengineer

      Hi Resxt, completely forgot about the thread.

      In the meantime, I got it working by enabling via console.
      I appreciate that you updated the script to enable it by default.

      I have two questions if you don't mind:

      • Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?

      • Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)

      I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:

      SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
      

      I know I'm doing something wrong here, sorry xD

      Thanks for your time.

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #34

      @Farrokh

      Domination's score is 200. If you get 500 this probably means you have a script/mod editing it or you edited the value in the mode's DSR file


      The modes, like most other things on my mapvotes, are configured through dvars which are variables.
      I would recommend not editing the script to make getting updates not conflict etc

      The easiest way for you to change the modes permanently imo would be to edit your player's CFG to have the modes dvar set on game startup automatically, as if you entered the command yourself in the console. The script will then not override it because as you can see it says "SetDvarIfNotInitialized"

      To do that go to %localappdata%\Plutonium\storage\iw5\players
      Open the config_mp file with the notepad
      Find seta monkeytoy "0"
      You will insert the dvar(s) you want above this by typing seta dvar_name "dvar_value"
      Example:
      55789946-dab4-45f7-bcbb-4628d6c481b9-image.png

      1 Reply Last reply
      0
      • Resxtundefined Resxt referenced this topic on
      • abaddonbalbanundefined Offline
        abaddonbalbanundefined Offline
        abaddonbalban
        wrote on last edited by
        #35
        This post is deleted!
        1 Reply Last reply
        0
        • abaddonbalbanundefined Offline
          abaddonbalbanundefined Offline
          abaddonbalban
          wrote on last edited by
          #36

          One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
          sorry for the poor english

          gunmd0wnundefined Resxtundefined 2 Replies Last reply
          0
          • abaddonbalbanundefined abaddonbalban

            One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
            sorry for the poor english

            gunmd0wnundefined Offline
            gunmd0wnundefined Offline
            gunmd0wn
            wrote on last edited by
            #37

            abaddonbalban I had the same issues using several different map rotation scripts so I just added my own scripted fix for it by adding a gsc file to my scripts directory and had it set the score value to 200 for domination and koth. Here is a link to my script that sets these up: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/scripts/bb_settings.gsc#L29

            abaddonbalbanundefined 1 Reply Last reply
            0
            • abaddonbalbanundefined abaddonbalban

              One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
              sorry for the poor english

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by Resxt
              #38

              abaddonbalban gunmd0wn I don't see how a mapvote script that simply sets the built-in rotation dvar to the built-in default Domination mode DSR would do that

              What is gameOpt commonOption.scoreLimit set to in DOM_default.dsr in Call of Duty Modern Warfare 3\admin?
              Also are you 100% sure you don't have a script or a mod that sets the score limit?

              I tried it on a clean dedicated server and it loaded 200 points domination just as expected

              • Untouched server files
              • Untouched modes DSR files
              • Untouched mapvote dvars
              • No scripts other than the mapvote
              gunmd0wnundefined 1 Reply Last reply
              0
              • gunmd0wnundefined gunmd0wn

                abaddonbalban I had the same issues using several different map rotation scripts so I just added my own scripted fix for it by adding a gsc file to my scripts directory and had it set the score value to 200 for domination and koth. Here is a link to my script that sets these up: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/scripts/bb_settings.gsc#L29

                abaddonbalbanundefined Offline
                abaddonbalbanundefined Offline
                abaddonbalban
                wrote on last edited by
                #39
                This post is deleted!
                1 Reply Last reply
                0
                • abaddonbalbanundefined Offline
                  abaddonbalbanundefined Offline
                  abaddonbalban
                  wrote on last edited by
                  #40

                  Thank you both very much, I was able to solve it with gunmd0wn's setting.

                  1 Reply Last reply
                  0
                  • Resxtundefined Resxt

                    abaddonbalban gunmd0wn I don't see how a mapvote script that simply sets the built-in rotation dvar to the built-in default Domination mode DSR would do that

                    What is gameOpt commonOption.scoreLimit set to in DOM_default.dsr in Call of Duty Modern Warfare 3\admin?
                    Also are you 100% sure you don't have a script or a mod that sets the score limit?

                    I tried it on a clean dedicated server and it loaded 200 points domination just as expected

                    • Untouched server files
                    • Untouched modes DSR files
                    • Untouched mapvote dvars
                    • No scripts other than the mapvote
                    gunmd0wnundefined Offline
                    gunmd0wnundefined Offline
                    gunmd0wn
                    wrote on last edited by
                    #41

                    Resxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).

                    I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.

                    I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.

                    As always, thanks for all your support here!

                    Resxtundefined 1 Reply Last reply
                    1
                    • gunmd0wnundefined gunmd0wn

                      Resxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).

                      I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.

                      I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.

                      As always, thanks for all your support here!

                      Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #42

                      gunmd0wn if the file is set to 500 then setting the value to 200 should fix the issue

                      My guess is UI loads a built-in config while rotation loads the DSR file so if you tell it to have 500 score then it will have 500. Nothing that seems too weird there to me

                      Curious why you'd have a file set to 500 too unless you both downloaded some mod at some point or some game files etc whatever 👍

                      1 Reply Last reply
                      0
                      • audioengineerundefined Offline
                        audioengineerundefined Offline
                        audioengineer
                        wrote on last edited by audioengineer
                        #43

                        Hi Resxt, sorry to bother you again regarding the mapvote. I tried putting the Face-Off maps but they never appear, is that not possible? I tried adding to the existing list and also using the additional maps dvar.
                        Another thing is that there are many maps that never appear, I believe it's only DLC maps except Terminal, which does appear, and I have them installed correctly and can start private matches in all maps.
                        And also, when I put more modes, it always only shows 4 "Team Deathmatch, Kill Confirmed, Domination and Search and Destroy". I changed the values to max 4 maps and 8 modes, and then I put 0 max modes but 4 max maps to see if it would readjust but no luck. Here's the modified script. Thanks in advance!

                        InitDvars()
                        {
                        SetDvarIfNotInitialized("mapvote_debug", false);
                        SetDvarIfNotInitialized("mapvote_maps", "Seatown,mp_seatown:Dome,mp_dome:Arkaden,mp_plaza2:Bakaara,mp_mogadishu:Resistance,mp_paris:Downturn,mp_exchange:Bootleg,mp_bootleg:Carbon,mp_carbon:Hardhat,mp_hardhat:Lockdown,mp_alpha:Village,mp_village:Fallen,mp_lambeth:Outpost,mp_radar:Interchange,mp_interchange:Underground,mp_underground:Mission,mp_bravo:Piazza,mp_italy:Liberation,mp_park:Overwatch,mp_overwatch:Black Box,mp_morningwood:Sanctuary,mp_meteora:Foundation,mp_cement:Oasis,mp_qadeem:Terminal,mp_terminal_cls:Decommission,mp_shipbreaker:Off Shore,mp_roughneck:Gulch,mp_moab:Boardwalk,mp_boardwalk:Parish,mp_nola:Favela,mp_favela:Highrise,mp_highrise:Skidrow,mp_nightshift:Nuketown,mp_nuked:Rust,mp_rust");
                        SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
                        SetDvarIfNotInitialized("mapvote_additional_maps_dvars", "Lookout,mp_restrepo_ss:Getaway,mp_hillside_ss:Erosion,mp_courtyard_ss:Aground,mp_aground_ss:Vortex,mp_six_ss:U-Turn,mp_burn_ss:Intersection,mp_crosswalk_ss");
                        SetDvarIfNotInitialized("mapvote_limits_maps", 4);
                        SetDvarIfNotInitialized("mapvote_limits_modes", 0);
                        SetDvarIfNotInitialized("mapvote_limits_max", 12);
                        SetDvarIfNotInitialized("mapvote_sounds_menu_enabled", 1);
                        SetDvarIfNotInitialized("mapvote_sounds_timer_enabled", 1);
                        SetDvarIfNotInitialized("mapvote_colors_selected", "blue");
                        SetDvarIfNotInitialized("mapvote_colors_unselected", "white");
                        SetDvarIfNotInitialized("mapvote_colors_timer", "blue");
                        SetDvarIfNotInitialized("mapvote_colors_timer_low", "red");
                        SetDvarIfNotInitialized("mapvote_colors_help_text", "white");
                        SetDvarIfNotInitialized("mapvote_colors_help_accent", "blue");
                        SetDvarIfNotInitialized("mapvote_colors_help_accent_mode", "standard");
                        SetDvarIfNotInitialized("mapvote_vote_time", 25);
                        SetDvarIfNotInitialized("mapvote_blur_level", 2.5);
                        SetDvarIfNotInitialized("mapvote_blur_fade_in_time", 2);
                        SetDvarIfNotInitialized("mapvote_horizontal_spacing", 75);
                        SetDvarIfNotInitialized("mapvote_display_wait_time", 1);
                        SetDvarIfNotInitialized("mapvote_default_rotation_enable", false);
                        SetDvarIfNotInitialized("mapvote_default_rotation_maps", "mp_dome:mp_nuked:mp_rust");
                        SetDvarIfNotInitialized("mapvote_default_rotation_modes", "TDM_default");
                        SetDvarIfNotInitialized("mapvote_default_rotation_min_players", 0);
                        SetDvarIfNotInitialized("mapvote_default_rotation_max_players", 0);
                        }

                        Resxtundefined 1 Reply Last reply
                        0
                        • audioengineerundefined audioengineer

                          Hi Resxt, sorry to bother you again regarding the mapvote. I tried putting the Face-Off maps but they never appear, is that not possible? I tried adding to the existing list and also using the additional maps dvar.
                          Another thing is that there are many maps that never appear, I believe it's only DLC maps except Terminal, which does appear, and I have them installed correctly and can start private matches in all maps.
                          And also, when I put more modes, it always only shows 4 "Team Deathmatch, Kill Confirmed, Domination and Search and Destroy". I changed the values to max 4 maps and 8 modes, and then I put 0 max modes but 4 max maps to see if it would readjust but no luck. Here's the modified script. Thanks in advance!

                          InitDvars()
                          {
                          SetDvarIfNotInitialized("mapvote_debug", false);
                          SetDvarIfNotInitialized("mapvote_maps", "Seatown,mp_seatown:Dome,mp_dome:Arkaden,mp_plaza2:Bakaara,mp_mogadishu:Resistance,mp_paris:Downturn,mp_exchange:Bootleg,mp_bootleg:Carbon,mp_carbon:Hardhat,mp_hardhat:Lockdown,mp_alpha:Village,mp_village:Fallen,mp_lambeth:Outpost,mp_radar:Interchange,mp_interchange:Underground,mp_underground:Mission,mp_bravo:Piazza,mp_italy:Liberation,mp_park:Overwatch,mp_overwatch:Black Box,mp_morningwood:Sanctuary,mp_meteora:Foundation,mp_cement:Oasis,mp_qadeem:Terminal,mp_terminal_cls:Decommission,mp_shipbreaker:Off Shore,mp_roughneck:Gulch,mp_moab:Boardwalk,mp_boardwalk:Parish,mp_nola:Favela,mp_favela:Highrise,mp_highrise:Skidrow,mp_nightshift:Nuketown,mp_nuked:Rust,mp_rust");
                          SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
                          SetDvarIfNotInitialized("mapvote_additional_maps_dvars", "Lookout,mp_restrepo_ss:Getaway,mp_hillside_ss:Erosion,mp_courtyard_ss:Aground,mp_aground_ss:Vortex,mp_six_ss:U-Turn,mp_burn_ss:Intersection,mp_crosswalk_ss");
                          SetDvarIfNotInitialized("mapvote_limits_maps", 4);
                          SetDvarIfNotInitialized("mapvote_limits_modes", 0);
                          SetDvarIfNotInitialized("mapvote_limits_max", 12);
                          SetDvarIfNotInitialized("mapvote_sounds_menu_enabled", 1);
                          SetDvarIfNotInitialized("mapvote_sounds_timer_enabled", 1);
                          SetDvarIfNotInitialized("mapvote_colors_selected", "blue");
                          SetDvarIfNotInitialized("mapvote_colors_unselected", "white");
                          SetDvarIfNotInitialized("mapvote_colors_timer", "blue");
                          SetDvarIfNotInitialized("mapvote_colors_timer_low", "red");
                          SetDvarIfNotInitialized("mapvote_colors_help_text", "white");
                          SetDvarIfNotInitialized("mapvote_colors_help_accent", "blue");
                          SetDvarIfNotInitialized("mapvote_colors_help_accent_mode", "standard");
                          SetDvarIfNotInitialized("mapvote_vote_time", 25);
                          SetDvarIfNotInitialized("mapvote_blur_level", 2.5);
                          SetDvarIfNotInitialized("mapvote_blur_fade_in_time", 2);
                          SetDvarIfNotInitialized("mapvote_horizontal_spacing", 75);
                          SetDvarIfNotInitialized("mapvote_display_wait_time", 1);
                          SetDvarIfNotInitialized("mapvote_default_rotation_enable", false);
                          SetDvarIfNotInitialized("mapvote_default_rotation_maps", "mp_dome:mp_nuked:mp_rust");
                          SetDvarIfNotInitialized("mapvote_default_rotation_modes", "TDM_default");
                          SetDvarIfNotInitialized("mapvote_default_rotation_min_players", 0);
                          SetDvarIfNotInitialized("mapvote_default_rotation_max_players", 0);
                          }

                          Resxtundefined Offline
                          Resxtundefined Offline
                          Resxt
                          Plutonium Staff
                          wrote on last edited by
                          #44

                          @Farrokh you should not be editing the script, instead edit the dvars in your game/server like the documentation recommends

                          You probably just didn't configure dvars properly

                          audioengineerundefined 1 Reply Last reply
                          0
                          • Resxtundefined Resxt

                            @Farrokh you should not be editing the script, instead edit the dvars in your game/server like the documentation recommends

                            You probably just didn't configure dvars properly

                            audioengineerundefined Offline
                            audioengineerundefined Offline
                            audioengineer
                            wrote on last edited by
                            #45

                            Resxt It turns out the mapvote wasn't updating the changes because I had an older version that I had renamed because I thought the game would only load exactly "mapvote.gsc". I deleted it and the changes appeared.
                            Regarding the maps not showing, I read the readme once again and the problem was that I had added the face off maps after the other ones and I probably exceeded the 1024 limit. When I created a dvar "mapvote_maps_face_off" and put it inside the additional maps dvar, it worked, now those maps appear on the mapvote.

                            I can confirm that, via the console, I was able to get the 8 modes and 4 maps to show, I did exactly what was on the script, "set mapvote_modes Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default"

                            I was editing the script because dvars like set_mapvote_debug 1 do not save when restarting the game. Is it just that one that doesn't save? I tested and the modes seem to appear fine even after restarting, just wanted to make sure the console saves the script?

                            Thanks!

                            Resxtundefined 1 Reply Last reply
                            0
                            • audioengineerundefined audioengineer

                              Resxt It turns out the mapvote wasn't updating the changes because I had an older version that I had renamed because I thought the game would only load exactly "mapvote.gsc". I deleted it and the changes appeared.
                              Regarding the maps not showing, I read the readme once again and the problem was that I had added the face off maps after the other ones and I probably exceeded the 1024 limit. When I created a dvar "mapvote_maps_face_off" and put it inside the additional maps dvar, it worked, now those maps appear on the mapvote.

                              I can confirm that, via the console, I was able to get the 8 modes and 4 maps to show, I did exactly what was on the script, "set mapvote_modes Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default"

                              I was editing the script because dvars like set_mapvote_debug 1 do not save when restarting the game. Is it just that one that doesn't save? I tested and the modes seem to appear fine even after restarting, just wanted to make sure the console saves the script?

                              Thanks!

                              Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by Resxt
                              #46

                              @Farrokh everything you imply or ask about how the script works is not tied to the script itself, it's just how the game works

                              Scripts don't somehow check for their filenames, the game handles loading scripts, any script in the scripts folder is loaded, no reason to have name checks for files

                              Scripts cannot permanently change dvar values in the game. You could potentially have a more complex system now with the recent Plutonium updates that reads another file but it's not really needed in my opinion
                              If you want to have dvars set when starting your game then you can edit the game's CFG (assuming we're talking about private games), or yeah edit the script


                              Permanently save dvars values
                              Press Win + R, paste %localappdata%\Plutonium\storage\iw5\players\config_mp.cfg
                              If asked how to open it use Notepad (or any text editor)

                              Go at the very bottom of the file and add seta dvar_name dvar_value
                              Change dvar_name and dvar_value with the corresponding values
                              For example seta g_speed "800"
                              This also works for any custom dvar created by a script or any other source

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • 1
                              • 2
                              • 3
                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Donate